Terraforming Mars Cost-Benefit Analysis
Terraforming Mars is a competitive board game developed by Jacob Fryxelius and published by FryxGames in 2016. Players take on the role of corporations tasked with making Mars habitable through the raising of the oxygen level, temperature, and ocean coverage, as well as sundry other projects to progress humanity.
Currently sitting at #4 on BoardGameGeek's ranked board game list, Terraforming Mars has found broad popularity among strategy board gamers in large part due to its variety and complexity. With 208 unique cards and 12 distinct corporations, players are put into an endless assortment of scenarios. This level of depth means that players must often intuit their next move rather than deduce it from a strict observation of values and probabilities.
In a bid to add more deduction back into the equation, this analysis aims to take every card in Terraforming Mars and boil it down to a single value in credits for a given generation and player count in order to demonstrate a simple value-comparison.
The base_cards
database contains information about each card (referred to in-game as projects) and follows a couple of conventions:
base_cards
informationThe all_games
database is a collection of stats from over 12,000 individually logged games downloaded from Simeon Simeonov's excellent Terraforming Mars website. The base_games
database contains only the matches from all_games
which were played with the Corporate version of the game.
Finally, five two-player games were conducted with the base set and in each of these games, every action is documented as well as the corporations chosen, the numbers of cards purchased, the final scores, as well as a few other criteria. These games combine to form a dataset smaller but of much finer detail than base_games
. These games are read into DataFrames and then added into a list called in_depth_games
.
in_depth_games
informationTitle | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acquired Company | corporate | automated | 10 | earth | 3 CREDIT | 1 | |||||||
Adaptation Technology | base | active | 12 | science | 1 | global requirements +/- 2 | 2 | ||||||
Adapted Lichen | base | automated | 9 | plant | 1 PLANT | 3 | |||||||
Advanced Alloys | corporate | active | 9 | science | steel and titanium are each worth 1 credit extra | 4 | |||||||
Advanced Ecosystems | base | automated | 11 | plant, microbe, animal | 1 plant tag, 1 microbe tag, and 1 animal tag | 3 | 5 | ||||||
Aerobraked Ammonia Asteroid | base | event | 26 | space, event | 2 microbe on other card, 3 HEAT, 1 PLANT | 6 | |||||||
AI Central | corporate | active | 21 | 1 ENERGY | science, building | 3 science tag | 1 | 2 draw | 7 | ||||
Algae | base | automated | 10 | plant | 5 ocean | 1 plant, 2 PLANT | 8 | ||||||
Anti-Gravity Technology | corporate | active | 14 | science | 7 science tag | 3 | cards cost 2 credit fewer | 9 | |||||
Ants | base | active | 9 | microbe | 4% oxygen | 1 per 2 microbe on card | remove 1 microbe from any card | 1 microbe on card | 1 microbe per turn (active) | 10 | |||
Aquifer Pumping | base | active | 18 | building | 8 credit (steel may be spent) | 1 ocean | 11 | ||||||
Archaebacteria | base | automated | 6 | microbe | max -18°C | 1 PLANT | 12 | ||||||
Arctic Algae | base | active | 12 | plant | max -12°C | 1 plant | when an ocean is placed, 2 plant | 13 | |||||
Artificial Lake | base | automated | 15 | building | -6°C | 1 | 1 ocean on land site | 14 | |||||
Artificial Photosynthesis | base | automated | 12 | science | 1 PLANT or 2 ENERGY | 15 | |||||||
Asteroid | base | event | 14 | space, event | 1 temp, 2 titanium | 3 plant | 16 | ||||||
Asteroid Mining | base | automated | 30 | jovian, space | 2 | 2 TITANIUM | 17 | ||||||
Asteroid Mining Consortium | corporate | automated | 13 | jovian | 1 TITANIUM | 1 | 1 TITANIUM | 1 TITANIUM | 18 | ||||
Beam from a Thorium Asteroid | base | automated | 32 | jovian, space, power | 1 jovian tag | 1 | 3 HEAT, 3 ENERGY | 19 | |||||
Big Asteroid | base | event | 27 | space, event | 2 temp, 4 titanium | 4 plant | 20 | ||||||
Biomass Combustors | base | automated | 4 | power, building | 6% oxygen | -1 | 2 ENERGY | 1 PLANT | 21 | ||||
Birds | base | active | 10 | animal | 13% oxygen | 1 per 1 animal on card | 1 animal on card | 2 PLANT | 22 | ||||
Black Polar Dust | base | automated | 15 | 2 CREDIT | 3 HEAT, 1 ocean | 23 | |||||||
Breathing Filters | base | automated | 11 | science | 7% oxygen | 2 | 24 | ||||||
Bribed Committee | corporate | event | 7 | earth, event | -2 | 2 TR | 25 | ||||||
Building Industries | corporate | automated | 6 | 1 ENERGY | building | 2 STEEL | 26 | ||||||
Bushes | base | automated | 10 | plant | -10°C | 2 PLANT, 2 plant | 27 | ||||||
Business Contacts | corporate | event | 7 | earth, event | 4 draw, then discard 2 of them | 28 | |||||||
Business Network | corporate | active | 4 | 1 CREDIT | earth | 1 draw, then buy or discard | 29 | ||||||
Callisto Penal Mines | corporate | automated | 24 | jovian, space | 2 | 3 CREDIT | 30 | ||||||
Capital | base | automated | 26 | 2 ENERGY | city, building | 4 ocean | 1 per 1 adjacent ocean | 5 CREDIT, 1 city | 31 | ||||
Carbonate Processing | base | automated | 6 | 1 ENERGY | building | 3 HEAT | 32 | ||||||
Caretaker Contract | corporate | active | 3 | 0°C | 8 heat | 1 TR | 33 | ||||||
Cartel | corporate | automated | 8 | earth | 1 CREDIT per 1 player earth tag | 34 | |||||||
CEO’s Favorite Project | corporate | event | 1 | event | Add 1 resource to a card with at least 1 resource on it | 35 | |||||||
Cloud Seeding | base | automated | 11 | 1 CREDIT | 3 ocean | 2 PLANT | 1 HEAT | 36 | |||||
Colonizer Training Camp | base | automated | 8 | jovian, building | max 5% oxygen | 2 | 37 | ||||||
Comet | base | event | 21 | space, event | 1 temp, 1 ocean | 3 plant | 38 | ||||||
Commercial District | corporate | automated | 16 | 1 ENERGY | building | 1 per 1 adjacent city | 4 CREDIT, special tile | 39 | |||||
Convoy From Europa | base | event | 15 | space, event | 1 ocean, 1 draw | 40 | |||||||
Corporate Stronghold | corporate | automated | 11 | 1 ENERGY | city, building | -2 | 3 CREDIT, 1 city | 41 | |||||
Cupola City | base | automated | 16 | 1 ENERGY | city, building | max 9% oxygen | 3 CREDIT, 1 city | 42 | |||||
Decomposers | base | active | 5 | microbe | 3% oxygen | 1 per 3 microbe on card | when playing an animal, plant, or microbe tag, 1 microbe to card | 43 | |||||
Deep Well Heating | base | automated | 13 | power, building | 1 ENERGY, 1 temp | 44 | |||||||
Deimos Down | base | event | 31 | space, event | 3 temp, 4 steel | 8 plant | 45 | ||||||
Designed Microorganisms | base | automated | 16 | science, microbe | max -14°C | 2 PLANT | 46 | ||||||
Development Center | corporate | active | 11 | science, building | 1 energy | 1 draw | 47 | ||||||
Domed Crater | base | automated | 24 | 1 ENERGY | city, building | max 7% oxygen | 1 | 3 plant, 3 CREDIT, 1 city | 48 | ||||
Dust Seals | base | automated | 2 | max 3 ocean | 1 | 49 | |||||||
Earth Catapult | corporate | active | 23 | earth | 2 | cards cost 2 credit fewer | 50 | ||||||
Earth Office | corporate | active | 1 | earth | cards with an earth tag cost 3 credit fewer | 51 | |||||||
Ecological Zone | base | active | 12 | animal, plant | player’s 1 greenery tile | 1 per 2 animal on card | special tile adjacent to any greenery | when playing an animal or plant tag, 1 animal to card | 52 | ||||
Electro Catapult | corporate | active | 17 | 1 ENERGY | building | max 8% oxygen | 1 | 1 plant or 1 steel | 7 credit | 53 | |||
Energy Saving | base | automated | 15 | power | 1 ENERGY per 1 city | 54 | |||||||
Energy Tapping | corporate | automated | 3 | power | -1 | 1 ENERGY | 1 ENERGY | 55 | |||||
Eos Chasma National Park | base | automated | 16 | plant, building | -12°C | 1 | 1 animal on other card, 3 plant, 2 CREDIT | 56 | |||||
Equatorial Magnetizer | base | active | 11 | building | 1 ENERGY | 1 TR | 57 | ||||||
Extreme Cold Fungus | base | active | 13 | microbe | max -10°C | 1 plant or 2 microbe on other card | 58 | ||||||
Farming | base | automated | 16 | plant | +4°C | 2 | 2 CREDIT, 2 PLANT, 2 plant | 59 | |||||
Fish | base | active | 9 | animal | +2°C | 1 per 1 animal on card | 1 animal on card | 1 PLANT | 60 | ||||
Flooding | base | event | 7 | event | -1 | 1 ocean | 4 credit from owner of a tile adjacent to placed ocean | 61 | |||||
Food Factory | base | automated | 12 | 1 PLANT | building | 1 | 4 CREDIT | 62 | |||||
Fuel Factory | corporate | automated | 6 | 1 ENERGY | building | 1 TITANIUM, 1 CREDIT | 63 | ||||||
Fueled Generators | base | automated | 1 | 1 CREDIT | power, building | 1 ENERGY | 64 | ||||||
Fusion Power | base | automated | 14 | science, power, building | 2 power tag | 3 ENERGY | 65 | ||||||
Ganymede Colony | base | automated | 20 | jovian, space, city | 1 per 1 player jovian tag | 1 city on reserved site | 66 | ||||||
Gene Repair | corporate | automated | 12 | science | 3 science tag | 2 | 2 CREDIT | 67 | |||||
Geothermal Power | base | automated | 11 | power, building | 2 ENERGY | 68 | |||||||
GHG Factories | base | automated | 11 | 1 ENERGY | building | 4 HEAT | 69 | ||||||
GHG Producing Bacteria | base | active | 8 | science, microbe | 4% oxygen | none/remove 2 microbes from card | 1 microbe on card/1 temp | 70 | |||||
Giant Ice Asteroid | base | event | 36 | space, event | 2 temp, 2 ocean | 6 plant | 71 | ||||||
Giant Space Mirror | base | automated | 17 | power, space | 3 ENERGY | 72 | |||||||
Grass | base | automated | 11 | plant | -16°C | 1 PLANT, 3 plant | 73 | ||||||
Great Dam | base | automated | 12 | power, building | 4 ocean | 1 | 2 ENERGY | 74 | |||||
Great Escarpment Consortium | corporate | automated | 6 | 1 STEEL | 1 STEEL | 1 STEEL | 75 | ||||||
Greenhouses | base | automated | 6 | plant, building | 1 plant per 1 city | 76 | |||||||
Hackers | corporate | automated | 3 | 1 ENERGY | -1 | 2 CREDIT | 2 CREDIT | 77 | |||||
Heat Trappers | base | automated | 6 | power, building | -1 | 1 ENERGY | 2 HEAT | 78 | |||||
Heather | base | automated | 6 | plant | -14°C | 1 PLANT, 1 plant | 79 | ||||||
Herbivores | base | active | 12 | animal | 8% oxygen | 1 per 2 animal on card | 1 animal on card | when placing a greenery tile, 1 animal on card | 1 PLANT | 80 | |||
Hired Raiders | corporate | event | 1 | event | 2 steel or 3 credit | 2 steel or 3 credit | 81 | ||||||
Ice Asteroid | base | event | 23 | space, event | 2 ocean | 82 | |||||||
Ice Cap Melting | base | event | 5 | event | +2°C | 1 ocean | 83 | ||||||
Immigrant City | base | active | 13 | 1 ENERGY, 2 CREDIT | city, building | 1 city | when a city is built, 1 CREDIT | 84 | |||||
Immigration Shuttles | base | automated | 31 | earth, space | 1 per 3 city on board | 5 CREDIT | 85 | ||||||
Import of Advanced GHG | base | event | 9 | earth, space, event | 2 HEAT | 86 | |||||||
Imported GHG | base | event | 7 | earth, space, event | 1 HEAT, 3 heat | 87 | |||||||
Imported Hydrogen | base | event | 16 | earth, space, event | 3 plant or 3 microbe on other card or 2 animal on other card, 1 ocean | 88 | |||||||
Imported Nitrogen | base | event | 23 | earth, space, event | 1 TR, 4 plant, 3 microbe on other card, 2 animal on other card | 89 | |||||||
Indentured Workers | corporate | event | 0 | event | -1 | the next card played by player costs 8 credit fewer | 90 | ||||||
Industrial Center | corporate | active | 4 | building | special tile adjacent to any city | 7 credit | 1 STEEL | 91 | |||||
Industrial Microbes | base | automated | 12 | microbe, building | 1 ENERGY, 1 STEEL | 92 | |||||||
Insects | base | automated | 9 | microbe | 6% oxygen | 1 PLANT per 1 player plant tag | 93 | ||||||
Insulation | base | automated | 2 | x HEAT | x CREDIT | 94 | |||||||
Interstellar Colony Ship | corporate | event | 24 | earth, space, event | 5 science tag | 4 | 95 | ||||||
Invention Contest | corporate | event | 2 | science, event | 3 draw, then discard 2 of them | 96 | |||||||
Inventor’s Guild | corporate | active | 9 | science | 1 draw, then buy or discard | 97 | |||||||
Investment Loan | corporate | event | 3 | 1 CREDIT | earth, event | 10 credit | 98 | ||||||
Io Mining Industries | corporate | automated | 41 | jovian, space | 1 per 1 player jovian tag | 2 TITANIUM, 2 CREDIT | 99 | ||||||
Ironworks | base | active | 11 | building | 4 energy | 1 steel, 1 oxygen | 100 | ||||||
Kelp Farming | base | automated | 17 | plant | 6 ocean | 1 | 2 CREDIT, 3 PLANT, 2 plant | 101 | |||||
LaGrange Observatory | corporate | automated | 9 | science, space | 1 | 1 draw | 102 | ||||||
Lake Marineris | base | automated | 18 | 0°C | 2 | 2 ocean | 103 | ||||||
Land Claim | corporate | event | 1 | event | mark a site where only you can build | 104 | |||||||
Large Convoy | base | event | 36 | earth, space, event | 2 | 1 ocean, 2 draw, 5 plant or 4 animal on other card | 105 | ||||||
Lava Flows | base | event | 18 | event | 2 temp, special tile on volcano site | 106 | |||||||
Lichen | base | automated | 7 | plant | -24°C | 1 PLANT | 107 | ||||||
Lightning Harvest | base | automated | 8 | power | 3 science tag | 1 | 1 ENERGY, 1 CREDIT | 108 | |||||
Livestock | base | active | 13 | 1 PLANT | animal | 9% oxygen | 1 per 1 animal on card | 2 CREDIT | 1 animal on card | 109 | |||
Local Heat Trapping | base | event | 1 | 5 heat | event | 4 plant or 2 animal on other card | 110 | ||||||
Lunar Beam | base | automated | 13 | 2 CREDIT | earth, power | 2 HEAT, 2 ENERGY | 111 | ||||||
Magnetic Field Dome | base | automated | 5 | 2 ENERGY | building | 1 PLANT, 1 TR | 112 | ||||||
Magnetic Field Generator | base | automated | 20 | 4 ENERGY | building | 2 PLANT, 3 TR | 113 | ||||||
Mangrove | base | automated | 12 | plant | +4°C | 1 | 1 greenery on ocean site | 114 | |||||
Mars University | corporate | active | 8 | science, building | 1 | when playing a science tag, may discard a card for 1 draw | 115 | ||||||
Martian Rails | base | active | 13 | building | 1 energy | 1 credit per 1 city on mars | 116 | ||||||
Mass Converter | corporate | active | 8 | science, power | 5 science tag | 6 ENERGY | cards with a space tag cost 2 credit fewer | 117 | |||||
Media Archives | corporate | automated | 8 | earth | 1 credit per 1 event played by all players | 118 | |||||||
Media Group | corporate | active | 6 | earth | 3 credit after playing an event card | 119 | |||||||
Medical Lab | corporate | automated | 13 | science, building | 1 | 1 CREDIT per 2 player building tag | 120 | ||||||
Methane from Titan | base | automated | 28 | jovian, space | 2% oxygen | 2 | 2 HEAT, 2 PLANT | 121 | |||||
Micro-Mills | base | automated | 3 | 1 HEAT | 122 | ||||||||
Mine | corporate | automated | 4 | building | 1 STEEL | 123 | |||||||
Mineral Deposit | corporate | event | 5 | event | 5 steel | 124 | |||||||
Mining Area | corporate | automated | 4 | building | special tile on site with steel/titanium bonus and adjacent to player tile, 1 STEEL/TITANIUM (same as bonus on tile) | 125 | |||||||
Mining Expedition | base | event | 12 | event | 1 oxygen, 2 steel | 2 plant | 126 | ||||||
Mining Rights | base | automated | 9 | building | special tile on a site with steel/titanium bonus, 1 STEEL/TITANIUM (same as bonus on tile) | 127 | |||||||
Miranda Resort | corporate | automated | 12 | jovian, space | 1 | 1 CREDIT per 1 player earth tag | 128 | ||||||
Mohole Area | base | automated | 20 | building | 4 HEAT, special tile on ocean site | 129 | |||||||
Moss | base | automated | 4 | 1 plant | plant | 3 ocean | 1 PLANT | 130 | |||||
Natural Preserve | base | automated | 9 | science, building | max 4% oxygen | 1 | 1 CREDIT, special tile next to no other tile | 131 | |||||
Nitrite Reducing Bacteria | base | active | 11 | microbe | 3 microbe on card | none/remove 3 microbes from card | 1 microbe on card/1 TR | 132 | |||||
Nitrogen-Rich Asteroid | base | event | 31 | space, event | 4 PLANT if 3 player plant tag or 1 PLANT, 2 TR, 1 temp | 133 | |||||||
Nitrophilic Moss | base | automated | 8 | 2 plant | plant | 3 ocean | 2 PLANT | 134 | |||||
Noctis City | base | automated | 18 | 1 ENERGY | city, building | 3 CREDIT, 1 city on the reserved site | 135 | ||||||
Noctis Farming | base | automated | 10 | plant, building | -20°C | 1 | 1 CREDIT, 2 plant | 136 | |||||
Nuclear Power | base | automated | 10 | 2 CREDIT | power, building | 3 ENERGY | 137 | ||||||
Nuclear Zone | base | automated | 10 | earth | -2 | 2 temp, special tile | 138 | ||||||
Olympus Conference | corporate | active | 10 | science, earth, building | 1 | when playing a science tag, either add 1 resource to card or remove 1 resource to draw 1 | 139 | ||||||
Open City | base | automated | 23 | 1 ENERGY | city, building | 12% oxygen | 1 | 4 CREDIT, 2 plant, 1 city | 140 | ||||
Optimal Aerobraking | base | active | 7 | space | 3 credit, 3 heat after paying for a space event | 141 | |||||||
Ore Processor | base | active | 13 | building | 4 energy | 1 titanium, 1 oxygen | 142 | ||||||
Permafrost Extraction | base | event | 8 | event | -8°C | 1 ocean | 143 | ||||||
Peroxide Power | base | automated | 7 | 1 CREDIT | power, building | 2 ENERGY | 144 | ||||||
Pets | base | active | 10 | earth, animal | 1 per 2 animal on card | 1 animal on card | when a city is built, 1 animal on card, animals cannot be removed from card | 145 | |||||
Phobos Space Haven | base | automated | 25 | space, city | 3 | 1 TITANIUM, 1 city on reserved site | 146 | ||||||
Physics Complex | corporate | active | 12 | science, building | 2 per 1 resource on card | 6 energy | 1 resource on card | 147 | |||||
Plantation | base | automated | 15 | plant | 2 science tag | 1 greenery | 148 | ||||||
Power Grid | base | automated | 18 | power | 1 ENERGY per 1 player power tag | 149 | |||||||
Power Infrastructure | corporate | active | 4 | power, building | x energy | x credit | 150 | ||||||
Power Plant | base | automated | 4 | power, building | 1 ENERGY | 151 | |||||||
Power Supply Consortium | corporate | automated | 5 | power | 2 power tag | 1 ENERGY | 1 ENERGY | 152 | |||||
Predators | base | active | 14 | animal | 11% oxygen | 1 per 1 animal on card | remove 1 animal from any card | 1 animal on card | 1 animal per turn (active) | 153 | |||
Protected Habitat | corporate | active | 5 | opponents may not remove player plant, animal, or microbe | 154 | ||||||||
Protected Valley | base | automated | 23 | plant, building | 2 CREDIT, 1 greenery on ocean site | 155 | |||||||
Quantum Extractor | corporate | active | 13 | science, power | 4 science tag | 4 ENERGY | cards with a space tag cost 2 credit fewer | 156 | |||||
Rad-Chem Factory | base | automated | 8 | 1 ENERGY | building | 2 TR | 157 | ||||||
Rad-Suits | corporate | automated | 6 | any 2 city | 1 | 1 CREDIT | 158 | ||||||
Regolith Eaters | base | active | 13 | science, microbe | none/remove 2 microbes from card | 1 microbe on card/1 oxygen | 159 | ||||||
Release of Inert Gases | base | event | 14 | event | 2 TR | 160 | |||||||
Research | corporate | automated | 11 | 2 science | 1 | 2 draw | 161 | ||||||
Research Outpost | base | active | 18 | science, city, building | 1 city next to no other tile | cards cost 1 credit fewer | 162 | ||||||
Restricted Area | corporate | active | 11 | science | special tile | 2 credit | 1 draw | 163 | |||||
Robotic Workforce | corporate | automated | 9 | science | copy the immediate benefit of player card with building tag | 164 | |||||||
Rover Construction | base | active | 8 | building | 1 | when a city is built, 2 credit | 165 | ||||||
Sabotage | corporate | event | 1 | event | 3 titanium or 4 steel or 7 credit | 166 | |||||||
Satellites | corporate | automated | 10 | space | 1 CREDIT per 1 player space tag | 167 | |||||||
Search for Life | base | active | 3 | science | max 6% oxygen | 3 if at least 1 resource on card | 1 credit | reveal 1, if it has microbe tag, 1 resource on card | 168 | ||||
Security Fleet | corporate | active | 12 | space | 1 per 1 resource on card | 1 titanium | 1 resource on card | 169 | |||||
Shuttles | base | active | 10 | 1 ENERGY | space | 5% oxygen | 1 | 2 CREDIT | cards with a space tag cost 2 credit fewer | 170 | |||
Small Animals | base | active | 6 | animal | 6% oxygen | 1 per 2 animal on card | 1 animal on card | 1 PLANT | 171 | ||||
Soil Factory | base | automated | 9 | 1 ENERGY | building | 1 | 1 PLANT | 172 | |||||
Solar Power | base | automated | 11 | power, building | 1 | 1 ENERGY | 173 | ||||||
Solar Wind Power | base | automated | 11 | science, space, power | 1 ENERGY, 2 titanium | 174 | |||||||
Soletta | base | automated | 35 | space | 7 HEAT | 175 | |||||||
Space Elevator | corporate | active | 27 | space, building | 2 | 1 TITANIUM | 1 steel | 5 credit | 176 | ||||
Space Mirrors | base | active | 3 | power, space | 7 credit | 1 ENERGY | 177 | ||||||
Space Station | corporate | active | 10 | space | 1 | cards with a space tag cost 2 credit fewer | 178 | ||||||
Special Design | base | event | 4 | science, event | global requirements +/- 2 for next card played | 179 | |||||||
Sponsors | corporate | automated | 6 | earth | 2 CREDIT | 180 | |||||||
Standard Technology | corporate | active | 6 | science | 3 credit after paying for a standard project | 181 | |||||||
Steelworks | base | active | 15 | building | 4 energy | 2 steel, 1 oxygen | 182 | ||||||
Strip Mine | base | automated | 25 | 2 ENERGY | building | 2 STEEL, 1 TITANIUM, 2 oxygen | 183 | ||||||
Subterranean Reservoir | base | event | 11 | event | 1 ocean | 184 | |||||||
Symbiotic Fungus | base | active | 4 | microbe | -14°C | 1 microbe on other card | 185 | ||||||
Tardigrades | corporate | active | 4 | microbe | 1 per 4 microbe on card | 1 microbe on card | 186 | ||||||
Technology Demonstration | corporate | event | 5 | science, space, event | 2 draw | 187 | |||||||
Tectonic Stress Power | base | automated | 18 | power, building | 2 science tag | 1 | 3 ENERGY | 188 | |||||
Terraforming Ganymede | corporate | automated | 33 | jovian, space | 2 | 1 TR per 1 player jovian tag | 189 | ||||||
Titanium Mine | corporate | automated | 7 | building | 1 TITANIUM | 190 | |||||||
Toll Station | corporate | automated | 12 | space | 1 CREDIT per 1 opponent space tag | 191 | |||||||
Towing a Comet | base | event | 23 | space, event | 2 plant, 1 oxygen, 1 ocean | 192 | |||||||
Trans-Neptune Probe | corporate | automated | 6 | science, space | 1 | 193 | |||||||
Trees | base | automated | 13 | plant | -4°C | 1 | 3 PLANT, 1 plant | 194 | |||||
Tropical Resort | corporate | automated | 13 | 2 HEAT | building | 2 | 3 CREDIT | 195 | |||||
Tundra Farming | base | automated | 16 | plant | -6°C | 2 | 1 PLANT, 2 CREDIT, 1 plant | 196 | |||||
Underground City | base | automated | 18 | 2 ENERGY | city, building | 2 STEEL, 1 city | 197 | ||||||
Underground Detonation | base | active | 6 | building | 10 credit | 2 HEAT | 198 | ||||||
Urbanized Area | base | automated | 10 | 1 ENERGY | city, building | 2 CREDIT, 1 city adjacent to at least 2 cities | 199 | ||||||
Vesta Shipyard | corporate | automated | 15 | jovian, space | 1 | 1 TITANIUM | 200 | ||||||
Viral Enhancers | corporate | active | 9 | science, microbe | when playing a plant, microbe, or animal tag, (1 plant, or 1 microbe or 1 animal on card) | 201 | |||||||
Virus | corporate | event | 1 | microbe, event | 2 animal or 5 plant | 202 | |||||||
Water Import from Europa | base | active | 25 | jovian, space | 1 per 1 player jovian tag | 12 credit (titanium may be spent) | 1 ocean | 203 | |||||
Water Splitting Plant | base | active | 12 | building | 2 ocean | 3 energy | 1 oxygen | 204 | |||||
Wave Power | base | automated | 8 | power | 3 ocean | 1 | 1 ENERGY | 205 | |||||
Windmills | base | automated | 6 | power, building | 7% oxygen | 1 | 1 ENERGY | 206 | |||||
Worms | base | automated | 8 | microbe | 4% oxygen | 1 PLANT per 2 player microbe tag | 207 | ||||||
Zeppelins | base | automated | 13 | 5% oxygen | 1 | 1 CREDIT per 1 city on mars | 208 |
Generation | Player | Action | Spent | Terraforming | Cities |
---|---|---|---|---|---|
0 | 1 | chose UNMI | |||
0 | 2 | chose Tharsis Republic | |||
0 | 1 | bought 6 | |||
0 | 2 | bought 6 | |||
1 | 1 | used Tharsis Republic | city | ||
1 | 2 | played Sabotage | |||
1 | 2 | played Bribed Committee | |||
1 | 1 | passed | |||
1 | 2 | used UNMI | |||
1 | 2 | passed | |||
2 | 2 | bought 2 | |||
2 | 1 | bought 3 | |||
2 | 2 | standard Asteroid | 1 temperature | ||
2 | 2 | used UNMI | |||
2 | 1 | played Industrial Microbes | |||
2 | 1 | played Corporate Stronghold | city | ||
2 | 2 | standard Power Plant | |||
2 | 1 | played Technology Demonstration | |||
2 | 2 | passed | |||
2 | 1 | passed | |||
3 | 1 | bought 2 | |||
3 | 2 | bought 2 | |||
3 | 1 | played Standard Technology | |||
3 | 1 | standard Acquifer | 1 ocean | ||
3 | 2 | played Immigrant City | city | ||
3 | 1 | played Rad-Suits | |||
3 | 2 | passed | |||
3 | 1 | passed | |||
4 | 2 | bought 3 | |||
4 | 1 | bought 1 | |||
4 | 2 | played Mine | |||
4 | 2 | played Giant Space Mirror | |||
4 | 1 | played Nuclear Power | 2 steel | ||
4 | 1 | played Underground City | city | ||
4 | 2 | passed | |||
4 | 1 | passed | |||
5 | 1 | bought 3 | |||
5 | 2 | bought 2 | |||
5 | 1 | played Great Escarpment Consortium | |||
5 | 1 | played Rad-Chem Factory | 3 steel | ||
5 | 2 | played Power Supply Consortium | |||
5 | 2 | played Cupola City | 3 steel | city | |
5 | 1 | bought Mayor | |||
5 | 2 | played Development Center | 1 steel | ||
5 | 2 | used Development Center | |||
5 | 1 | passed | |||
5 | 2 | passed | |||
6 | 2 | bought 1 | |||
6 | 1 | bought 2 | |||
6 | 2 | played Industrial Center | |||
6 | 2 | played Domed Crater | city | ||
6 | 1 | played Geothermal Power | 4 steel | ||
6 | 1 | played Magnetic Field Dome | |||
6 | 2 | passed | |||
6 | 1 | bought Builder | |||
6 | 1 | played Food Factory | |||
6 | 1 | passed | |||
7 | 1 | bought 3 | |||
7 | 2 | bought 2 | |||
7 | 1 | played Mars University | |||
7 | 1 | played Artificial Photosynthesis | |||
7 | 2 | played Lunar Beam | |||
7 | 2 | played Solar Wind Power | |||
7 | 1 | passed | |||
7 | 2 | used Development Center | |||
7 | 2 | passed | |||
8 | 2 | bought 1 | |||
8 | 1 | bought 3 | |||
8 | 2 | converted heat to temperature | 1 temperature | ||
8 | 2 | used UNMI | |||
8 | 1 | played Adaptation Technology | |||
8 | 1 | played Power Plant | |||
8 | 2 | played Solar Power | |||
8 | 2 | used Development Center | |||
8 | 1 | played Wave Power | |||
8 | 1 | played Strip Mine | 6 steel | 2 oxygen | |
8 | 2 | passed | |||
8 | 1 | passed | |||
9 | 1 | bought 3 | |||
9 | 2 | bought 2 | |||
9 | 1 | played Rover Construction | 4 steel | ||
9 | 1 | played Titanium Mine | 2 steel | ||
9 | 2 | played Io Mining Industries | 2 titanium | ||
9 | 2 | played Physics Complex | |||
9 | 1 | played Nitrophilic Moss | |||
9 | 1 | played Protected Habitat | |||
9 | 2 | used Physics Complex | |||
9 | 2 | played CEO’s Favorite Project | |||
9 | 1 | passed | |||
9 | 2 | passed | |||
10 | 2 | bought 2 | |||
10 | 1 | bought 2 | |||
10 | 2 | converted heat to temperature | 1 temperature | ||
10 | 2 | used UNMI | |||
10 | 1 | played Mining Area | 2 steel | ||
10 | 1 | played Olympus Conference | 4 steel | ||
10 | 2 | standard Power Plant | |||
10 | 2 | played Natural Preserve | |||
10 | 1 | played Water Import from Europa | 4 titanium | ||
10 | 1 | used Water Import from Europa | 1 ocean | ||
10 | 2 | used Physics Complex | |||
10 | 2 | played Martian Rails | |||
10 | 1 | played LaGrange Observatory | 2 titanium | ||
10 | 1 | played Moss | |||
10 | 2 | played Import of Advanced GHG | 3 titanium | ||
10 | 1 | passed | |||
10 | 2 | passed | |||
11 | 1 | bought 3 | |||
11 | 2 | bought 2 | |||
11 | 1 | played Fusion Power | 6 steel | ||
11 | 1 | played Electro Catapult | |||
11 | 2 | played Asteroid Mining Consortium | |||
11 | 2 | played Business Contacts | |||
11 | 1 | used Electro Catapult | |||
11 | 1 | used Water Import from Europa | 3 titanium | 1 ocean | |
11 | 2 | used Physics Complex | |||
11 | 2 | used Martian Rails | |||
11 | 1 | played Robotic Workforce | |||
11 | 2 | played Dust Seals | |||
11 | 1 | passed | |||
11 | 2 | played Black Polar Dust | 1 ocean | ||
11 | 2 | used UNMI | |||
11 | 2 | passed | |||
12 | 2 | bought 4 | |||
12 | 1 | bought 3 | |||
12 | 2 | converted heat to temperature | 1 temperature | ||
12 | 2 | used UNMI | |||
12 | 1 | converted plants to greenery | 1 oxygen | ||
12 | 1 | used Water Import from Europa | 3 titanium | 1 ocean | |
12 | 2 | played Phobos Space Haven | 5 titanium | city | |
12 | 2 | used Physics Complex | |||
12 | 1 | standard City | city | ||
12 | 1 | played Kelp Farming | |||
12 | 2 | played Urbanized Area | city | ||
12 | 2 | used Martian Rails | |||
12 | 1 | converted plants to greenery | 1 oxygen | ||
12 | 1 | used Electro Catapult | |||
12 | 2 | standard Power Plant | |||
12 | 2 | played Archaebacteria | |||
12 | 1 | played Energy Saving | |||
12 | 1 | played AI Central | 8 steel | ||
12 | 2 | passed | |||
12 | 1 | used AI Central | |||
12 | 1 | played Sponsors | |||
12 | 1 | passed | |||
13 | 1 | bought 2 | |||
13 | 2 | bought 1 | |||
13 | 1 | played Earth Catapult | |||
13 | 1 | used Water Import from Europa | 3 titanium | 1 ocean | |
13 | 2 | converted heat to temperature | 1 temperature | ||
13 | 2 | used Physics Complex | |||
13 | 1 | standard Greenery | 1 oxygen | ||
13 | 1 | claimed Gardener | |||
13 | 2 | used Martian Rails | |||
13 | 2 | played Adapted Lichen | |||
13 | 1 | used Electro Catapult | |||
13 | 1 | played Research Outpost | 8 steel | city | |
13 | 2 | used UNMI | |||
13 | 2 | used Industrial Center | |||
13 | 1 | played Algae | |||
13 | 1 | used AI Central | |||
13 | 2 | standard Power Plant | |||
13 | 2 | played Land Claim | |||
13 | 1 | played Quantum Extractor | |||
13 | 1 | played Zeppelins | |||
13 | 2 | played Research | |||
13 | 2 | played Inventor’s Guild | |||
13 | 1 | passed | |||
13 | 2 | used Inventor's Guild | |||
13 | 2 | played Peroxide Power | |||
13 | 1 | passed | |||
14 | 2 | bought 3 | |||
14 | 1 | bought 3 | |||
14 | 2 | played Anti-Gravity Technology | |||
14 | 2 | played Mineral Deposit | |||
14 | 1 | used Water Import from Europa | 3 titanium | 1 ocean | |
14 | 1 | funded Banker | |||
14 | 2 | played Building Industries | 3 steel | ||
14 | 2 | funded Thermalist | |||
14 | 1 | standard City | city | ||
14 | 2 | played Ore Processor | 5 steel | ||
14 | 1 | played Designed Microorganisms | |||
14 | 1 | used Martian Rails | |||
14 | 2 | used Ore Processor | 1 oxygen | ||
14 | 2 | used Electro Catapult | |||
14 | 1 | played Acquired Company | |||
14 | 1 | converted heat to temperature | 1 temperature | ||
14 | 2 | played Mass Converter | |||
14 | 2 | played Space Station | 1 titanium | ||
14 | 1 | used UNMI | |||
14 | 1 | used Physics Complex | |||
14 | 2 | played Space Elevator | 4 steel | ||
14 | 2 | converted heat to temperature | 1 temperature | ||
14 | 1 | played Ganymede Colony | 6 titanium | city | |
14 | 1 | used Development Center | |||
14 | 2 | played Media Group | |||
14 | 2 | played Release of Inert Gases | |||
14 | 1 | passed | |||
14 | 2 | converted plants to greenery | 1 oxygen | ||
14 | 2 | used AI Central | |||
14 | 2 | played Gene Repair | |||
14 | 2 | played Business Network | |||
14 | 2 | used Business Network | |||
14 | 2 | passed | |||
15 | 1 | bought 4 | |||
15 | 2 | bought 4 | |||
15 | 1 | used Water Import from Europa | 4 titanium | 1 ocean | |
15 | 1 | standard City | |||
15 | 2 | converted plants to greenery | 1 oxygen, 1 temperature | ||
15 | 2 | used UNMI | |||
15 | 1 | played Cloud Seeding | |||
15 | 1 | played Immigration Shuttles | |||
15 | 2 | converted heat to temperature | 1 temperature | ||
15 | 2 | converted heat to temperature | 1 temperature | ||
15 | 1 | played Cartel | |||
15 | 1 | converted heat to temperature | 1 temperature | ||
15 | 2 | used Physics Complex | |||
15 | 2 | used Development Center | |||
15 | 1 | used Ore Processor | 1 oxygen | ||
15 | 1 | played Security Fleet | |||
15 | 2 | played Interstellar Colony Ship | 6 titanium | ||
15 | 2 | played Windmills | 2 steel | ||
15 | 1 | used Space Elevator | |||
15 | 1 | used Security Fleet | |||
15 | 2 | used Inventor's Guild | |||
15 | 2 | played Asteroid | 1 temperature | ||
15 | 1 | used AI Central | |||
15 | 1 | used Electro Catapult | |||
15 | 2 | played Tundra Farming | |||
15 | 2 | played Power Infrastructure | 1 steel | ||
15 | 1 | played Extreme Cold Fungus | |||
15 | 1 | used Business Network | |||
15 | 2 | used Martian Rails | |||
15 | 2 | used Power Infrastructure | |||
15 | 1 | played Power Grid | |||
15 | 1 | converted plants to greenery | 1 oxygen | ||
15 | 2 | passed | |||
15 | 1 | played Trees | |||
15 | 1 | used Extreme Cold Fungus | |||
15 | 1 | converted plants to greenery | 1 oxygen | ||
15 | 1 | passed | |||
16 | 2 | bought 3 | |||
16 | 1 | bought 4 | |||
16 | 2 | converted heat to temperature | 1 temperature | ||
16 | 2 | played Lava Flows | 2 temperature | ||
16 | 1 | standard City | city | ||
16 | 1 | played Miranda Resort | 1 titanium | ||
16 | 2 | played Commercial District | 2 steel | ||
16 | 2 | standard City | city | ||
16 | 1 | played Ecological Zone | |||
16 | 1 | used Space Elevator | |||
16 | 2 | converted plants to greenery | 1 oxygen | ||
16 | 2 | converted plants to greenery | 1 oxygen | ||
16 | 1 | converted plants to greenery | 1 oxygen | ||
16 | 1 | used Ore Processor | |||
16 | 2 | played Noctis City | 1 steel | city | |
16 | 2 | used Physics Complex | |||
16 | 1 | used AI Central | |||
16 | 1 | played Methane from Titan | 3 titanium | ||
16 | 2 | used Development Center | |||
16 | 2 | used Inventor's Guild | |||
16 | 1 | used Electro Catapult | |||
16 | 1 | used Security Fleet | |||
16 | 2 | used Martian Rails | |||
16 | 2 | used Power Infrastructure | |||
16 | 1 | played Mining Rights | 3 steel | ||
16 | 1 | played Capital | 11 steel | city | |
16 | 2 | used UNMI | |||
16 | 2 | played Small Animals | |||
16 | 1 | played Invention Contest | |||
16 | 1 | played Farming | |||
16 | 2 | played Eos Chasma National Park | |||
16 | 2 | used Small Animals | |||
16 | 1 | played Pets | |||
16 | 1 | played Insects | |||
16 | 2 | played Equatorial Magnetizer | |||
16 | 2 | used Equatorial Magnetizer | |||
16 | 1 | standard City | city | ||
16 | 1 | converted plants to greenery | |||
16 | 2 | played Greenhouses | |||
16 | 2 | converted plants to greenery | |||
16 | 1 | funded Landlord | |||
16 | 1 | converted plants to greenery | |||
16 | 2 | converted plants to greenery | |||
16 | 2 | standard sell 1 patent | |||
16 | 1 | used Business Network | |||
16 | 1 | used Extreme Cold Fungus | |||
16 | 2 | standard Asteroid | 1 temperature, 1 ocean | ||
16 | 1 | converted heat to temperature | 1 temperature | ||
16 | 2 | passed | |||
16 | 1 | passed | |||
17 | 1 | bought 2 | |||
17 | 2 | bought 2 | |||
17 | 1 | converted heat to temperature | 1 temperature | ||
17 | 1 | converted heat to temperature | 1 temperature | ||
17 | 2 | played Restricted Area | |||
17 | 2 | used Restricted Area | |||
17 | 1 | used Security Fleet | |||
17 | 1 | used Ore Processor | |||
17 | 2 | used Inventor's Guild | |||
17 | 2 | used Development Center | |||
17 | 1 | used AI Central | |||
17 | 1 | played Callisto Penal Mines | 4 titanium | ||
17 | 2 | played Tropical Resort | 4 steel | ||
17 | 2 | played Insulation | |||
17 | 1 | played Vesta Shipyard | |||
17 | 1 | played Asteroid Mining | |||
17 | 2 | played Tectonic Stress Power | |||
17 | 2 | converted plants to greenery | |||
17 | 1 | played Terraforming Ganymede | |||
17 | 1 | played Magnetic Field Generator | 8 steel | ||
17 | 2 | played Shuttles | |||
17 | 2 | used Physics Complex | |||
17 | 1 | converted plants to greenery | |||
17 | 1 | used Electro Catapult | |||
17 | 2 | standard sell 1 patent | |||
17 | 2 | standard Greenery | |||
17 | 1 | played Nitrite Reducing Bacteria | |||
17 | 1 | used Space Elevator | |||
17 | 2 | standard Greenery | |||
17 | 1 | played Lightning Harvest | |||
17 | 1 | played Heather | |||
17 | 2 | used Small Animals | |||
17 | 2 | used Equatorial Magnetizer | |||
17 | 1 | used Nitrite Reducing Bacteria | |||
17 | 1 | used Extreme Cold Fungus | |||
17 | 2 | used UNMI | |||
17 | 1 | converted plants to greenery | |||
17 | 1 | converted plants to greenery | |||
17 | 2 | passed | |||
17 | 1 | standard Greenery | |||
17 | 1 | standard Greenery | |||
17 | 1 | passed | |||
Last | 2 | converted plants to greenery | |||
Last | 1 | converted plants to greenery | |||
Final | 1 | 180 | |||
Final | 2 | 136 |
Terraforming Mars lasts a variable number of generations. An average number of generations for each player count is derived from base_games
. These will be used to determine the income which will be generated over the remainder of the game for a given project after the generation during which it is played.
▶ Methodology
For each player count, the generation counts of all logged games in base_games
are averaged and then rounded and finally converted to an integer for readability. The averages are then packed into a dictionary to be referenced in future functions.
Average length of game in generations: 2p: 13 3p: 11 4p: 10 5p: 10
Next, each resource in the game must be converted to a number of credits. The standard projects are set as listed on the game board, and steel and titanium as listed on the player boards.
Plants and heat are set by dividing 8 into the credit values for the temperature and greenery standard projects. 8 is the number of plants required to place a greenery tile, and the number of heat required to raise the temperature.
For energy, it was necessary to borrow some information from one of the expansions: Colonies. In order to trade with a colony, players must spend either 9 credits, 3 titanium, or 3 energy. This suggests that 1 energy = 1 titanium = 3 credits.
Drawing a project is valued at 4 credits, combining the price to buy a project (3 credits) with the 1 credit gained from discarding it using the "Sell patents" standard project. In addition, there is a 2 credit opportunity cost added on that represents the chance to obtain a worthwhile project.
Discarding a project is valued at a loss of 4 credits: the price to buy the project into hand plus the 1 credit that could be gained from selling it. Since the project has already been seen, there is no loss of opportunity.
▶ Methodology
First the standard projects and resources are defined. The production functions account for the number of remaining generations, referred to as "income". 1 income means one generation remaining after the current one in the average game.
There is an additional production phase after the final generation, but for the most part there are only two resources for which the final production matters: plants, which can then be converted into greeneries one final time and credits, which determine the winner in the event of a tie.
Then dictionaries are defined with references to these values for later use, including one for resources which is not yet populated.
variable definitions
index
Credit values: temperature = 14 ocean = 18 greenery = 23 credit = 1 steel = 2 titanium = 3 plant = 2.875 heat = 1.75 energy = 3 draw = 6 Given an income of 1: city = 23 CREDIT = 2 STEEL = 2 TITANIUM = 3 PLANT = 5.75 ENERGY = 3 HEAT = 1.75
The valuation of certain projects, such as Anti-Gravity Technology and Space Station, depends on knowing the average number of cards played in a given generation. This is simply an average, per generation, taken from the five games in the in_depth_games
list.
variable definitions
index
The average number of projects played by a player per generation: 1: 2.0 2: 1.1 3: 2.0 4: 1.4 5: 2.1 6: 2.3 7: 2.5 8: 2.7 9: 3.1 10: 3.0 11: 2.9 12: 4.8 13: 4.6 14: 6.6 15: 6.25 16: 6.666666666666667 17: 6.25
Some projects are concerned with the number of cities played in a given generation, such as Rover Construction and Martian Rails. This data is also averaged from in_depth_games
.
variable definitions
index
The average number of cities on the board per generation: 1: 0.8 2: 1.0 3: 1.2 4: 1.4 5: 1.8 6: 2.2 7: 2.6 8: 3.4 9: 4.0 10: 4.6 11: 5.2 12: 5.8 13: 7.0 14: 8.6 15: 9.75 16: 13.0 17: 13.0
A game of Terraforming Mars ends after three terraforming conditions are met:
The rate at which these conditions are met varies widely from game to game, and so an average per-generation number must be assigned to each condition.
Since the length of the games in in_depth_games
varies but the length used in value calculation (averaged from all_games
) does not, the averages below have been conformed to the average game lengths in a future function.
variable definitions
index
Generation: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Oceans: | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 9 |
Oxygen: | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | 14 |
Temperature: | -30 | -30 | -28 | -28 | -28 | -26 | -24 | -24 | -22 | -20 | -14 | -8 | -6 | -2 | 4 | 6 | 8 |
Placing a tile on an area with resources allows the player to take those resources, adding to the value of the tile. This additional value is passed on to any project that provides the player with a tile to place. The exceptions are cities, greeneries, and oceans, where the assumption is that the potential for additional resource gain is factored into the cost of the standard projects.
▶ Methodology
To determine the average value added from these map resources, the total sum of credits gained from the resources of all areas on the map are divided by the total number of areas. This is done separately for ocean areas and non-ocean areas. The two off-world areas and the Noctis City area have been disregarded, since they cannot be placed upon except for unique circumstances.
variable definitions
index
Placing a land tile is worth 2.372 credits. Placing an ocean tile is worth 4.135 credits.
Several projects provide benefits based on the number of projects with a specific tag that a player has previously played, and so it must be determined the chance that any given project contains any of the tag types.
▶ Methodology
For each tag type, the number of projects with that tag is divided by the total number of projects to determine the chance that a project drawn contains that tag.
Then, they are divided into chance_tag_played
and chance_tag_showing
. This is because some projects with one tag type might also have an event tag. Tags on event projects are considered when the project is played, but the card is subsequently flipped face-down and its tags are no longer counted. chance_tag_showing
disregards any such cards.
Lastly, the two categories of tag types are placed into dictionaries for future referencing.
variable definitions
index
Chance to draw earth tag = 10.6% Chance to draw science tag = 15.9% Chance to draw plant tag = 10.1% Chance to draw microbe tag = 7.7% Chance to draw animal tag = 4.3% Chance to draw space tag = 20.2% Chance to draw event tag = 17.8% Chance to draw building tag = 32.2% Chance to draw jovian tag = 5.8% Chance to draw power tag = 13.0% Chance to draw city tag = 5.8% Chance to draw non-event earth tag = 6.2% Chance to draw non-event science tag = 14.4% Chance to draw non-event plant tag = 10.1% Chance to draw non-event microbe tag = 7.2% Chance to draw non-event animal tag = 4.3% Chance to draw non-event space tag = 12.0% Chance to draw non-event event tag = 17.8% Chance to draw non-event building tag = 32.2% Chance to draw non-event jovian tag = 5.8% Chance to draw non-event power tag = 13.0% Chance to draw non-event city tag = 5.8%
The primary function will suffice to calculate value for 156 of the 208 cards in the base set. The other 52 are dealt with separately for one of two reasons:
After defining the special case cards, the base_cards
database is split into basic_cases
and special_cases
.
variable definitions
index
The given current generation and player count is used to determine the number of remaining generations based on the average number of generations per game, which also determines the current income.
function definitions
index
Example: In the first generation of a 2 player game: Income = 12 Last Generation = 13
Victory points (vp) must also be converted to credits. To do this, the three terraforming standard projects are used. These confer a terraforming rating point (TR) though, and not a victory point. A TR is the same as a vp except that it also provides an income of one credit. Because it is based on a constant cost, the value of a TR will remain constant over the course of the game, while the extra income from the TR must be subtracted from the cost of the project when valuing VP. Because income declines as the game progresses, the value of a VP rises over time.
In addition to income, the average bonus credits accrued through tile placement are also factored into the Aquifer and Greenery standard projects when calculating for VP value.
▶ Methodology
To come to a single value for a given generation and player count, the "points per credit" are determined for each of the three standard terraforming projects and then the average is taken. Note that greeneries are worth two points (one for the TR from raising the oxygen, another from the greenery tile itself) and so are calculated accordingly.
function definitions
index
In a 2 player game: Gen 1 = 3.15 credits per VP Gen 2 = 4.49 credits per VP Gen 3 = 5.74 credits per VP Gen 4 = 6.93 credits per VP Gen 5 = 8.07 credits per VP Gen 6 = 9.19 credits per VP Gen 7 = 10.29 credits per VP Gen 8 = 11.37 credits per VP Gen 9 = 12.44 credits per VP Gen 10 = 13.49 credits per VP Gen 11 = 14.55 credits per VP Gen 12 = 15.59 credits per VP Gen 13 = 16.63 credits per VP
The two above functions are used to initialize future functions based on the current generation and player count.
function definitions
index
Example: In the first generation of a 2 player game: Income = 12 Victory Points = 3.15 Terraform Rating = 15.15 Last Generation = 13
At the beginning of the game, each player draws 10 projects, deciding which to purchase into their hand. On the second and every subsequent generation, each player draws 4 projects for potential purchase. The following function determines the number of unique projects a player has had the opportunity to play based on the current generation.
It is used primarily in determining the likely number of a certain tag that player may have showing in a given generation.
function definitions
index
Example: In the third generation, the player has seen 18 projects during research phases.
Microbes are a resource that get added onto projects, accumulating either to be converted into points at the end of the game or to be spent on terraforming. The relevant effects of all cards that hold microbes have been averaged to determine the value of a microbe in a given generation/player count.
▶ Methodology
The following cards are taken into account when calculating the value of a microbe:
After determining the value, vars_dict_resource
is updated to contain microbe_val
.
function definitions
index
In a 2 player game: Gen 1 = 3.54 credits per microbe Gen 2 = 3.8 credits per microbe Gen 3 = 4.04 credits per microbe Gen 4 = 4.26 credits per microbe Gen 5 = 4.48 credits per microbe Gen 6 = 4.68 credits per microbe Gen 7 = 4.89 credits per microbe Gen 8 = 5.09 credits per microbe Gen 9 = 5.28 credits per microbe Gen 10 = 5.48 credits per microbe Gen 11 = 5.67 credits per microbe Gen 12 = 5.86 credits per microbe Gen 13 = 6.05 credits per microbe
Animals are the same as microbes except that they are never spent, merely accumulated on cards and then converted to points at the end of the game.
▶ Methodology
The following cards are taken into account when calculating the value of an animal:
After determining the value, vars_dict_resource
is updated to contain animal_val
.
function definitions
index
In a 2 player game: Gen 1 = 2.37 credits per animal Gen 2 = 3.37 credits per animal Gen 3 = 4.3 credits per animal Gen 4 = 5.19 credits per animal Gen 5 = 6.05 credits per animal Gen 6 = 6.89 credits per animal Gen 7 = 7.71 credits per animal Gen 8 = 8.53 credits per animal Gen 9 = 9.33 credits per animal Gen 10 = 10.12 credits per animal Gen 11 = 10.91 credits per animal Gen 12 = 11.69 credits per animal Gen 13 = 12.47 credits per animal
Takes a benefit phrase such as "4 STEEL" or "1 ocean" and converts it into a credit value.
▶ Methodology
A list is passed to vars_scan
that contains each word or number in the benefit (eg. ['4', 'STEEL']
). This simplifies the process of indexing the elements and converting them into values. The benefit phrase is scanned, and if any given word matches an entry in vars_dict_static
, vars_dict_variable
, or vars_dict_resource
(defined here), the value associated with that variable is multiplied by the number preceeding it.
The terms "TR", "oxygen", and "discard" are also handled.
function definitions
index
Example: In the first generation of a 2 player game, 4 STEEL is worth 96 credits.
Some card effects provide benefits based on a combination of variables, such as "1 energy per city" or "1 CREDIT per space tag". The left coefficient is calculated using vars_scan
, while the right is calculated herein.
▶ Methodology
First the passed list is rejoined into a string and then resplit into the two coefficients to either side of "per". The left coefficient is run through vars_scan
, while the right coefficient is handled based on the terms "tag", "city", or "event".
In the event that the right coefficient is "tag" or "event", the likelihood of a drawn project having that tag is multiplied by the number of projects drawn thusfar (10 + 4 for every generation after the first). The result becomes the value of the right coefficient.
If the coefficient is "city", the list ave_cities_on_board
is consulted to determine the average number of cities on the board for the given generation.
function definitions
index
Example: In the third generation of a 2 player game, "1 CREDIT per 1 player space tag" is worth 23.8 credits.
Some projects provide a choice between two benefits or two active costs. In these cases, the more valuable benefit (or the less valuable cost) is chosen using or_scan()
.
▶ Methodology
The benefit is passed into ors
as a string and subsequently split into the two benefits on either side of the "or" term. Then each benefit is evaluated and added to comparison_list
, the greater or lesser of which is returned based on whether the "or" describes a benefit or a cost.
function definitions
index
Between a benefit of 1 plant (2.875 credits) and 1 energy (3 credits), 1 energy is chosen.
Under the variable definitions, average terraforming rates were determined. Each of the three lists (oceans, oxygen, and temperature) have a number of entries equal to the length of the longest game recorded in in_depth_games
. Each entry holds the average number of terraforming steps for that generation.
Because this data was culled from games of different lengths and the projects are to be evaluated based on a single length per player count (the averages from base_games
), the previous terraforming lists must be condensed down to match the average lengths used in evaluation.
▶ Methodology
The longest game in in_depth_games
lasted 17 generations. To condense the lists of average terraforming rates down from 17 to the numbers used for evaluation, the x values are transformed according to the following formula: (x - 1) * comp + 1, where comp holds the following number for each player count:
This condenses the curve down to the correct length in generations, but there are still 17 y values. To pare it down to the requisite number, for any x value with more than one y value, the y values are averaged.
function definitions
index
Terraforming progression in a 3 player game:
Generation: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
oceans | 1 | 1 | 1 | 2 | 2 | 2 | 4 | 6 | 7 | 8 | 9 |
oxygen (%) | 0 | 0 | 0 | 1 | 2 | 3 | 5 | 9 | 11 | 12 | 14 |
temperature (°C) | -30 | -30 | -28 | -26 | -24 | -22 | -18 | -6 | -2 | 6 | 8 |
A simple function to check for NaN in a given cell of a DataFrame so that when found, that cell may be ignored.
function definitions
index
During the valuation functions, a number of transformations must be made to the resulting DataFrame for the purpose of presentation.
▶ Methodology
First, the following new columns are added to the DataFrame: Value, Generation, and Players. The func
kwarg is used in analyzing the grouped special cases.
Next the Value column is moved to the right of the project title. The index is shifted up 1 to account for zero-indexing. Finally, the numbers in the Value column are boldened.
function definitions
index
These are the main functions responsible for attaching a value to a project for a given generation and player count.
▶ Methodology
To begin with, a function is defined to compute the cost or benefit associated with each column in the database:
compute_additional_cost_value()
handles any resources beyond the credit cost that must be paid when playing a project compute_victory_points_value()
handles the number of victory points a project is worth when it is a static value. Projects that award a variable number of points based on a game state are handled either under compute_immediate_benefit_value()
or compute_active_benefit_value()
compute_immediate_benefit_value()
handles the immediate benefit of playing a project. compute_active_benefit_value()
handles active benefits that can be gained once per generation. If the active benefit has an associated cost, that cost will be subtracted from the benefit. If the result is positive, it will be added to the project's value. This determination must be made separately for each remaining generation, since some costs or benefits are dependent on the number of remaining generations compute_removal_value()
handles the resources removed from an opponent. Though the player who
played the project does not gain these resources, they are considered a swing in credits and so are counted towards a project's value
Next a decorator is written to allow for the special cases code to be added in later. The special cases are the 52 projects that require additional code to be evaluated.
The wrapped function first evaluates the project's primary cost, then runs all of the above functions and adds the returns to the total value of the project. After that is the placeholder function meant to run any special cases code that will be added later and add that return to the total value.
Finally the value is applied to every row in the DataFrame and added as a new column. Additional columns are added stating the current generation and player count.
index
Basic case credit values in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acquired Company | 14 | corporate | automated | 10 | earth | 3 CREDIT | 6 | 2 | 1 | |||||||
Adapted Lichen | 14 | base | automated | 9 | plant | 1 PLANT | 6 | 2 | 2 | |||||||
Advanced Ecosystems | 17 | base | automated | 11 | plant, microbe, animal | 1 plant tag, 1 microbe tag, and 1 animal tag | 3 | 6 | 2 | 3 | ||||||
Aerobraked Ammonia Asteroid | 43 | base | event | 26 | space, event | 2 microbe on other card, 3 HEAT, 1 PLANT | 6 | 2 | 4 | |||||||
AI Central | 63 | corporate | active | 21 | 1 ENERGY | science, building | 3 science tag | 1 | 2 draw | 6 | 2 | 5 | ||||
Algae | 39 | base | automated | 10 | plant | 5 ocean | 1 plant, 2 PLANT | 6 | 2 | 6 | ||||||
Archaebacteria | 17 | base | automated | 6 | microbe | max -18°C | 1 PLANT | 6 | 2 | 7 | ||||||
Artificial Lake | 10 | base | automated | 15 | building | -6°C | 1 | 1 ocean on land site | 6 | 2 | 8 | |||||
Artificial Photosynthesis | 30 | base | automated | 12 | science | 1 PLANT or 2 ENERGY | 6 | 2 | 9 | |||||||
Asteroid | 15 | base | event | 14 | space, event | 1 temp, 2 titanium | 3 plant | 6 | 2 | 10 | ||||||
Asteroid Mining | 30 | base | automated | 30 | jovian, space | 2 | 2 TITANIUM | 6 | 2 | 11 | ||||||
Asteroid Mining Consortium | 38 | corporate | automated | 13 | jovian | 1 TITANIUM | 1 | 1 TITANIUM | 1 TITANIUM | 6 | 2 | 12 | ||||
Beam from a Thorium Asteroid | 77 | base | automated | 32 | jovian, space, power | 1 jovian tag | 1 | 3 HEAT, 3 ENERGY | 6 | 2 | 13 | |||||
Big Asteroid | 24 | base | event | 27 | space, event | 2 temp, 4 titanium | 4 plant | 6 | 2 | 14 | ||||||
Biomass Combustors | 52 | base | automated | 4 | power, building | 6% oxygen | -1 | 2 ENERGY | 1 PLANT | 6 | 2 | 15 | ||||
Birds | 140 | base | active | 10 | animal | 13% oxygen | 1 per 1 animal on card | 1 animal on card | 2 PLANT | 6 | 2 | 16 | ||||
Black Polar Dust | 24 | base | automated | 15 | 2 CREDIT | 3 HEAT, 1 ocean | 6 | 2 | 17 | |||||||
Breathing Filters | 7 | base | automated | 11 | science | 7% oxygen | 2 | 6 | 2 | 18 | ||||||
Bribed Committee | 7 | corporate | event | 7 | earth, event | -2 | 2 TR | 6 | 2 | 19 | ||||||
Building Industries | 1 | corporate | automated | 6 | 1 ENERGY | building | 2 STEEL | 6 | 2 | 20 | ||||||
Bushes | 42 | base | automated | 10 | plant | -10°C | 2 PLANT, 2 plant | 6 | 2 | 21 | ||||||
Business Contacts | 9 | corporate | event | 7 | earth, event | 4 draw, then discard 2 of them | 6 | 2 | 22 | |||||||
Callisto Penal Mines | 18 | corporate | automated | 24 | jovian, space | 2 | 3 CREDIT | 6 | 2 | 23 | ||||||
Carbonate Processing | 10 | base | automated | 6 | 1 ENERGY | building | 3 HEAT | 6 | 2 | 24 | ||||||
Caretaker Contract | 17 | corporate | active | 3 | 0°C | 8 heat | 1 TR | 6 | 2 | 25 | ||||||
Cartel | 7 | corporate | automated | 8 | earth | 1 CREDIT per 1 player earth tag | 6 | 2 | 26 | |||||||
Cloud Seeding | 39 | base | automated | 11 | 1 CREDIT | 3 ocean | 2 PLANT | 1 HEAT | 6 | 2 | 27 | |||||
Colonizer Training Camp | 10 | base | automated | 8 | jovian, building | max 5% oxygen | 2 | 6 | 2 | 28 | ||||||
Comet | 20 | base | event | 21 | space, event | 1 temp, 1 ocean | 3 plant | 6 | 2 | 29 | ||||||
Convoy From Europa | 9 | base | event | 15 | space, event | 1 ocean, 1 draw | 6 | 2 | 30 | |||||||
Corporate Stronghold | -9 | corporate | automated | 11 | 1 ENERGY | city, building | -2 | 3 CREDIT, 1 city | 6 | 2 | 31 | |||||
Cupola City | 4 | base | automated | 16 | 1 ENERGY | city, building | max 9% oxygen | 3 CREDIT, 1 city | 6 | 2 | 32 | |||||
Deep Well Heating | 22 | base | automated | 13 | power, building | 1 ENERGY, 1 temp | 6 | 2 | 33 | |||||||
Deimos Down | 42 | base | event | 31 | space, event | 3 temp, 4 steel | 8 plant | 6 | 2 | 34 | ||||||
Designed Microorganisms | 30 | base | automated | 16 | science, microbe | max -14°C | 2 PLANT | 6 | 2 | 35 | ||||||
Development Center | 13 | corporate | active | 11 | science, building | 1 energy | 1 draw | 6 | 2 | 36 | ||||||
Domed Crater | 14 | base | automated | 24 | 1 ENERGY | city, building | max 7% oxygen | 1 | 3 plant, 3 CREDIT, 1 city | 6 | 2 | 37 | ||||
Dust Seals | 7 | base | automated | 2 | max 3 ocean | 1 | 6 | 2 | 38 | |||||||
Electro Catapult | 11 | corporate | active | 17 | 1 ENERGY | building | max 8% oxygen | 1 | 1 plant or 1 steel | 7 credit | 6 | 2 | 39 | |||
Energy Saving | 31 | base | automated | 15 | power | 1 ENERGY per 1 city | 6 | 2 | 40 | |||||||
Energy Tapping | 30 | corporate | automated | 3 | power | -1 | 1 ENERGY | 1 ENERGY | 6 | 2 | 41 | |||||
Eos Chasma National Park | 25 | base | automated | 16 | plant, building | -12°C | 1 | 1 animal on other card, 3 plant, 2 CREDIT | 6 | 2 | 42 | |||||
Equatorial Magnetizer | 43 | base | active | 11 | building | 1 ENERGY | 1 TR | 6 | 2 | 43 | ||||||
Extreme Cold Fungus | 73 | base | active | 13 | microbe | max -10°C | 1 plant or 2 microbe on other card | 6 | 2 | 44 | ||||||
Farming | 70 | base | automated | 16 | plant | +4°C | 2 | 2 CREDIT, 2 PLANT, 2 plant | 6 | 2 | 45 | |||||
Fish | 118 | base | active | 9 | animal | +2°C | 1 per 1 animal on card | 1 animal on card | 1 PLANT | 6 | 2 | 46 | ||||
Flooding | 6 | base | event | 7 | event | -1 | 1 ocean | 4 credit from owner of a tile adjacent to placed ocean | 6 | 2 | 47 | |||||
Food Factory | 6 | base | automated | 12 | 1 PLANT | building | 1 | 4 CREDIT | 6 | 2 | 48 | |||||
Fuel Factory | 2 | corporate | automated | 6 | 1 ENERGY | building | 1 TITANIUM, 1 CREDIT | 6 | 2 | 49 | ||||||
Fueled Generators | 12 | base | automated | 1 | 1 CREDIT | power, building | 1 ENERGY | 6 | 2 | 50 | ||||||
Fusion Power | 49 | base | automated | 14 | science, power, building | 2 power tag | 3 ENERGY | 6 | 2 | 51 | ||||||
Gene Repair | 22 | corporate | automated | 12 | science | 3 science tag | 2 | 2 CREDIT | 6 | 2 | 52 | |||||
Geothermal Power | 31 | base | automated | 11 | power, building | 2 ENERGY | 6 | 2 | 53 | |||||||
GHG Factories | 17 | base | automated | 11 | 1 ENERGY | building | 4 HEAT | 6 | 2 | 54 | ||||||
Giant Ice Asteroid | 45 | base | event | 36 | space, event | 2 temp, 2 ocean | 6 plant | 6 | 2 | 55 | ||||||
Giant Space Mirror | 46 | base | automated | 17 | power, space | 3 ENERGY | 6 | 2 | 56 | |||||||
Grass | 21 | base | automated | 11 | plant | -16°C | 1 PLANT, 3 plant | 6 | 2 | 57 | ||||||
Great Dam | 39 | base | automated | 12 | power, building | 4 ocean | 1 | 2 ENERGY | 6 | 2 | 58 | |||||
Great Escarpment Consortium | 22 | corporate | automated | 6 | 1 STEEL | 1 STEEL | 1 STEEL | 6 | 2 | 59 | ||||||
Greenhouses | 0 | base | automated | 6 | plant, building | 1 plant per 1 city | 6 | 2 | 60 | |||||||
Hackers | -1 | corporate | automated | 3 | 1 ENERGY | -1 | 2 CREDIT | 2 CREDIT | 6 | 2 | 61 | |||||
Heat Trappers | 30 | base | automated | 6 | power, building | -1 | 1 ENERGY | 2 HEAT | 6 | 2 | 62 | |||||
Heather | 20 | base | automated | 6 | plant | -14°C | 1 PLANT, 1 plant | 6 | 2 | 63 | ||||||
Hired Raiders | 7 | corporate | event | 1 | event | 2 steel or 3 credit | 2 steel or 3 credit | 6 | 2 | 64 | ||||||
Ice Asteroid | 13 | base | event | 23 | space, event | 2 ocean | 6 | 2 | 65 | |||||||
Ice Cap Melting | 13 | base | event | 5 | event | +2°C | 1 ocean | 6 | 2 | 66 | ||||||
Import of Advanced GHG | 16 | base | event | 9 | earth, space, event | 2 HEAT | 6 | 2 | 67 | |||||||
Imported GHG | 10 | base | event | 7 | earth, space, event | 1 HEAT, 3 heat | 6 | 2 | 68 | |||||||
Imported Hydrogen | 16 | base | event | 16 | earth, space, event | 3 plant or 3 microbe on other card or 2 animal on other card, 1 ocean | 6 | 2 | 69 | |||||||
Imported Nitrogen | 33 | base | event | 23 | earth, space, event | 1 TR, 4 plant, 3 microbe on other card, 2 animal on other card | 6 | 2 | 70 | |||||||
Indentured Workers | -1 | corporate | event | 0 | event | -1 | the next card played by player costs 8 credit fewer | 6 | 2 | 71 | ||||||
Industrial Center | 14 | corporate | active | 4 | building | special tile adjacent to any city | 7 credit | 1 STEEL | 6 | 2 | 72 | |||||
Industrial Microbes | 23 | base | automated | 12 | microbe, building | 1 ENERGY, 1 STEEL | 6 | 2 | 73 | |||||||
Insects | 61 | base | automated | 9 | microbe | 6% oxygen | 1 PLANT per 1 player plant tag | 6 | 2 | 74 | ||||||
Interstellar Colony Ship | 13 | corporate | event | 24 | earth, space, event | 5 science tag | 4 | 6 | 2 | 75 | ||||||
Invention Contest | 8 | corporate | event | 2 | science, event | 3 draw, then discard 2 of them | 6 | 2 | 76 | |||||||
Investment Loan | -1 | corporate | event | 3 | 1 CREDIT | earth, event | 10 credit | 6 | 2 | 77 | ||||||
Ironworks | 41 | base | active | 11 | building | 4 energy | 1 steel, 1 oxygen | 6 | 2 | 78 | ||||||
Kelp Farming | 83 | base | automated | 17 | plant | 6 ocean | 1 | 2 CREDIT, 3 PLANT, 2 plant | 6 | 2 | 79 | |||||
LaGrange Observatory | 6 | corporate | automated | 9 | science, space | 1 | 1 draw | 6 | 2 | 80 | ||||||
Lake Marineris | 36 | base | automated | 18 | 0°C | 2 | 2 ocean | 6 | 2 | 81 | ||||||
Large Convoy | 40 | base | event | 36 | earth, space, event | 2 | 1 ocean, 2 draw, 5 plant or 4 animal on other card | 6 | 2 | 82 | ||||||
Lichen | 16 | base | automated | 7 | plant | -24°C | 1 PLANT | 6 | 2 | 83 | ||||||
Lightning Harvest | 30 | base | automated | 8 | power | 3 science tag | 1 | 1 ENERGY, 1 CREDIT | 6 | 2 | 84 | |||||
Livestock | 84 | base | active | 13 | 1 PLANT | animal | 9% oxygen | 1 per 1 animal on card | 2 CREDIT | 1 animal on card | 6 | 2 | 85 | |||
Local Heat Trapping | 4 | base | event | 1 | 5 heat | event | 4 plant or 2 animal on other card | 6 | 2 | 86 | ||||||
Lunar Beam | 38 | base | automated | 13 | 2 CREDIT | earth, power | 2 HEAT, 2 ENERGY | 6 | 2 | 87 | ||||||
Magnetic Field Dome | -8 | base | automated | 5 | 2 ENERGY | building | 1 PLANT, 1 TR | 6 | 2 | 88 | ||||||
Magnetic Field Generator | -9 | base | automated | 20 | 4 ENERGY | building | 2 PLANT, 3 TR | 6 | 2 | 89 | ||||||
Mangrove | 22 | base | automated | 12 | plant | +4°C | 1 | 1 greenery on ocean site | 6 | 2 | 90 | |||||
Media Archives | 3 | corporate | automated | 8 | earth | 1 credit per 1 event played by all players | 6 | 2 | 91 | |||||||
Medical Lab | 35 | corporate | automated | 13 | science, building | 1 | 1 CREDIT per 2 player building tag | 6 | 2 | 92 | ||||||
Methane from Titan | 61 | base | automated | 28 | jovian, space | 2% oxygen | 2 | 2 HEAT, 2 PLANT | 6 | 2 | 93 | |||||
Micro-Mills | 9 | base | automated | 3 | 1 HEAT | 6 | 2 | 94 | ||||||||
Mine | 10 | corporate | automated | 4 | building | 1 STEEL | 6 | 2 | 95 | |||||||
Mineral Deposit | 5 | corporate | event | 5 | event | 5 steel | 6 | 2 | 96 | |||||||
Mining Expedition | 14 | base | event | 12 | event | 1 oxygen, 2 steel | 2 plant | 6 | 2 | 97 | ||||||
Miranda Resort | 12 | corporate | automated | 12 | jovian, space | 1 | 1 CREDIT per 1 player earth tag | 6 | 2 | 98 | ||||||
Mohole Area | 33 | base | automated | 20 | building | 4 HEAT, special tile on ocean site | 6 | 2 | 99 | |||||||
Moss | 16 | base | automated | 4 | 1 plant | plant | 3 ocean | 1 PLANT | 6 | 2 | 100 | |||||
Natural Preserve | 11 | base | automated | 9 | science, building | max 4% oxygen | 1 | 1 CREDIT, special tile next to no other tile | 6 | 2 | 101 | |||||
Nitrophilic Moss | 32 | base | automated | 8 | 2 plant | plant | 3 ocean | 2 PLANT | 6 | 2 | 102 | |||||
Noctis Farming | 13 | base | automated | 10 | plant, building | -20°C | 1 | 1 CREDIT, 2 plant | 6 | 2 | 103 | |||||
Nuclear Power | 37 | base | automated | 10 | 2 CREDIT | power, building | 3 ENERGY | 6 | 2 | 104 | ||||||
Nuclear Zone | 2 | base | automated | 10 | earth | -2 | 2 temp, special tile | 6 | 2 | 105 | ||||||
Open City | 20 | base | automated | 23 | 1 ENERGY | city, building | 12% oxygen | 1 | 4 CREDIT, 2 plant, 1 city | 6 | 2 | 106 | ||||
Ore Processor | 47 | base | active | 13 | building | 4 energy | 1 titanium, 1 oxygen | 6 | 2 | 107 | ||||||
Permafrost Extraction | 10 | base | event | 8 | event | -8°C | 1 ocean | 6 | 2 | 108 | ||||||
Peroxide Power | 27 | base | automated | 7 | 1 CREDIT | power, building | 2 ENERGY | 6 | 2 | 109 | ||||||
Physics Complex | 51 | corporate | active | 12 | science, building | 2 per 1 resource on card | 6 energy | 1 resource on card | 6 | 2 | 110 | |||||
Plantation | 8 | base | automated | 15 | plant | 2 science tag | 1 greenery | 6 | 2 | 111 | ||||||
Power Grid | 64 | base | automated | 18 | power | 1 ENERGY per 1 player power tag | 6 | 2 | 112 | |||||||
Power Plant | 17 | base | automated | 4 | power, building | 1 ENERGY | 6 | 2 | 113 | |||||||
Power Supply Consortium | 37 | corporate | automated | 5 | power | 2 power tag | 1 ENERGY | 1 ENERGY | 6 | 2 | 114 | |||||
Protected Valley | 18 | base | automated | 23 | plant, building | 2 CREDIT, 1 greenery on ocean site | 6 | 2 | 115 | |||||||
Rad-Chem Factory | 3 | base | automated | 8 | 1 ENERGY | building | 2 TR | 6 | 2 | 116 | ||||||
Rad-Suits | 11 | corporate | automated | 6 | any 2 city | 1 | 1 CREDIT | 6 | 2 | 117 | ||||||
Release of Inert Gases | 18 | base | event | 14 | event | 2 TR | 6 | 2 | 118 | |||||||
Research | 10 | corporate | automated | 11 | 2 science | 1 | 2 draw | 6 | 2 | 119 | ||||||
Restricted Area | 23 | corporate | active | 11 | science | special tile | 2 credit | 1 draw | 6 | 2 | 120 | |||||
Sabotage | 8 | corporate | event | 1 | event | 3 titanium or 4 steel or 7 credit | 6 | 2 | 121 | |||||||
Satellites | 19 | corporate | automated | 10 | space | 1 CREDIT per 1 player space tag | 6 | 2 | 122 | |||||||
Security Fleet | 68 | corporate | active | 12 | space | 1 per 1 resource on card | 1 titanium | 1 resource on card | 6 | 2 | 123 | |||||
Small Animals | 69 | base | active | 6 | animal | 6% oxygen | 1 per 2 animal on card | 1 animal on card | 1 PLANT | 6 | 2 | 124 | ||||
Soil Factory | 2 | base | automated | 9 | 1 ENERGY | building | 1 | 1 PLANT | 6 | 2 | 125 | |||||
Solar Power | 19 | base | automated | 11 | power, building | 1 | 1 ENERGY | 6 | 2 | 126 | ||||||
Solar Wind Power | 16 | base | automated | 11 | science, space, power | 1 ENERGY, 2 titanium | 6 | 2 | 127 | |||||||
Soletta | 51 | base | automated | 35 | space | 7 HEAT | 6 | 2 | 128 | |||||||
Space Elevator | 36 | corporate | active | 27 | space, building | 2 | 1 TITANIUM | 1 steel | 5 credit | 6 | 2 | 129 | ||||
Space Mirrors | 37 | base | active | 3 | power, space | 7 credit | 1 ENERGY | 6 | 2 | 130 | ||||||
Sponsors | 10 | corporate | automated | 6 | earth | 2 CREDIT | 6 | 2 | 131 | |||||||
Steelworks | 53 | base | active | 15 | building | 4 energy | 2 steel, 1 oxygen | 6 | 2 | 132 | ||||||
Strip Mine | 14 | base | automated | 25 | 2 ENERGY | building | 2 STEEL, 1 TITANIUM, 2 oxygen | 6 | 2 | 133 | ||||||
Subterranean Reservoir | 7 | base | event | 11 | event | 1 ocean | 6 | 2 | 134 | |||||||
Symbiotic Fungus | 39 | base | active | 4 | microbe | -14°C | 1 microbe on other card | 6 | 2 | 135 | ||||||
Tardigrades | 22 | corporate | active | 4 | microbe | 1 per 4 microbe on card | 1 microbe on card | 6 | 2 | 136 | ||||||
Technology Demonstration | 7 | corporate | event | 5 | science, space, event | 2 draw | 6 | 2 | 137 | |||||||
Tectonic Stress Power | 54 | base | automated | 18 | power, building | 2 science tag | 1 | 3 ENERGY | 6 | 2 | 138 | |||||
Terraforming Ganymede | 13 | corporate | automated | 33 | jovian, space | 2 | 1 TR per 1 player jovian tag | 6 | 2 | 139 | ||||||
Titanium Mine | 14 | corporate | automated | 7 | building | 1 TITANIUM | 6 | 2 | 140 | |||||||
Toll Station | 17 | corporate | automated | 12 | space | 1 CREDIT per 1 opponent space tag | 6 | 2 | 141 | |||||||
Towing a Comet | 17 | base | event | 23 | space, event | 2 plant, 1 oxygen, 1 ocean | 6 | 2 | 142 | |||||||
Trans-Neptune Probe | 3 | corporate | automated | 6 | science, space | 1 | 6 | 2 | 143 | |||||||
Trees | 68 | base | automated | 13 | plant | -4°C | 1 | 3 PLANT, 1 plant | 6 | 2 | 144 | |||||
Tropical Resort | 5 | corporate | automated | 13 | 2 HEAT | building | 2 | 3 CREDIT | 6 | 2 | 145 | |||||
Tundra Farming | 44 | base | automated | 16 | plant | -6°C | 2 | 1 PLANT, 2 CREDIT, 1 plant | 6 | 2 | 146 | |||||
Underground City | -15 | base | automated | 18 | 2 ENERGY | city, building | 2 STEEL, 1 city | 6 | 2 | 147 | ||||||
Underground Detonation | 32 | base | active | 6 | building | 10 credit | 2 HEAT | 6 | 2 | 148 | ||||||
Urbanized Area | 2 | base | automated | 10 | 1 ENERGY | city, building | 2 CREDIT, 1 city adjacent to at least 2 cities | 6 | 2 | 149 | ||||||
Vesta Shipyard | 15 | corporate | automated | 15 | jovian, space | 1 | 1 TITANIUM | 6 | 2 | 150 | ||||||
Virus | 13 | corporate | event | 1 | microbe, event | 2 animal or 5 plant | 6 | 2 | 151 | |||||||
Water Splitting Plant | 48 | base | active | 12 | building | 2 ocean | 3 energy | 1 oxygen | 6 | 2 | 152 | |||||
Wave Power | 22 | base | automated | 8 | power | 3 ocean | 1 | 1 ENERGY | 6 | 2 | 153 | |||||
Windmills | 24 | base | automated | 6 | power, building | 7% oxygen | 1 | 1 ENERGY | 6 | 2 | 154 | |||||
Worms | 17 | base | automated | 8 | microbe | 4% oxygen | 1 PLANT per 2 player microbe tag | 6 | 2 | 155 | ||||||
Zeppelins | 14 | base | automated | 13 | 5% oxygen | 1 | 1 CREDIT per 1 city on mars | 6 | 2 | 156 |
The 52 cards that require code beyond that in the base project valuation function.
▶ Methodology
For some special case projects, compute_value()
is used to determine the project's basic value and then any additional effects are valued by extra code fed to the wrapper.
For the rest, the basic project valuation function is eschewed and a bespoke valuation function is executed.
index
groups - price reducers, card purchasers,
mining projects, jovian and offworld
a - adaptation technology, advanced alloys, ants, aquifer pumping, arctic algae
b -
c - capital, ceo's favorite project, commercial district
d - decomposers
e - ecological zone
f -
g - ghg producing bacteria
h - herbivores
i - immigrant city, immigration shuttles, insulation
j -
k -
l - land claim, lava flows
m - mars university, martian rails, media group
n - nitrite reducing bacteria, nitrogen-rich asteroid, noctis city
o - olympus conference, optimal aerobraking
p - pets, power infrastructure, predators, protected habitat
q -
r - regolith eaters, robotic workforce, rover construction
s - search for life, special design, standard technology
t -
u -
v - viral enhancers
w - water import from europa
x -
y -
z -
A group of projects that reduce the cost of certain other projects.
▶ Methodology
First it's determined the number of projects the player will play over the remainder of the game according to ave_projects_per_gen
.
For those projects that offer a straight credit discount, the remaining number of projects is multiplied by the discount.
The rest of the projects offer a discount only to projects with a certain tag. In these cases, the number of remaining projects a player will research is multiplied by the chance that any given project will contain the relevant tag.
special cases
index
Credit values in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Anti-Gravity Technology | 63 | corporate | active | 14 | science | 7 science tag | 3 | cards cost 2 credit fewer | 6 | 2 | 1 | |||||
Earth Catapult | 45 | corporate | active | 23 | earth | 2 | cards cost 2 credit fewer | 6 | 2 | 2 | ||||||
Earth Office | 9 | corporate | active | 1 | earth | cards with an earth tag cost 3 credit fewer | 6 | 2 | 3 | |||||||
Mass Converter | 131 | corporate | active | 8 | science, power | 5 science tag | 6 ENERGY | cards with a space tag cost 2 credit fewer | 6 | 2 | 4 | |||||
Quantum Extractor | 84 | corporate | active | 13 | science, power | 4 science tag | 4 ENERGY | cards with a space tag cost 2 credit fewer | 6 | 2 | 5 | |||||
Research Outpost | 24 | base | active | 18 | science, city, building | 1 city next to no other tile | cards cost 1 credit fewer | 6 | 2 | 6 | ||||||
Shuttles | 7 | base | active | 10 | 1 ENERGY | space | 5% oxygen | 1 | 2 CREDIT | cards with a space tag cost 2 credit fewer | 6 | 2 | 7 | |||
Space Station | 12 | corporate | active | 10 | space | 1 | cards with a space tag cost 2 credit fewer | 6 | 2 | 8 |
Two projects, Business Network and Inventor's Guild, that provide an active ability which allows the player to draw a project and then decide whether or not to buy that project into their hand for 3 credits.
▶ Methodology
Normally the effect of drawing a project is worth 6 credits:
Since Business Network and Inventor's Guild require the player to buy the drawn project if they want to put it in their hand, each drawn project is only worth the 2 credit opportunity cost.
special cases
index
Credit values in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Business Network | 4 | corporate | active | 4 | 1 CREDIT | earth | 1 draw, then buy or discard | 6 | 2 | 1 | ||||||
Inventor’s Guild | 7 | corporate | active | 9 | science | 1 draw, then buy or discard | 6 | 2 | 2 |
Two projects, Mining Area and Mining Rights, whose immediate benefit is that the player places a special tile on an area with a steel or titanium bonus and then raises their production of that resource by 1.
▶ Methodology
To determine the average value of the immediate benefit, first the average is taken of the bonuses on all areas that include either steel or titanium. Then, the average of the increased steel and titanium productions.
special cases
index
Credit values in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mining Area | 17 | corporate | automated | 4 | building | special tile on site with steel/titanium bonus and adjacent to player tile, 1 STEEL/TITANIUM (same as bonus on tile) | 6 | 2 | 1 | |||||||
Mining Rights | 12 | base | automated | 9 | building | special tile on a site with steel/titanium bonus, 1 STEEL/TITANIUM (same as bonus on tile) | 6 | 2 | 2 |
Three projects that among them share two similarities. Ganymede Colony and Io Mining Industries are each worth 1 vp for each jovian tag the player has showing at the end of the game. There is another project, Water Import from Europa, that is worth 1 vp for each Jovian tag but it isn't included here because it has an additional ability that requires separate attention.
Ganymede Colony and Phobos Space Haven each cause the player to place a city tile on a reserved offworld site. These sites differ from normal city placement in that they cannot be adjacent to any greenery tiles, meaning that they confer no added value.
▶ Methodology
For the two jovian projects, the average number of jovian tags a player will draw over the course of the game is multiplied by the value of 1 vp in the given generation.
For the two offworld site projects, the offworld city is skipped when evaluating benefits.
special cases
index
Credit values in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ganymede Colony | 11 | base | automated | 20 | jovian, space, city | 1 per 1 player jovian tag | 1 city on reserved site | 6 | 2 | 1 | ||||||
Io Mining Industries | 48 | corporate | automated | 41 | jovian, space | 1 per 1 player jovian tag | 2 TITANIUM, 2 CREDIT | 6 | 2 | 2 | ||||||
Phobos Space Haven | 24 | base | automated | 25 | space, city | 3 | 1 TITANIUM, 1 city on reserved site | 6 | 2 | 3 |
Rather than providing a direct benefit, Adaptation Technology allows the player to bend the rules of the game. Some projects have a requirement that needs to be met before they're played. This could be the player showing a certain number of a type of tag, a certain level of temperature that must be reached, etc. Adaptation Technology affects those projects with a requirement tied to the three terraforming conditions (oceans, oxygen, and temperature) by easing the project requirements by 2 steps in either direction. If a project has a requirement of 5% oxygen, Adaptation Technology allows that project to be played at 3% oxygen.
▶ Methodology
Because Adaptation Technology's effect is extremely situational, determining an average functionability is prohibitively difficult. Instead, three values have been chosen based on author's experience:
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adaptation Technology | 25 | base | active | 12 | science | 1 | global requirements +/- 2 | 6 | 2 | 1 |
Advanced Alloys increases the value of steel and titanium by 1 credit each. To determine the project's value, the average number of steel and titanium spent by a single player per generation are found.
▶ Methodology
The games in in_depth_games
are looped through, recording the amount of steel and titanium spent per generation. This is averaged and used to determine the value added through Advanced Alloys for the current and each remaining generation.
special cases
index
The average number of steel and/or titanium played by a player per generation: 1: 0.0 2: 0.2 3: 0.4 4: 1.2 5: 1.4 6: 1.7 7: 3.1 8: 2.4 9: 3.8 10: 4.9 11: 4.3 12: 6.9 13: 5.4 14: 5.9 15: 4.0 16: 6.666666666666667 17: 5.25 Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Advanced Alloys | 24 | corporate | active | 9 | science | steel and titanium are each worth 1 credit extra | 6 | 2 | 1 |
Ants provides an active benefit that allows the player to steal a microbe from another project and add it to Ants.
▶ Methodology
Ants is worth 1 vp per two microbes on it at end of game, making each microbe taken worth 1/2 vp as well as the average value of a microbe due to the microbe being removed, potentially, from an opponent.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ants | 65 | base | active | 9 | microbe | 4% oxygen | 1 per 2 microbe on card | remove 1 microbe from any card | 1 microbe on card | 1 microbe per turn (active) | 6 | 2 | 1 |
Aquifer Pumping provides the player with the ability to place an ocean tile once per generation. This ability costs 8 credits, which may be partially or fully paid with steel.
▶ Methodology
Starting with the current generation, the remaining generations are looped through and the active benefit is triggered on each, unless the maximum number of 9 oceans have already been placed.
average_oceans_per_gen
is used to determine the number of ocean tiles on the board when Acquifer Pumping is played. If the average change from one generation to the next is > 1, the additional amount is added to the ocean counter in determining when the maximum has been reached.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aquifer Pumping | 52 | base | active | 18 | building | 8 credit (steel may be spent) | 1 ocean | 6 | 2 | 1 |
Arctic Algae provides a passive benefit that triggers whenever an ocean tile is placed, yielding 2 plants.
▶ Methodology
terraforming()
is used to determine the average number of oceans on the board when Arctic Algae is played, then the remaining number of ocean tiles to be placed is multiplied by 2 plants.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arctic Algae | 31 | base | active | 12 | plant | max -12°C | 1 plant | when an ocean is placed, 2 plant | 6 | 2 | 1 |
Capital allows the player to place a special city tile, and is worth 1 vp for each ocean adjacent to the that tile at the end of the game.
▶ Methodology
Each area on the map adjacent to one or more ocean areas has been counted. The total number of ocean areas adjacent to each such land area has been averaged over the total number of ocean-adjacent land areas to reach an average number of oceans adjacent to Capital.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Capital | 4 | base | automated | 26 | 2 ENERGY | city, building | 4 ocean | 1 per 1 adjacent ocean | 5 CREDIT, 1 city | 6 | 2 | 1 |
CEO's Favorite Project adds a resource cube to any project that already holds one or more resource cubes. This includes all cards that hold microbes or animals as well as Olympus Conference, Physics Complex, and Security Fleet.
▶ Methodology
The value per resource obtained from microbe_val()
and animal_val()
is averaged with the value per resource from Olympus Conference, Physics Complex, and Security Fleet.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CEO’s Favorite Project | 7 | corporate | event | 1 | event | Add 1 resource to a card with at least 1 resource on it | 6 | 2 | 1 |
Commercial District allows the player to place a special tile, and is worth 1 vp for each city adjacent to that tile at the end of the game.
▶ Methodology
Due to a lack of data regarding where tiles are placed on the board during logged games, the average number of cities adjacent to Commercial District at the end of a game must be set based on author's experience, by which it is set to 1.8.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Commercial District | 14 | corporate | automated | 16 | 1 ENERGY | building | 1 per 1 adjacent city | 4 CREDIT, special tile | 6 | 2 | 1 |
Decomposers gains a microbe every time a plant, animal, or microbe tag is found on the player's project as that project is played.
▶ Methodology
Loops through the current and remaining generations and determines the average number of plant, animal, and microbe tags that will be drawn by the player and converts them to 1/3 vp.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Decomposers | 17 | base | active | 5 | microbe | 3% oxygen | 1 per 3 microbe on card | when playing an animal, plant, or microbe tag, 1 microbe to card | 6 | 2 | 1 |
Ecological Zone gains an animal every time an animal or plant tag is found on the player's project as that project is played.
▶ Methodology
Loops through the current and remaining generations and determines the average number of plant and animal tags that will be drawn by the player and converts them to 1/2 vp.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ecological Zone | 12 | base | active | 12 | animal, plant | player’s 1 greenery tile | 1 per 2 animal on card | special tile adjacent to any greenery | when playing an animal or plant tag, 1 animal to card | 6 | 2 | 1 |
GHG Producing Bacteria provides the ability to add 1 microbe to itself or, if there are already 2 or more microbes on it, to remove 2 microbes in order to raise the temperature by 1 step.
▶ Methodology
The current and remaining generations are looped through and in every generation a microbe is added, unless the microbe count is at two, in which case they are removed to raise the temperature.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
GHG Producing Bacteria | 20 | base | active | 8 | science, microbe | 4% oxygen | none/remove 2 microbes from card | 1 microbe on card/1 temp | 6 | 2 | 1 |
Herbivores gains an animal every time the player places a greenery tile.
▶ Methodology
First, a list must be created of the average number of greenery tiles placed by a player in a given generation. Then it is used to determine the number of greenery tiles placed by the player for the remainder of the game after Herbivores is placed, which is converted into vp.
special cases
index
The average number of greenery tiles placed by a player per generation: 1: 0.0 2: 0.0 3: 0.2 4: 0.0 5: 0.1 6: 0.0 7: 0.0 8: 0.1 9: 0.3 10: 0.1 11: 0.5 12: 0.6 13: 0.6 14: 0.9 15: 1.875 16: 2.3333333333333335 17: 3.0 Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Herbivores | 28 | base | active | 12 | animal | 8% oxygen | 1 per 2 animal on card | 1 animal on card | when placing a greenery tile, 1 animal on card | 1 PLANT | 6 | 2 | 1 |
Immigrant City grants the player an additional CREDIT every time a city tile is placed.
▶ Methodology
ave_cities_on_board
is used to check the number of city tiles placed in the given generation. A CREDIT is added for the city tile placed as a result of playing Immigrant City and then the average number of city tiles placed during each remaining generation is multiplied by the value of a CREDIT in that generation.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Immigrant City | -8 | base | active | 13 | 1 ENERGY, 2 CREDIT | city, building | 1 city | when a city is built, 1 CREDIT | 6 | 2 | 1 |
Immigration Shuttles is worth 1 vp per 3 city tiles (rounded down) on the board at the end of the game.
▶ Methodology
The average number of cities on the board at the end of a game is simply divided by 3 and then multiplied by the value of 1 vp during the generation in which Immigration Shuttles is played.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Immigration Shuttles | 30 | base | automated | 31 | earth, space | 1 per 3 city on board | 5 CREDIT | 6 | 2 | 1 |
Insulation allows the player to convert any number of HEAT into the same number of CREDIT. The difficulty is that HEAT is worth more than CREDIT, so the benefit is always net negative. In effect, without context it is always bad to play this project. The only reason to do so would be if credits were more important than heat, such as when the temperature has already been maxed out and there is potentially no more use for heat. Since the purpose of this analysis is to remove context, Insulation will always have a negative value.
▶ Methodology
It is assumed that when Insulation is played, the player will want to convert all of their HEAT into CREDIT. To that end, it is first determined the average number of HEAT a player will have during the generation in which Insulation is played and it converts that amount.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Insulation | -25 | base | automated | 2 | x HEAT | x CREDIT | 6 | 2 | 1 |
Land Claim allows the player to reserve an empty land area, so that only they may place a tile there in a future action.
▶ Methodology
Land Claim's benefit is too contextual to determine an average value based on available data so an estimation must be made as to how many vp are gained. 1.8 vp is chosen based on author's experience.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Land Claim | 16 | corporate | event | 1 | event | mark a site where only you can build | 6 | 2 | 1 |
Lava Flows provides the player with a special tile to place on any of the four volcanic sites (Arsia Mons, Pavonis Mons, Ascraeus Mons, or Tharsis Tholus).
▶ Methodology
The resources gained from the four volcanic sites are averaged to determine the value added from the tile placement.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lava Flows | 15 | base | event | 18 | event | 2 temp, special tile on volcano site | 6 | 2 | 1 |
Mars University allows the player to discard a project in order to draw a project whenever they play a science tag.
▶ Methodology
The discarded project is valued at 4 credits: the 3 credits spent to put it into the player's hand, and the 1 credit that it could have been sold for. That means that the project-drawing benefit of Mars University is essentially worth just the opportunity value of seeing a new project.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mars University | 11 | corporate | active | 8 | science, building | 1 | when playing a science tag, may discard a card for 1 draw | 6 | 2 | 1 |
Martian Rails provides the active benefit of spending 1 energy to gain 1 credit for each city tile on the board.
▶ Methodology
The current and remaining generations are looped through and for each, the cost is weighed against the benefit based on the number of city tiles according to ave_cities_on_board
.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Martian Rails | -1 | base | active | 13 | building | 1 energy | 1 credit per 1 city on mars | 6 | 2 | 1 |
Media Group bestows 3 credits to the player every time they play an event project.
▶ Methodology
The number of projects the player will see via the research phase for the current and remaining generations are multiplied by the chance a drawn project will be an event and then by the benefit value of 3 credits.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Media Group | 11 | corporate | active | 6 | earth | 3 credit after playing an event card | 6 | 2 | 1 |
Nitrite Reducing Bacteria provides the ability to add 1 microbe to itself or, if there are already 3 microbes on it, to remove them in order to raise the player's TR by 1.
▶ Methodology
The current and remaining generations are looped through and in each gen, if the number of microbes on Nitrite Reducing Bacteria equals 3, they are spent to raise the player's TR. Otherwise, 1 microbe is added instead.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nitrite Reducing Bacteria | 21 | base | active | 11 | microbe | 3 microbe on card | none/remove 3 microbes from card | 1 microbe on card/1 TR | 6 | 2 | 1 |
Nitrogen Rich Asteroid provides the player with a conditional benefit. If the player has at least 3 plant tags showing on their projects when Nitrogen Rich Asteroid is played, it gives them 4 PLANT. Otherwise, it gives them 1 PLANT.
▶ Methodology
The number of projects the player has drawn from research so far is multiplied by the chance that a given non-event project has a plant tag. If the result is greater than or equal to 3, the benefit is valued at 4 PLANT. Otherwise, it is valued at 1 PLANT.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nitrogen-Rich Asteroid | 107 | base | event | 31 | space, event | 4 PLANT if 3 player plant tag or 1 PLANT, 2 TR, 1 temp | 6 | 2 | 1 |
Noctis City allows the player to place a city tile on a specific area of the map.
▶ Methodology
The resource gained from this placement is 2 plant, and thus this value is added instead of tile_land
.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Noctis City | 8 | base | automated | 18 | 1 ENERGY | city, building | 3 CREDIT, 1 city on the reserved site | 6 | 2 | 1 |
Olympus Conference has a passive benefit that triggers whenever the player plays a project with a science tag. For each science tag, that player may either add a science resource to Olympus Conference or remove a science resource from Olympus Conference in order to draw a project.
▶ Methodology
The average number of projects with a science tag that the player will draw in the current and remaining rounds is multiplied by half the value of a draw.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Olympus Conference | 14 | corporate | active | 10 | science, earth, building | 1 | when playing a science tag, either add 1 resource to card or remove 1 resource to draw 1 | 6 | 2 | 1 |
Optimal Aerobraking has a passive benefit yielding 3 credits and 3 heat that triggers whenever the player plays a project with both a space tag and an event tag.
▶ Methodology
A DataFrame is created with every project that contains both a space tag and an event tag, which is then used to determine the chance that a given project drawn will contain both tags. This chance is multiplied by the number of projects seen by the player in the research phases of the current and remaining generations, the product of which is then multiplied by the benefit value.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Optimal Aerobraking | 15 | base | active | 7 | space | 3 credit, 3 heat after paying for a space event | 6 | 2 | 1 |
Pets gains an animal resource whenever a city tile is placed, and is worth 1 vp per 2 animal resources on it at end of game.
▶ Methodology
First, ave_cities_on_board
is used to determine the number of city tiles that will be placed throughout the current and remaining generations. That number is then multiplied by 1/2 vp.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pets | 21 | base | active | 10 | earth, animal | 1 per 2 animal on card | 1 animal on card | when a city is built, 1 animal on card, animals cannot be removed from card | 6 | 2 | 1 |
Power Infrastructure has an active benefit that converts any number of energy into the same number of credits. Because an energy is worth more than a credit, it suffers from the same problem as Insulation in that the project's value will always be negative.
▶ Methodology
Since it is prohibitively difficult to determine an average number of energy a player may have in a given generation and impossible to determine how much they would want to spend, the average has been estimated at 3.5 energy per generation.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power Infrastructure | -53 | corporate | active | 4 | power, building | x energy | x credit | 6 | 2 | 1 |
Predators has an active benefit that removes an animal resource from an opponent's project and places it on Predators. It is worth 1 vp for each animal resource on it at the end of the game.
▶ Methodology
The current values of 1 vp and 1 animal resource (as removed from an opponent) are multiplied by the number of remaining generations, including the current gen.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Predators | 115 | base | active | 14 | animal | 11% oxygen | 1 per 1 animal on card | remove 1 animal from any card | 1 animal on card | 1 animal per turn (active) | 6 | 2 | 1 |
Protected Habitat has a passive benefit that prevents the player's plants, animal resources, and microbe resources from being removed by an opponent's project.
▶ Methodology
A DataFrame is created containing every project that removes plants, animal resources, or microbe resources from an opponent. This is used to determine the value of the removed resources from each project within, which are averaged into ave_removed_per_project
. Then the length of the DataFrame is used to determine the chance that any project drawn will be one from the DataFrame, which is saved to chance_removed_played
.
Finally, chance_removed_played
is multiplied by all the player's projects drawn in the current and remaining generations' research phases, the product of which is then multiplied by ave_removed_per_project
to determine the average amount of value protected by Protected Habitat.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Protected Habitat | 23 | corporate | active | 5 | opponents may not remove player plant, animal, or microbe | 6 | 2 | 1 |
Regolith Eaters provides the ability to add 1 microbe to itself or, if there are already 2 microbes on it, to remove them in order to raise the oxygen level by 1 step (also raising the player's TR by 1).
▶ Methodology
The current and remaining generations are looped through and in each gen, if the number of microbes on Nitrite Reducing Bacteria equals 2, they are spent to raise the player's TR. Otherwise, 1 microbe is added instead.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Regolith Eaters | 19 | base | active | 13 | science, microbe | none/remove 2 microbes from card | 1 microbe on card/1 oxygen | 6 | 2 | 1 |
Robotic Workforce allows the player to copy the production benefits of one of their existing projects with a building tag, though it also copies any additional production costs.
▶ Methodology
Each eligible project (those that have a building tag and any production benefits) is collected into a DataFrame. Then for each project in the DataFrame, the value of any additional production costs is subtracted from the value of any production benefits. The resulting value is added as a column in the DataFrame and the values are averaged to determine the added value to Robotic Workforce.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Robotic Workforce | 7 | corporate | automated | 9 | science | copy the immediate benefit of player card with building tag | 6 | 2 | 1 |
Rover Construction has a passive benefit that awards the player 2 credits whenever a city tile is placed.
▶ Methodology
ave_cities_on_board
is used to determine the average number of cities played through the current and remaining generations.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rover Construction | 15 | base | active | 8 | building | 1 | when a city is built, 2 credit | 6 | 2 | 1 |
Search for Life's active ability allows the player to reveal and then discard the top project from the deck. If that project contains a microbe tag, then a science resource is placed on Search for Life and it is worth 3 vp. Additional science resources have no effect.
▶ Methodology
The odds of revealing a project with a microbe tag are multiplied by the number of remaining generations plus the current gen. That results in the average chance that the project will be worth 3 vp by game's end. This chance is simply multiplied by 3 vp to come up with the value added by the active benefit.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Search for Life | 14 | base | active | 3 | science | max 6% oxygen | 3 if at least 1 resource on card | 1 credit | reveal 1, if it has microbe tag, 1 resource on card | 6 | 2 | 1 |
Special Design has a similar effect to Adaptation Technology in that it allows the player to cheat one of the terraforming prerequisites by up to two steps in either direction when playing a project. The difference is that instead of a permanent passive effect, Special Design only grants that ability for the next project played by the player.
▶ Methodology
Special Design uses the same estimates as Adaptation Technology, namely that it allows a relevant project to be played about 2 generations early and each of those generations is worth about an extra 6 credits.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special Design | 8 | base | event | 4 | science, event | global requirements +/- 2 for next card played | 6 | 2 | 1 |
Standard Technology provides a passive benefit that awards the player 3 credits after they've purchased any standard project.
▶ Methodology
First, in_depth_games
is looped through and a list is made for each player in each game that records the number of standard projects they purchased during every generation in that game. Next, those lists are used to find the average number of standard projects purchased by a player during any given generation.
Then the current and remaining generations are looped through and for each, the average number of standard projects purchased by a player during that generation is multiplied by 3 credits. Finally, the total added value is multiplied by 1.5 to reflect the greater likelihood of a player purchasing standard projects once they've played Standard Technology.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard Technology | -1 | corporate | active | 6 | science | 3 credit after paying for a standard project | 6 | 2 | 1 |
Viral Enhancers provides a passive benefit that yields a bonus whenever the player plays a project with a plant, microbe, and/or animal tag. If a plant tag is played, the player gains a plant. If a microbe or animal tag is played, the player may gain a plant or add an appropriate resource to the project with the tag.
▶ Methodology
The number of projects the player has drawn in the current research phase and will draw in the research phases of the remaining generations is multiplied by the chance that any given project will contain a plant, microbe, or animal tag, respectively. Each of those products will then be multiplied by the value added by the given bonus.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Viral Enhancers | 21 | corporate | active | 9 | science, microbe | when playing a plant, microbe, or animal tag, (1 plant, or 1 microbe or 1 animal on card) | 6 | 2 | 1 |
Water Import from Europa provides the player with the ability to place an ocean tile once per generation. This ability costs 12 credits, which may be partially or fully paid with titanium. It is also worth 1 vp per jovian tag the player has at game's end.
▶ Methodology
Starting with the current generation, the remaining generations are looped through and the active benefit is triggered on each, unless the maximum number of 9 oceans have already been placed.
average_oceans_per_gen
is used to determine the number of ocean tiles on the board when Water Import from Europa is played. If the average change from one generation to the next is ≥ 2, the additional ocean is added to the ocean counter in determining when the maximum has been reached.
Finally, The total number of cards the player will see during research phases over the course of an average game is multiplied by the chance that a given project will contain a Jovian tag to determine the number of vp awarded.
special cases
index
Credit value in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Water Import from Europa | 48 | base | active | 25 | jovian, space | 1 per 1 player jovian tag | 12 credit (titanium may be spent) | 1 ocean | 6 | 2 | 1 |
The first step is to calculate the values of every project given a single generation and player count. Included in this is a prerequisite check. Some projects have prerequisites that must be met before they can be played, such as a certain number of tags having been played, or a certain terraforming state having been reached. Several of these projects would be worth a great deal of credits if played in the first generation for example, but it may range from unlikely to impossible that these prerequisites would have been met.
The prerequisite check determines the average generation in which any prerequisite could be met, and if enabled, will give any project deemed unable to be played in the given generation a null value.
▶ Methodology
A dictionary with basic_case_eval
and all of the special cases functions is looped through and the resulting DataFrames are combined and sorted.
Next, check_prereqs
is defined to determine the eligibility of a project with prerequisites for a given generation. The prerequisites checked are for having a certain minimum number of a tag showing and then either a minimum or maximum value for one of the terraforming states (oceans, oxygen, and temperature). In addition, there are two projects with unique prerequisites. Advanced Ecosystems requires one each of three different tags showing, and Rad-Suits requires two cities to have been placed on the board by any player/s.
check_prereqs
can be observed or ignored based on the ignore_prereqs
parameter.
analysis
index
All projects' credit values in the sixth generation of a 2 player game:
Title | Value | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Generation | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AI Central | 63 | corporate | active | 21 | 1 ENERGY | science, building | 3 science tag | 1 | nan | nan | nan | 2 draw | nan | 6 | 2 | 1 |
Acquired Company | 14 | corporate | automated | 10 | nan | earth | nan | nan | 3 CREDIT | nan | nan | nan | nan | 6 | 2 | 2 |
Adaptation Technology | 25 | base | active | 12 | nan | science | nan | 1 | nan | global requirements +/- 2 | nan | nan | nan | 6 | 2 | 3 |
Adapted Lichen | 14 | base | automated | 9 | nan | plant | nan | nan | 1 PLANT | nan | nan | nan | nan | 6 | 2 | 4 |
Advanced Alloys | 24 | corporate | active | 9 | nan | science | nan | nan | nan | steel and titanium are each worth 1 credit extra | nan | nan | nan | 6 | 2 | 5 |
Advanced Ecosystems | 17 | base | automated | 11 | nan | plant, microbe, animal | 1 plant tag, 1 microbe tag, and 1 animal tag | 3 | nan | nan | nan | nan | nan | 6 | 2 | 6 |
Aerobraked Ammonia Asteroid | 43 | base | event | 26 | nan | space, event | nan | nan | 2 microbe on other card, 3 HEAT, 1 PLANT | nan | nan | nan | nan | 6 | 2 | 7 |
Algae | N/A | base | automated | 10 | nan | plant | 5 ocean | nan | 1 plant, 2 PLANT | nan | nan | nan | nan | 6 | 2 | 8 |
Anti-Gravity Technology | N/A | corporate | active | 14 | nan | science | 7 science tag | 3 | nan | cards cost 2 credit fewer | nan | nan | nan | 6 | 2 | 9 |
Ants | N/A | base | active | 9 | nan | microbe | 4% oxygen | 1 per 2 microbe on card | nan | nan | remove 1 microbe from any card | 1 microbe on card | 1 microbe per turn (active) | 6 | 2 | 10 |
Aquifer Pumping | 52 | base | active | 18 | nan | building | nan | nan | nan | nan | 8 credit (steel may be spent) | 1 ocean | nan | 6 | 2 | 11 |
Archaebacteria | 17 | base | automated | 6 | nan | microbe | max -18°C | nan | 1 PLANT | nan | nan | nan | nan | 6 | 2 | 12 |
Arctic Algae | 31 | base | active | 12 | nan | plant | max -12°C | nan | 1 plant | when an ocean is placed, 2 plant | nan | nan | nan | 6 | 2 | 13 |
Artificial Lake | N/A | base | automated | 15 | nan | building | -6°C | 1 | 1 ocean on land site | nan | nan | nan | nan | 6 | 2 | 14 |
Artificial Photosynthesis | 30 | base | automated | 12 | nan | science | nan | nan | 1 PLANT or 2 ENERGY | nan | nan | nan | nan | 6 | 2 | 15 |
Asteroid | 15 | base | event | 14 | nan | space, event | nan | nan | 1 temp, 2 titanium | nan | nan | nan | 3 plant | 6 | 2 | 16 |
Asteroid Mining | 30 | base | automated | 30 | nan | jovian, space | nan | 2 | 2 TITANIUM | nan | nan | nan | nan | 6 | 2 | 17 |
Asteroid Mining Consortium | 38 | corporate | automated | 13 | nan | jovian | 1 TITANIUM | 1 | 1 TITANIUM | nan | nan | nan | 1 TITANIUM | 6 | 2 | 18 |
Beam from a Thorium Asteroid | 77 | base | automated | 32 | nan | jovian, space, power | 1 jovian tag | 1 | 3 HEAT, 3 ENERGY | nan | nan | nan | nan | 6 | 2 | 19 |
Big Asteroid | 24 | base | event | 27 | nan | space, event | nan | nan | 2 temp, 4 titanium | nan | nan | nan | 4 plant | 6 | 2 | 20 |
Biomass Combustors | N/A | base | automated | 4 | nan | power, building | 6% oxygen | -1 | 2 ENERGY | nan | nan | nan | 1 PLANT | 6 | 2 | 21 |
Birds | 140 | base | active | 10 | nan | animal | 13% oxygen | 1 per 1 animal on card | nan | nan | nan | 1 animal on card | 2 PLANT | 6 | 2 | 22 |
Black Polar Dust | 24 | base | automated | 15 | 2 CREDIT | nan | nan | nan | 3 HEAT, 1 ocean | nan | nan | nan | nan | 6 | 2 | 23 |
Breathing Filters | N/A | base | automated | 11 | nan | science | 7% oxygen | 2 | nan | nan | nan | nan | nan | 6 | 2 | 24 |
Bribed Committee | 7 | corporate | event | 7 | nan | earth, event | nan | -2 | 2 TR | nan | nan | nan | nan | 6 | 2 | 25 |
Building Industries | 1 | corporate | automated | 6 | 1 ENERGY | building | nan | nan | 2 STEEL | nan | nan | nan | nan | 6 | 2 | 26 |
Bushes | N/A | base | automated | 10 | nan | plant | -10°C | nan | 2 PLANT, 2 plant | nan | nan | nan | nan | 6 | 2 | 27 |
Business Contacts | 9 | corporate | event | 7 | nan | earth, event | nan | nan | 4 draw, then discard 2 of them | nan | nan | nan | nan | 6 | 2 | 28 |
Business Network | 4 | corporate | active | 4 | 1 CREDIT | earth | nan | nan | nan | nan | nan | 1 draw, then buy or discard | nan | 6 | 2 | 29 |
CEO’s Favorite Project | 7 | corporate | event | 1 | nan | event | nan | nan | Add 1 resource to a card with at least 1 resource on it | nan | nan | nan | nan | 6 | 2 | 30 |
Callisto Penal Mines | 18 | corporate | automated | 24 | nan | jovian, space | nan | 2 | 3 CREDIT | nan | nan | nan | nan | 6 | 2 | 31 |
Capital | N/A | base | automated | 26 | 2 ENERGY | city, building | 4 ocean | 1 per 1 adjacent ocean | 5 CREDIT, 1 city | nan | nan | nan | nan | 6 | 2 | 32 |
Carbonate Processing | 10 | base | automated | 6 | 1 ENERGY | building | nan | nan | 3 HEAT | nan | nan | nan | nan | 6 | 2 | 33 |
Caretaker Contract | N/A | corporate | active | 3 | nan | nan | 0°C | nan | nan | nan | 8 heat | 1 TR | nan | 6 | 2 | 34 |
Cartel | 7 | corporate | automated | 8 | nan | earth | nan | nan | 1 CREDIT per 1 player earth tag | nan | nan | nan | nan | 6 | 2 | 35 |
Cloud Seeding | N/A | base | automated | 11 | 1 CREDIT | nan | 3 ocean | nan | 2 PLANT | nan | nan | nan | 1 HEAT | 6 | 2 | 36 |
Colonizer Training Camp | 10 | base | automated | 8 | nan | jovian, building | max 5% oxygen | 2 | nan | nan | nan | nan | nan | 6 | 2 | 37 |
Comet | 20 | base | event | 21 | nan | space, event | nan | nan | 1 temp, 1 ocean | nan | nan | nan | 3 plant | 6 | 2 | 38 |
Commercial District | 14 | corporate | automated | 16 | 1 ENERGY | building | nan | 1 per 1 adjacent city | 4 CREDIT, special tile | nan | nan | nan | nan | 6 | 2 | 39 |
Convoy From Europa | 9 | base | event | 15 | nan | space, event | nan | nan | 1 ocean, 1 draw | nan | nan | nan | nan | 6 | 2 | 40 |
Corporate Stronghold | -9 | corporate | automated | 11 | 1 ENERGY | city, building | nan | -2 | 3 CREDIT, 1 city | nan | nan | nan | nan | 6 | 2 | 41 |
Cupola City | 4 | base | automated | 16 | 1 ENERGY | city, building | max 9% oxygen | nan | 3 CREDIT, 1 city | nan | nan | nan | nan | 6 | 2 | 42 |
Decomposers | N/A | base | active | 5 | nan | microbe | 3% oxygen | 1 per 3 microbe on card | nan | when playing an animal, plant, or microbe tag, 1 microbe to card | nan | nan | nan | 6 | 2 | 43 |
Deep Well Heating | 22 | base | automated | 13 | nan | power, building | nan | nan | 1 ENERGY, 1 temp | nan | nan | nan | nan | 6 | 2 | 44 |
Deimos Down | 42 | base | event | 31 | nan | space, event | nan | nan | 3 temp, 4 steel | nan | nan | nan | 8 plant | 6 | 2 | 45 |
Designed Microorganisms | 30 | base | automated | 16 | nan | science, microbe | max -14°C | nan | 2 PLANT | nan | nan | nan | nan | 6 | 2 | 46 |
Development Center | 13 | corporate | active | 11 | nan | science, building | nan | nan | nan | nan | 1 energy | 1 draw | nan | 6 | 2 | 47 |
Domed Crater | 14 | base | automated | 24 | 1 ENERGY | city, building | max 7% oxygen | 1 | 3 plant, 3 CREDIT, 1 city | nan | nan | nan | nan | 6 | 2 | 48 |
Dust Seals | 7 | base | automated | 2 | nan | nan | max 3 ocean | 1 | nan | nan | nan | nan | nan | 6 | 2 | 49 |
Earth Catapult | 45 | corporate | active | 23 | nan | earth | nan | 2 | nan | cards cost 2 credit fewer | nan | nan | nan | 6 | 2 | 50 |
Earth Office | 9 | corporate | active | 1 | nan | earth | nan | nan | nan | cards with an earth tag cost 3 credit fewer | nan | nan | nan | 6 | 2 | 51 |
Ecological Zone | 12 | base | active | 12 | nan | animal, plant | player’s 1 greenery tile | 1 per 2 animal on card | special tile adjacent to any greenery | when playing an animal or plant tag, 1 animal to card | nan | nan | nan | 6 | 2 | 52 |
Electro Catapult | 11 | corporate | active | 17 | 1 ENERGY | building | max 8% oxygen | 1 | nan | nan | 1 plant or 1 steel | 7 credit | nan | 6 | 2 | 53 |
Energy Saving | 31 | base | automated | 15 | nan | power | nan | nan | 1 ENERGY per 1 city | nan | nan | nan | nan | 6 | 2 | 54 |
Energy Tapping | 30 | corporate | automated | 3 | nan | power | nan | -1 | 1 ENERGY | nan | nan | nan | 1 ENERGY | 6 | 2 | 55 |
Eos Chasma National Park | N/A | base | automated | 16 | nan | plant, building | -12°C | 1 | 1 animal on other card, 3 plant, 2 CREDIT | nan | nan | nan | nan | 6 | 2 | 56 |
Equatorial Magnetizer | 43 | base | active | 11 | nan | building | nan | nan | nan | nan | 1 ENERGY | 1 TR | nan | 6 | 2 | 57 |
Extreme Cold Fungus | 73 | base | active | 13 | nan | microbe | max -10°C | nan | nan | nan | nan | 1 plant or 2 microbe on other card | nan | 6 | 2 | 58 |
Farming | N/A | base | automated | 16 | nan | plant | +4°C | 2 | 2 CREDIT, 2 PLANT, 2 plant | nan | nan | nan | nan | 6 | 2 | 59 |
Fish | N/A | base | active | 9 | nan | animal | +2°C | 1 per 1 animal on card | nan | nan | nan | 1 animal on card | 1 PLANT | 6 | 2 | 60 |
Flooding | 6 | base | event | 7 | nan | event | nan | -1 | 1 ocean | nan | nan | nan | 4 credit from owner of a tile adjacent to placed ocean | 6 | 2 | 61 |
Food Factory | 6 | base | automated | 12 | 1 PLANT | building | nan | 1 | 4 CREDIT | nan | nan | nan | nan | 6 | 2 | 62 |
Fuel Factory | 2 | corporate | automated | 6 | 1 ENERGY | building | nan | nan | 1 TITANIUM, 1 CREDIT | nan | nan | nan | nan | 6 | 2 | 63 |
Fueled Generators | 12 | base | automated | 1 | 1 CREDIT | power, building | nan | nan | 1 ENERGY | nan | nan | nan | nan | 6 | 2 | 64 |
Fusion Power | 49 | base | automated | 14 | nan | science, power, building | 2 power tag | nan | 3 ENERGY | nan | nan | nan | nan | 6 | 2 | 65 |
GHG Factories | 17 | base | automated | 11 | 1 ENERGY | building | nan | nan | 4 HEAT | nan | nan | nan | nan | 6 | 2 | 66 |
GHG Producing Bacteria | N/A | base | active | 8 | nan | science, microbe | 4% oxygen | nan | nan | nan | none/remove 2 microbes from card | 1 microbe on card/1 temp | nan | 6 | 2 | 67 |
Ganymede Colony | 11 | base | automated | 20 | nan | jovian, space, city | nan | 1 per 1 player jovian tag | 1 city on reserved site | nan | nan | nan | nan | 6 | 2 | 68 |
Gene Repair | 22 | corporate | automated | 12 | nan | science | 3 science tag | 2 | 2 CREDIT | nan | nan | nan | nan | 6 | 2 | 69 |
Geothermal Power | 31 | base | automated | 11 | nan | power, building | nan | nan | 2 ENERGY | nan | nan | nan | nan | 6 | 2 | 70 |
Giant Ice Asteroid | 45 | base | event | 36 | nan | space, event | nan | nan | 2 temp, 2 ocean | nan | nan | nan | 6 plant | 6 | 2 | 71 |
Giant Space Mirror | 46 | base | automated | 17 | nan | power, space | nan | nan | 3 ENERGY | nan | nan | nan | nan | 6 | 2 | 72 |
Grass | N/A | base | automated | 11 | nan | plant | -16°C | nan | 1 PLANT, 3 plant | nan | nan | nan | nan | 6 | 2 | 73 |
Great Dam | N/A | base | automated | 12 | nan | power, building | 4 ocean | 1 | 2 ENERGY | nan | nan | nan | nan | 6 | 2 | 74 |
Great Escarpment Consortium | 22 | corporate | automated | 6 | nan | nan | 1 STEEL | nan | 1 STEEL | nan | nan | nan | 1 STEEL | 6 | 2 | 75 |
Greenhouses | 0 | base | automated | 6 | nan | plant, building | nan | nan | 1 plant per 1 city | nan | nan | nan | nan | 6 | 2 | 76 |
Hackers | -1 | corporate | automated | 3 | 1 ENERGY | nan | nan | -1 | 2 CREDIT | nan | nan | nan | 2 CREDIT | 6 | 2 | 77 |
Heat Trappers | 30 | base | automated | 6 | nan | power, building | nan | -1 | 1 ENERGY | nan | nan | nan | 2 HEAT | 6 | 2 | 78 |
Heather | N/A | base | automated | 6 | nan | plant | -14°C | nan | 1 PLANT, 1 plant | nan | nan | nan | nan | 6 | 2 | 79 |
Herbivores | N/A | base | active | 12 | nan | animal | 8% oxygen | 1 per 2 animal on card | 1 animal on card | when placing a greenery tile, 1 animal on card | nan | nan | 1 PLANT | 6 | 2 | 80 |
Hired Raiders | 7 | corporate | event | 1 | nan | event | nan | nan | 2 steel or 3 credit | nan | nan | nan | 2 steel or 3 credit | 6 | 2 | 81 |
Ice Asteroid | 13 | base | event | 23 | nan | space, event | nan | nan | 2 ocean | nan | nan | nan | nan | 6 | 2 | 82 |
Ice Cap Melting | N/A | base | event | 5 | nan | event | +2°C | nan | 1 ocean | nan | nan | nan | nan | 6 | 2 | 83 |
Immigrant City | -8 | base | active | 13 | 1 ENERGY, 2 CREDIT | city, building | nan | nan | 1 city | when a city is built, 1 CREDIT | nan | nan | nan | 6 | 2 | 84 |
Immigration Shuttles | 30 | base | automated | 31 | nan | earth, space | nan | 1 per 3 city on board | 5 CREDIT | nan | nan | nan | nan | 6 | 2 | 85 |
Import of Advanced GHG | 16 | base | event | 9 | nan | earth, space, event | nan | nan | 2 HEAT | nan | nan | nan | nan | 6 | 2 | 86 |
Imported GHG | 10 | base | event | 7 | nan | earth, space, event | nan | nan | 1 HEAT, 3 heat | nan | nan | nan | nan | 6 | 2 | 87 |
Imported Hydrogen | 16 | base | event | 16 | nan | earth, space, event | nan | nan | 3 plant or 3 microbe on other card or 2 animal on other card, 1 ocean | nan | nan | nan | nan | 6 | 2 | 88 |
Imported Nitrogen | 33 | base | event | 23 | nan | earth, space, event | nan | nan | 1 TR, 4 plant, 3 microbe on other card, 2 animal on other card | nan | nan | nan | nan | 6 | 2 | 89 |
Indentured Workers | -1 | corporate | event | 0 | nan | event | nan | -1 | the next card played by player costs 8 credit fewer | nan | nan | nan | nan | 6 | 2 | 90 |
Industrial Center | 14 | corporate | active | 4 | nan | building | nan | nan | special tile adjacent to any city | nan | 7 credit | 1 STEEL | nan | 6 | 2 | 91 |
Industrial Microbes | 23 | base | automated | 12 | nan | microbe, building | nan | nan | 1 ENERGY, 1 STEEL | nan | nan | nan | nan | 6 | 2 | 92 |
Insects | N/A | base | automated | 9 | nan | microbe | 6% oxygen | nan | 1 PLANT per 1 player plant tag | nan | nan | nan | nan | 6 | 2 | 93 |
Insulation | -25 | base | automated | 2 | x HEAT | nan | nan | nan | x CREDIT | nan | nan | nan | nan | 6 | 2 | 94 |
Interstellar Colony Ship | N/A | corporate | event | 24 | nan | earth, space, event | 5 science tag | 4 | nan | nan | nan | nan | nan | 6 | 2 | 95 |
Invention Contest | 8 | corporate | event | 2 | nan | science, event | nan | nan | 3 draw, then discard 2 of them | nan | nan | nan | nan | 6 | 2 | 96 |
Inventor’s Guild | 7 | corporate | active | 9 | nan | science | nan | nan | nan | nan | nan | 1 draw, then buy or discard | nan | 6 | 2 | 97 |
Investment Loan | -1 | corporate | event | 3 | 1 CREDIT | earth, event | nan | nan | 10 credit | nan | nan | nan | nan | 6 | 2 | 98 |
Io Mining Industries | 48 | corporate | automated | 41 | nan | jovian, space | nan | 1 per 1 player jovian tag | 2 TITANIUM, 2 CREDIT | nan | nan | nan | nan | 6 | 2 | 99 |
Ironworks | 41 | base | active | 11 | nan | building | nan | nan | nan | nan | 4 energy | 1 steel, 1 oxygen | nan | 6 | 2 | 100 |
Kelp Farming | N/A | base | automated | 17 | nan | plant | 6 ocean | 1 | 2 CREDIT, 3 PLANT, 2 plant | nan | nan | nan | nan | 6 | 2 | 101 |
LaGrange Observatory | 6 | corporate | automated | 9 | nan | science, space | nan | 1 | 1 draw | nan | nan | nan | nan | 6 | 2 | 102 |
Lake Marineris | N/A | base | automated | 18 | nan | nan | 0°C | 2 | 2 ocean | nan | nan | nan | nan | 6 | 2 | 103 |
Land Claim | 16 | corporate | event | 1 | nan | event | nan | nan | mark a site where only you can build | nan | nan | nan | nan | 6 | 2 | 104 |
Large Convoy | 40 | base | event | 36 | nan | earth, space, event | nan | 2 | 1 ocean, 2 draw, 5 plant or 4 animal on other card | nan | nan | nan | nan | 6 | 2 | 105 |
Lava Flows | 15 | base | event | 18 | nan | event | nan | nan | 2 temp, special tile on volcano site | nan | nan | nan | nan | 6 | 2 | 106 |
Lichen | 16 | base | automated | 7 | nan | plant | -24°C | nan | 1 PLANT | nan | nan | nan | nan | 6 | 2 | 107 |
Lightning Harvest | 30 | base | automated | 8 | nan | power | 3 science tag | 1 | 1 ENERGY, 1 CREDIT | nan | nan | nan | nan | 6 | 2 | 108 |
Livestock | N/A | base | active | 13 | 1 PLANT | animal | 9% oxygen | 1 per 1 animal on card | 2 CREDIT | nan | nan | 1 animal on card | nan | 6 | 2 | 109 |
Local Heat Trapping | 4 | base | event | 1 | 5 heat | event | nan | nan | 4 plant or 2 animal on other card | nan | nan | nan | nan | 6 | 2 | 110 |
Lunar Beam | 38 | base | automated | 13 | 2 CREDIT | earth, power | nan | nan | 2 HEAT, 2 ENERGY | nan | nan | nan | nan | 6 | 2 | 111 |
Magnetic Field Dome | -8 | base | automated | 5 | 2 ENERGY | building | nan | nan | 1 PLANT, 1 TR | nan | nan | nan | nan | 6 | 2 | 112 |
Magnetic Field Generator | -9 | base | automated | 20 | 4 ENERGY | building | nan | nan | 2 PLANT, 3 TR | nan | nan | nan | nan | 6 | 2 | 113 |
Mangrove | N/A | base | automated | 12 | nan | plant | +4°C | 1 | 1 greenery on ocean site | nan | nan | nan | nan | 6 | 2 | 114 |
Mars University | 11 | corporate | active | 8 | nan | science, building | nan | 1 | nan | when playing a science tag, may discard a card for 1 draw | nan | nan | nan | 6 | 2 | 115 |
Martian Rails | -1 | base | active | 13 | nan | building | nan | nan | nan | nan | 1 energy | 1 credit per 1 city on mars | nan | 6 | 2 | 116 |
Mass Converter | N/A | corporate | active | 8 | nan | science, power | 5 science tag | nan | 6 ENERGY | cards with a space tag cost 2 credit fewer | nan | nan | nan | 6 | 2 | 117 |
Media Archives | 3 | corporate | automated | 8 | nan | earth | nan | nan | 1 credit per 1 event played by all players | nan | nan | nan | nan | 6 | 2 | 118 |
Media Group | 11 | corporate | active | 6 | nan | earth | nan | nan | nan | 3 credit after playing an event card | nan | nan | nan | 6 | 2 | 119 |
Medical Lab | 35 | corporate | automated | 13 | nan | science, building | nan | 1 | 1 CREDIT per 2 player building tag | nan | nan | nan | nan | 6 | 2 | 120 |
Methane from Titan | N/A | base | automated | 28 | nan | jovian, space | 2% oxygen | 2 | 2 HEAT, 2 PLANT | nan | nan | nan | nan | 6 | 2 | 121 |
Micro-Mills | 9 | base | automated | 3 | nan | nan | nan | nan | 1 HEAT | nan | nan | nan | nan | 6 | 2 | 122 |
Mine | 10 | corporate | automated | 4 | nan | building | nan | nan | 1 STEEL | nan | nan | nan | nan | 6 | 2 | 123 |
Mineral Deposit | 5 | corporate | event | 5 | nan | event | nan | nan | 5 steel | nan | nan | nan | nan | 6 | 2 | 124 |
Mining Area | 17 | corporate | automated | 4 | nan | building | nan | nan | special tile on site with steel/titanium bonus and adjacent to player tile, 1 STEEL/TITANIUM (same as bonus on tile) | nan | nan | nan | nan | 6 | 2 | 125 |
Mining Expedition | 14 | base | event | 12 | nan | event | nan | nan | 1 oxygen, 2 steel | nan | nan | nan | 2 plant | 6 | 2 | 126 |
Mining Rights | 12 | base | automated | 9 | nan | building | nan | nan | special tile on a site with steel/titanium bonus, 1 STEEL/TITANIUM (same as bonus on tile) | nan | nan | nan | nan | 6 | 2 | 127 |
Miranda Resort | 12 | corporate | automated | 12 | nan | jovian, space | nan | 1 | 1 CREDIT per 1 player earth tag | nan | nan | nan | nan | 6 | 2 | 128 |
Mohole Area | 33 | base | automated | 20 | nan | building | nan | nan | 4 HEAT, special tile on ocean site | nan | nan | nan | nan | 6 | 2 | 129 |
Moss | N/A | base | automated | 4 | 1 plant | plant | 3 ocean | nan | 1 PLANT | nan | nan | nan | nan | 6 | 2 | 130 |
Natural Preserve | 11 | base | automated | 9 | nan | science, building | max 4% oxygen | 1 | 1 CREDIT, special tile next to no other tile | nan | nan | nan | nan | 6 | 2 | 131 |
Nitrite Reducing Bacteria | 21 | base | active | 11 | nan | microbe | nan | nan | 3 microbe on card | nan | none/remove 3 microbes from card | 1 microbe on card/1 TR | nan | 6 | 2 | 132 |
Nitrogen-Rich Asteroid | 107 | base | event | 31 | nan | space, event | nan | nan | 4 PLANT if 3 player plant tag or 1 PLANT, 2 TR, 1 temp | nan | nan | nan | nan | 6 | 2 | 133 |
Nitrophilic Moss | N/A | base | automated | 8 | 2 plant | plant | 3 ocean | nan | 2 PLANT | nan | nan | nan | nan | 6 | 2 | 134 |
Noctis City | 8 | base | automated | 18 | 1 ENERGY | city, building | nan | nan | 3 CREDIT, 1 city on the reserved site | nan | nan | nan | nan | 6 | 2 | 135 |
Noctis Farming | N/A | base | automated | 10 | nan | plant, building | -20°C | 1 | 1 CREDIT, 2 plant | nan | nan | nan | nan | 6 | 2 | 136 |
Nuclear Power | 37 | base | automated | 10 | 2 CREDIT | power, building | nan | nan | 3 ENERGY | nan | nan | nan | nan | 6 | 2 | 137 |
Nuclear Zone | 2 | base | automated | 10 | nan | earth | nan | -2 | 2 temp, special tile | nan | nan | nan | nan | 6 | 2 | 138 |
Olympus Conference | 14 | corporate | active | 10 | nan | science, earth, building | nan | 1 | nan | when playing a science tag, either add 1 resource to card or remove 1 resource to draw 1 | nan | nan | nan | 6 | 2 | 139 |
Open City | 20 | base | automated | 23 | 1 ENERGY | city, building | 12% oxygen | 1 | 4 CREDIT, 2 plant, 1 city | nan | nan | nan | nan | 6 | 2 | 140 |
Optimal Aerobraking | 15 | base | active | 7 | nan | space | nan | nan | nan | 3 credit, 3 heat after paying for a space event | nan | nan | nan | 6 | 2 | 141 |
Ore Processor | 47 | base | active | 13 | nan | building | nan | nan | nan | nan | 4 energy | 1 titanium, 1 oxygen | nan | 6 | 2 | 142 |
Permafrost Extraction | N/A | base | event | 8 | nan | event | -8°C | nan | 1 ocean | nan | nan | nan | nan | 6 | 2 | 143 |
Peroxide Power | 27 | base | automated | 7 | 1 CREDIT | power, building | nan | nan | 2 ENERGY | nan | nan | nan | nan | 6 | 2 | 144 |
Pets | 21 | base | active | 10 | nan | earth, animal | nan | 1 per 2 animal on card | 1 animal on card | when a city is built, 1 animal on card, animals cannot be removed from card | nan | nan | nan | 6 | 2 | 145 |
Phobos Space Haven | 24 | base | automated | 25 | nan | space, city | nan | 3 | 1 TITANIUM, 1 city on reserved site | nan | nan | nan | nan | 6 | 2 | 146 |
Physics Complex | 51 | corporate | active | 12 | nan | science, building | nan | 2 per 1 resource on card | nan | nan | 6 energy | 1 resource on card | nan | 6 | 2 | 147 |
Plantation | 8 | base | automated | 15 | nan | plant | 2 science tag | nan | 1 greenery | nan | nan | nan | nan | 6 | 2 | 148 |
Power Grid | 64 | base | automated | 18 | nan | power | nan | nan | 1 ENERGY per 1 player power tag | nan | nan | nan | nan | 6 | 2 | 149 |
Power Infrastructure | -53 | corporate | active | 4 | nan | power, building | nan | nan | nan | nan | x energy | x credit | nan | 6 | 2 | 150 |
Power Plant | 17 | base | automated | 4 | nan | power, building | nan | nan | 1 ENERGY | nan | nan | nan | nan | 6 | 2 | 151 |
Power Supply Consortium | 37 | corporate | automated | 5 | nan | power | 2 power tag | nan | 1 ENERGY | nan | nan | nan | 1 ENERGY | 6 | 2 | 152 |
Predators | 115 | base | active | 14 | nan | animal | 11% oxygen | 1 per 1 animal on card | nan | nan | remove 1 animal from any card | 1 animal on card | 1 animal per turn (active) | 6 | 2 | 153 |
Protected Habitat | 23 | corporate | active | 5 | nan | nan | nan | nan | nan | opponents may not remove player plant, animal, or microbe | nan | nan | nan | 6 | 2 | 154 |
Protected Valley | 18 | base | automated | 23 | nan | plant, building | nan | nan | 2 CREDIT, 1 greenery on ocean site | nan | nan | nan | nan | 6 | 2 | 155 |
Quantum Extractor | 84 | corporate | active | 13 | nan | science, power | 4 science tag | nan | 4 ENERGY | cards with a space tag cost 2 credit fewer | nan | nan | nan | 6 | 2 | 156 |
Rad-Chem Factory | 3 | base | automated | 8 | 1 ENERGY | building | nan | nan | 2 TR | nan | nan | nan | nan | 6 | 2 | 157 |
Rad-Suits | 11 | corporate | automated | 6 | nan | nan | any 2 city | 1 | 1 CREDIT | nan | nan | nan | nan | 6 | 2 | 158 |
Regolith Eaters | 19 | base | active | 13 | nan | science, microbe | nan | nan | nan | nan | none/remove 2 microbes from card | 1 microbe on card/1 oxygen | nan | 6 | 2 | 159 |
Release of Inert Gases | 18 | base | event | 14 | nan | event | nan | nan | 2 TR | nan | nan | nan | nan | 6 | 2 | 160 |
Research | 10 | corporate | automated | 11 | nan | 2 science | nan | 1 | 2 draw | nan | nan | nan | nan | 6 | 2 | 161 |
Research Outpost | 24 | base | active | 18 | nan | science, city, building | nan | nan | 1 city next to no other tile | cards cost 1 credit fewer | nan | nan | nan | 6 | 2 | 162 |
Restricted Area | 23 | corporate | active | 11 | nan | science | nan | nan | special tile | nan | 2 credit | 1 draw | nan | 6 | 2 | 163 |
Robotic Workforce | 7 | corporate | automated | 9 | nan | science | nan | nan | copy the immediate benefit of player card with building tag | nan | nan | nan | nan | 6 | 2 | 164 |
Rover Construction | 15 | base | active | 8 | nan | building | nan | 1 | nan | when a city is built, 2 credit | nan | nan | nan | 6 | 2 | 165 |
Sabotage | 8 | corporate | event | 1 | nan | event | nan | nan | nan | nan | nan | nan | 3 titanium or 4 steel or 7 credit | 6 | 2 | 166 |
Satellites | 19 | corporate | automated | 10 | nan | space | nan | nan | 1 CREDIT per 1 player space tag | nan | nan | nan | nan | 6 | 2 | 167 |
Search for Life | 14 | base | active | 3 | nan | science | max 6% oxygen | 3 if at least 1 resource on card | nan | nan | 1 credit | reveal 1, if it has microbe tag, 1 resource on card | nan | 6 | 2 | 168 |
Security Fleet | 68 | corporate | active | 12 | nan | space | nan | 1 per 1 resource on card | nan | nan | 1 titanium | 1 resource on card | nan | 6 | 2 | 169 |
Shuttles | N/A | base | active | 10 | 1 ENERGY | space | 5% oxygen | 1 | 2 CREDIT | cards with a space tag cost 2 credit fewer | nan | nan | nan | 6 | 2 | 170 |
Small Animals | N/A | base | active | 6 | nan | animal | 6% oxygen | 1 per 2 animal on card | nan | nan | nan | 1 animal on card | 1 PLANT | 6 | 2 | 171 |
Soil Factory | 2 | base | automated | 9 | 1 ENERGY | building | nan | 1 | 1 PLANT | nan | nan | nan | nan | 6 | 2 | 172 |
Solar Power | 19 | base | automated | 11 | nan | power, building | nan | 1 | 1 ENERGY | nan | nan | nan | nan | 6 | 2 | 173 |
Solar Wind Power | 16 | base | automated | 11 | nan | science, space, power | nan | nan | 1 ENERGY, 2 titanium | nan | nan | nan | nan | 6 | 2 | 174 |
Soletta | 51 | base | automated | 35 | nan | space | nan | nan | 7 HEAT | nan | nan | nan | nan | 6 | 2 | 175 |
Space Elevator | 36 | corporate | active | 27 | nan | space, building | nan | 2 | 1 TITANIUM | nan | 1 steel | 5 credit | nan | 6 | 2 | 176 |
Space Mirrors | 37 | base | active | 3 | nan | power, space | nan | nan | nan | nan | 7 credit | 1 ENERGY | nan | 6 | 2 | 177 |
Space Station | 12 | corporate | active | 10 | nan | space | nan | 1 | nan | cards with a space tag cost 2 credit fewer | nan | nan | nan | 6 | 2 | 178 |
Special Design | 8 | base | event | 4 | nan | science, event | nan | nan | global requirements +/- 2 for next card played | nan | nan | nan | nan | 6 | 2 | 179 |
Sponsors | 10 | corporate | automated | 6 | nan | earth | nan | nan | 2 CREDIT | nan | nan | nan | nan | 6 | 2 | 180 |
Standard Technology | -1 | corporate | active | 6 | nan | science | nan | nan | nan | 3 credit after paying for a standard project | nan | nan | nan | 6 | 2 | 181 |
Steelworks | 53 | base | active | 15 | nan | building | nan | nan | nan | nan | 4 energy | 2 steel, 1 oxygen | nan | 6 | 2 | 182 |
Strip Mine | 14 | base | automated | 25 | 2 ENERGY | building | nan | nan | 2 STEEL, 1 TITANIUM, 2 oxygen | nan | nan | nan | nan | 6 | 2 | 183 |
Subterranean Reservoir | 7 | base | event | 11 | nan | event | nan | nan | 1 ocean | nan | nan | nan | nan | 6 | 2 | 184 |
Symbiotic Fungus | N/A | base | active | 4 | nan | microbe | -14°C | nan | nan | nan | nan | 1 microbe on other card | nan | 6 | 2 | 185 |
Tardigrades | 22 | corporate | active | 4 | nan | microbe | nan | 1 per 4 microbe on card | nan | nan | nan | 1 microbe on card | nan | 6 | 2 | 186 |
Technology Demonstration | 7 | corporate | event | 5 | nan | science, space, event | nan | nan | 2 draw | nan | nan | nan | nan | 6 | 2 | 187 |
Tectonic Stress Power | 54 | base | automated | 18 | nan | power, building | 2 science tag | 1 | 3 ENERGY | nan | nan | nan | nan | 6 | 2 | 188 |
Terraforming Ganymede | 13 | corporate | automated | 33 | nan | jovian, space | nan | 2 | 1 TR per 1 player jovian tag | nan | nan | nan | nan | 6 | 2 | 189 |
Titanium Mine | 14 | corporate | automated | 7 | nan | building | nan | nan | 1 TITANIUM | nan | nan | nan | nan | 6 | 2 | 190 |
Toll Station | 17 | corporate | automated | 12 | nan | space | nan | nan | 1 CREDIT per 1 opponent space tag | nan | nan | nan | nan | 6 | 2 | 191 |
Towing a Comet | 17 | base | event | 23 | nan | space, event | nan | nan | 2 plant, 1 oxygen, 1 ocean | nan | nan | nan | nan | 6 | 2 | 192 |
Trans-Neptune Probe | 3 | corporate | automated | 6 | nan | science, space | nan | 1 | nan | nan | nan | nan | nan | 6 | 2 | 193 |
Trees | N/A | base | automated | 13 | nan | plant | -4°C | 1 | 3 PLANT, 1 plant | nan | nan | nan | nan | 6 | 2 | 194 |
Tropical Resort | 5 | corporate | automated | 13 | 2 HEAT | building | nan | 2 | 3 CREDIT | nan | nan | nan | nan | 6 | 2 | 195 |
Tundra Farming | N/A | base | automated | 16 | nan | plant | -6°C | 2 | 1 PLANT, 2 CREDIT, 1 plant | nan | nan | nan | nan | 6 | 2 | 196 |
Underground City | -15 | base | automated | 18 | 2 ENERGY | city, building | nan | nan | 2 STEEL, 1 city | nan | nan | nan | nan | 6 | 2 | 197 |
Underground Detonation | 32 | base | active | 6 | nan | building | nan | nan | nan | nan | 10 credit | 2 HEAT | nan | 6 | 2 | 198 |
Urbanized Area | 2 | base | automated | 10 | 1 ENERGY | city, building | nan | nan | 2 CREDIT, 1 city adjacent to at least 2 cities | nan | nan | nan | nan | 6 | 2 | 199 |
Vesta Shipyard | 15 | corporate | automated | 15 | nan | jovian, space | nan | 1 | 1 TITANIUM | nan | nan | nan | nan | 6 | 2 | 200 |
Viral Enhancers | 21 | corporate | active | 9 | nan | science, microbe | nan | nan | nan | when playing a plant, microbe, or animal tag, (1 plant, or 1 microbe or 1 animal on card) | nan | nan | nan | 6 | 2 | 201 |
Virus | 13 | corporate | event | 1 | nan | microbe, event | nan | nan | nan | nan | nan | nan | 2 animal or 5 plant | 6 | 2 | 202 |
Water Import from Europa | 48 | base | active | 25 | nan | jovian, space | nan | 1 per 1 player jovian tag | nan | nan | 12 credit (titanium may be spent) | 1 ocean | nan | 6 | 2 | 203 |
Water Splitting Plant | 48 | base | active | 12 | nan | building | 2 ocean | nan | nan | nan | 3 energy | 1 oxygen | nan | 6 | 2 | 204 |
Wave Power | N/A | base | automated | 8 | nan | power | 3 ocean | 1 | 1 ENERGY | nan | nan | nan | nan | 6 | 2 | 205 |
Windmills | N/A | base | automated | 6 | nan | power, building | 7% oxygen | 1 | 1 ENERGY | nan | nan | nan | nan | 6 | 2 | 206 |
Worms | N/A | base | automated | 8 | nan | microbe | 4% oxygen | nan | 1 PLANT per 2 player microbe tag | nan | nan | nan | nan | 6 | 2 | 207 |
Zeppelins | N/A | base | automated | 13 | nan | nan | 5% oxygen | 1 | 1 CREDIT per 1 city on mars | nan | nan | nan | nan | 6 | 2 | 208 |
Now that all projects can be valued with a given generation and player count, they can be valued for a full game with a given player count.
▶ Methodology
First, the number of generations are set by the player_count
argument. Each generation is looped through and valued with single_gen_full_db()
, then forming a new column.
analysis
index
Title | Value Gen1 | Value Gen2 | Value Gen3 | Value Gen4 | Value Gen5 | Value Gen6 | Value Gen7 | Value Gen8 | Value Gen9 | Value Gen10 | Value Gen11 | Value Gen12 | Value Gen13 | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AI Central | N/A | N/A | N/A | 79 | 71 | 63 | 55 | 47 | 39 | 31 | 24 | 16 | 8 | corporate | active | 21 | 1 ENERGY | science, building | 3 science tag | 1 | nan | nan | nan | 2 draw | nan | 2 | 1 |
Acquired Company | 29 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | -1 | -4 | -7 | corporate | automated | 10 | nan | earth | nan | nan | 3 CREDIT | nan | nan | nan | nan | 2 | 2 |
Adaptation Technology | 39 | 36 | 34 | 31 | 28 | 25 | 22 | 19 | 16 | 13 | 11 | 8 | 5 | base | active | 12 | nan | science | nan | 1 | nan | global requirements +/- 2 | nan | nan | nan | 2 | 3 |
Adapted Lichen | 28 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | 0 | -3 | -6 | base | automated | 9 | nan | plant | nan | nan | 1 PLANT | nan | nan | nan | nan | 2 | 4 |
Advanced Alloys | 27 | 27 | 26 | 26 | 25 | 24 | 22 | 19 | 16 | 12 | 8 | 3 | -4 | corporate | active | 9 | nan | science | nan | nan | nan | steel and titanium are each worth 1 credit extra | nan | nan | nan | 2 | 5 |
Advanced Ecosystems | N/A | N/A | N/A | N/A | 13 | 17 | 20 | 23 | 26 | 29 | 33 | 36 | 39 | base | automated | 11 | nan | plant, microbe, animal | 1 plant tag, 1 microbe tag, and 1 animal tag | 3 | nan | nan | nan | nan | nan | 2 | 6 |
Aerobraked Ammonia Asteroid | 81 | 74 | 66 | 59 | 51 | 43 | 35 | 28 | 20 | 12 | 4 | -3 | -11 | base | event | 26 | nan | space, event | nan | nan | 2 microbe on other card, 3 HEAT, 1 PLANT | nan | nan | nan | nan | 2 | 7 |
Algae | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 22 | 16 | 10 | 4 | -1 | base | automated | 10 | nan | plant | 5 ocean | nan | 1 plant, 2 PLANT | nan | nan | nan | nan | 2 | 8 |
Anti-Gravity Technology | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 52 | 50 | 43 | corporate | active | 14 | nan | science | 7 science tag | 3 | nan | cards cost 2 credit fewer | nan | nan | nan | 2 | 9 |
Ants | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 56 | 49 | 40 | 30 | 18 | 5 | base | active | 9 | nan | microbe | 4% oxygen | 1 per 2 microbe on card | nan | nan | remove 1 microbe from any card | 1 microbe on card | 1 microbe per turn (active) | 2 | 10 |
Aquifer Pumping | 62 | 62 | 62 | 62 | 52 | 52 | 52 | 42 | 32 | 22 | 12 | 2 | -8 | base | active | 18 | nan | building | nan | nan | nan | nan | 8 credit (steel may be spent) | 1 ocean | nan | 2 | 11 |
Archaebacteria | 31 | 28 | 26 | 23 | 20 | 17 | 14 | N/A | N/A | N/A | N/A | N/A | N/A | base | automated | 6 | nan | microbe | max -18°C | nan | 1 PLANT | nan | nan | nan | nan | 2 | 12 |
Arctic Algae | 43 | 37 | 37 | 37 | 31 | 31 | 31 | 31 | N/A | N/A | N/A | N/A | N/A | base | active | 12 | nan | plant | max -12°C | nan | 1 plant | when an ocean is placed, 2 plant | nan | nan | nan | 2 | 13 |
Artificial Lake | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 15 | 16 | 17 | 18 | base | automated | 15 | nan | building | -6°C | 1 | 1 ocean on land site | nan | nan | nan | nan | 2 | 14 |
Artificial Photosynthesis | 60 | 54 | 48 | 42 | 36 | 30 | 24 | 18 | 12 | 6 | 0 | -6 | -9 | base | automated | 12 | nan | science | nan | nan | 1 PLANT or 2 ENERGY | nan | nan | nan | nan | 2 | 15 |
Asteroid | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | base | event | 14 | nan | space, event | nan | nan | 1 temp, 2 titanium | nan | nan | nan | 3 plant | 2 | 16 |
Asteroid Mining | 48 | 45 | 41 | 38 | 34 | 30 | 27 | 23 | 19 | 15 | 11 | 7 | 3 | base | automated | 30 | nan | jovian, space | nan | 2 | 2 TITANIUM | nan | nan | nan | nan | 2 | 17 |
Asteroid Mining Consortium | 62 | 57 | 53 | 48 | 43 | 38 | 33 | 28 | 23 | 18 | 14 | 9 | 4 | corporate | automated | 13 | nan | jovian | 1 TITANIUM | 1 | 1 TITANIUM | nan | nan | nan | 1 TITANIUM | 2 | 18 |
Beam from a Thorium Asteroid | N/A | N/A | 116 | 103 | 90 | 77 | 64 | 51 | 37 | 24 | 11 | -2 | -15 | base | automated | 32 | nan | jovian, space, power | 1 jovian tag | 1 | 3 HEAT, 3 ENERGY | nan | nan | nan | nan | 2 | 19 |
Big Asteroid | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | base | event | 27 | nan | space, event | nan | nan | 2 temp, 4 titanium | nan | nan | nan | 4 plant | 2 | 20 |
Biomass Combustors | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 22 | 12 | 2 | -8 | -18 | base | automated | 4 | nan | power, building | 6% oxygen | -1 | 2 ENERGY | nan | nan | nan | 1 PLANT | 2 | 21 |
Birds | N/A | N/A | N/A | 166 | 153 | 140 | 125 | 109 | 91 | 73 | 54 | 34 | 12 | base | active | 10 | nan | animal | 13% oxygen | 1 per 1 animal on card | nan | nan | nan | 1 animal on card | 2 PLANT | 2 | 22 |
Black Polar Dust | 40 | 37 | 34 | 30 | 27 | 24 | 20 | 17 | 14 | 11 | 8 | 4 | 1 | base | automated | 15 | 2 CREDIT | nan | nan | nan | 3 HEAT, 1 ocean | nan | nan | nan | nan | 2 | 23 |
Breathing Filters | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 14 | 16 | 18 | 20 | 22 | base | automated | 11 | nan | science | 7% oxygen | 2 | nan | nan | nan | nan | nan | 2 | 24 |
Bribed Committee | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 1 | -1 | -3 | -5 | -7 | corporate | event | 7 | nan | earth, event | nan | -2 | 2 TR | nan | nan | nan | nan | 2 | 25 |
Building Industries | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | -6 | corporate | automated | 6 | 1 ENERGY | building | nan | nan | 2 STEEL | nan | nan | nan | nan | 2 | 26 |
Bushes | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 19 | 13 | 7 | 2 | base | automated | 10 | nan | plant | -10°C | nan | 2 PLANT, 2 plant | nan | nan | nan | nan | 2 | 27 |
Business Contacts | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | corporate | event | 7 | nan | earth, event | nan | nan | 4 draw, then discard 2 of them | nan | nan | nan | nan | 2 | 28 |
Business Network | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | corporate | active | 4 | 1 CREDIT | earth | nan | nan | nan | nan | nan | 1 draw, then buy or discard | nan | 2 | 29 |
CEO’s Favorite Project | 3 | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | corporate | event | 1 | nan | event | nan | nan | Add 1 resource to a card with at least 1 resource on it | nan | nan | nan | nan | 2 | 30 |
Callisto Penal Mines | 21 | 21 | 20 | 20 | 19 | 18 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | corporate | automated | 24 | nan | jovian, space | nan | 2 | 3 CREDIT | nan | nan | nan | nan | 2 | 31 |
Capital | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 15 | 19 | 23 | 27 | 30 | base | automated | 26 | 2 ENERGY | city, building | 4 ocean | 1 per 1 adjacent ocean | 5 CREDIT, 1 city | nan | nan | nan | nan | 2 | 32 |
Carbonate Processing | 21 | 19 | 16 | 14 | 12 | 10 | 8 | 5 | 3 | 1 | -2 | -4 | -6 | base | automated | 6 | 1 ENERGY | building | nan | nan | 3 HEAT | nan | nan | nan | nan | 2 | 33 |
Caretaker Contract | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 2 | 0 | corporate | active | 3 | nan | nan | 0°C | nan | nan | nan | 8 heat | 1 TR | nan | 2 | 34 |
Cartel | 0 | 2 | 4 | 6 | 7 | 7 | 7 | 6 | 5 | 4 | 1 | -1 | -4 | corporate | automated | 8 | nan | earth | nan | nan | 1 CREDIT per 1 player earth tag | nan | nan | nan | nan | 2 | 35 |
Cloud Seeding | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 26 | 20 | 13 | 7 | 0 | -6 | base | automated | 11 | 1 CREDIT | nan | 3 ocean | nan | 2 PLANT | nan | nan | nan | 1 HEAT | 2 | 36 |
Colonizer Training Camp | -2 | 1 | 3 | 6 | 8 | 10 | 13 | 15 | N/A | N/A | N/A | N/A | N/A | base | automated | 8 | nan | jovian, building | max 5% oxygen | 2 | nan | nan | nan | nan | nan | 2 | 37 |
Comet | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | base | event | 21 | nan | space, event | nan | nan | 1 temp, 1 ocean | nan | nan | nan | 3 plant | 2 | 38 |
Commercial District | 8 | 9 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 19 | 20 | corporate | automated | 16 | 1 ENERGY | building | nan | 1 per 1 adjacent city | 4 CREDIT, special tile | nan | nan | nan | nan | 2 | 39 |
Convoy From Europa | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | base | event | 15 | nan | space, event | nan | nan | 1 ocean, 1 draw | nan | nan | nan | nan | 2 | 40 |
Corporate Stronghold | -2 | -4 | -5 | -7 | -8 | -9 | -11 | -12 | -13 | -14 | -15 | -16 | -17 | corporate | automated | 11 | 1 ENERGY | city, building | nan | -2 | 3 CREDIT, 1 city | nan | nan | nan | nan | 2 | 41 |
Cupola City | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | N/A | N/A | N/A | N/A | base | automated | 16 | 1 ENERGY | city, building | max 9% oxygen | nan | 3 CREDIT, 1 city | nan | nan | nan | nan | 2 | 42 |
Decomposers | N/A | N/A | N/A | N/A | N/A | N/A | 16 | 15 | 13 | 11 | 8 | 4 | 0 | base | active | 5 | nan | microbe | 3% oxygen | 1 per 3 microbe on card | nan | when playing an animal, plant, or microbe tag, 1 microbe to card | nan | nan | nan | 2 | 43 |
Deep Well Heating | 37 | 34 | 31 | 28 | 25 | 22 | 19 | 16 | 13 | 10 | 7 | 4 | 1 | base | automated | 13 | nan | power, building | nan | nan | 1 ENERGY, 1 temp | nan | nan | nan | nan | 2 | 44 |
Deimos Down | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | base | event | 31 | nan | space, event | nan | nan | 3 temp, 4 steel | nan | nan | nan | 8 plant | 2 | 45 |
Designed Microorganisms | 59 | 53 | 47 | 42 | 36 | 30 | 24 | 18 | N/A | N/A | N/A | N/A | N/A | base | automated | 16 | nan | science, microbe | max -14°C | nan | 2 PLANT | nan | nan | nan | nan | 2 | 46 |
Development Center | 28 | 25 | 22 | 19 | 16 | 13 | 10 | 7 | 4 | 1 | -2 | -5 | -8 | corporate | active | 11 | nan | science, building | nan | nan | nan | nan | 1 energy | 1 draw | nan | 2 | 47 |
Domed Crater | 3 | 5 | 7 | 10 | 12 | 14 | 16 | 18 | N/A | N/A | N/A | N/A | N/A | base | automated | 24 | 1 ENERGY | city, building | max 7% oxygen | 1 | 3 plant, 3 CREDIT, 1 city | nan | nan | nan | nan | 2 | 48 |
Dust Seals | 1 | 2 | 4 | 5 | 6 | 7 | 8 | N/A | N/A | N/A | N/A | N/A | N/A | base | automated | 2 | nan | nan | max 3 ocean | 1 | nan | nan | nan | nan | nan | 2 | 49 |
Earth Catapult | 50 | 49 | 49 | 48 | 47 | 45 | 43 | 40 | 37 | 33 | 29 | 25 | 17 | corporate | active | 23 | nan | earth | nan | 2 | nan | cards cost 2 credit fewer | nan | nan | nan | 2 | 50 |
Earth Office | 16 | 14 | 13 | 12 | 10 | 9 | 8 | 7 | 5 | 4 | 3 | 2 | 0 | corporate | active | 1 | nan | earth | nan | nan | nan | cards with an earth tag cost 3 credit fewer | nan | nan | nan | 2 | 51 |
Ecological Zone | 2 | 6 | 9 | 10 | 11 | 12 | 11 | 10 | 8 | 6 | 3 | -1 | -5 | base | active | 12 | nan | animal, plant | player’s 1 greenery tile | 1 per 2 animal on card | special tile adjacent to any greenery | when playing an animal or plant tag, 1 animal to card | nan | nan | nan | 2 | 52 |
Electro Catapult | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | N/A | N/A | N/A | N/A | corporate | active | 17 | 1 ENERGY | building | max 8% oxygen | 1 | nan | nan | 1 plant or 1 steel | 7 credit | nan | 2 | 53 |
Energy Saving | 14 | 18 | 21 | 23 | 28 | 31 | 32 | 36 | 33 | 26 | 16 | 2 | -15 | base | automated | 15 | nan | power | nan | nan | 1 ENERGY per 1 city | nan | nan | nan | nan | 2 | 54 |
Energy Tapping | 66 | 59 | 51 | 44 | 37 | 30 | 23 | 16 | 9 | 2 | -6 | -13 | -20 | corporate | automated | 3 | nan | power | nan | -1 | 1 ENERGY | nan | nan | nan | 1 ENERGY | 2 | 55 |
Eos Chasma National Park | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 24 | 24 | 24 | 24 | base | automated | 16 | nan | plant, building | -12°C | 1 | 1 animal on other card, 3 plant, 2 CREDIT | nan | nan | nan | nan | 2 | 56 |
Equatorial Magnetizer | 43 | 43 | 43 | 43 | 43 | 43 | 43 | 43 | 42 | 37 | 30 | 19 | 6 | base | active | 11 | nan | building | nan | nan | nan | nan | 1 ENERGY | 1 TR | nan | 2 | 57 |
Extreme Cold Fungus | 113 | 106 | 99 | 90 | 82 | 73 | 64 | 54 | N/A | N/A | N/A | N/A | N/A | base | active | 13 | nan | microbe | max -10°C | nan | nan | nan | nan | 1 plant or 2 microbe on other card | nan | 2 | 58 |
Farming | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 36 | 31 | base | automated | 16 | nan | plant | +4°C | 2 | 2 CREDIT, 2 PLANT, 2 plant | nan | nan | nan | nan | 2 | 59 |
Fish | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 29 | 11 | base | active | 9 | nan | animal | +2°C | 1 per 1 animal on card | nan | nan | nan | 1 animal on card | 1 PLANT | 2 | 60 |
Flooding | 12 | 11 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 0 | -1 | -2 | base | event | 7 | nan | event | nan | -1 | 1 ocean | nan | nan | nan | 4 credit from owner of a tile adjacent to placed ocean | 2 | 61 |
Food Factory | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | base | automated | 12 | 1 PLANT | building | nan | 1 | 4 CREDIT | nan | nan | nan | nan | 2 | 62 |
Fuel Factory | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | corporate | automated | 6 | 1 ENERGY | building | nan | nan | 1 TITANIUM, 1 CREDIT | nan | nan | nan | nan | 2 | 63 |
Fueled Generators | 22 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -2 | base | automated | 1 | 1 CREDIT | power, building | nan | nan | 1 ENERGY | nan | nan | nan | nan | 2 | 64 |
Fusion Power | N/A | N/A | 76 | 67 | 58 | 49 | 40 | 31 | 22 | 13 | 4 | -5 | -14 | base | automated | 14 | nan | science, power, building | 2 power tag | nan | 3 ENERGY | nan | nan | nan | nan | 2 | 65 |
GHG Factories | 37 | 33 | 29 | 25 | 21 | 17 | 13 | 9 | 5 | 1 | -3 | -7 | -11 | base | automated | 11 | 1 ENERGY | building | nan | nan | 4 HEAT | nan | nan | nan | nan | 2 | 66 |
GHG Producing Bacteria | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 20 | 6 | 6 | 6 | -8 | -8 | base | active | 8 | nan | science, microbe | 4% oxygen | nan | nan | nan | none/remove 2 microbes from card | 1 microbe on card/1 temp | nan | 2 | 67 |
Ganymede Colony | -9 | -5 | -1 | 3 | 7 | 11 | 14 | 18 | 22 | 25 | 29 | 32 | 36 | base | automated | 20 | nan | jovian, space, city | nan | 1 per 1 player jovian tag | 1 city on reserved site | nan | nan | nan | nan | 2 | 68 |
Gene Repair | N/A | N/A | N/A | 22 | 22 | 22 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | corporate | automated | 12 | nan | science | 3 science tag | 2 | 2 CREDIT | nan | nan | nan | nan | 2 | 69 |
Geothermal Power | 61 | 55 | 49 | 43 | 37 | 31 | 25 | 19 | 13 | 7 | 1 | -5 | -11 | base | automated | 11 | nan | power, building | nan | nan | 2 ENERGY | nan | nan | nan | nan | 2 | 70 |
Giant Ice Asteroid | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | base | event | 36 | nan | space, event | nan | nan | 2 temp, 2 ocean | nan | nan | nan | 6 plant | 2 | 71 |
Giant Space Mirror | 91 | 82 | 73 | 64 | 55 | 46 | 37 | 28 | 19 | 10 | 1 | -8 | -17 | base | automated | 17 | nan | power, space | nan | nan | 3 ENERGY | nan | nan | nan | nan | 2 | 72 |
Grass | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 12 | 9 | 6 | 3 | 0 | base | automated | 11 | nan | plant | -16°C | nan | 1 PLANT, 3 plant | nan | nan | nan | nan | 2 | 73 |
Great Dam | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 19 | 15 | 10 | 5 | base | automated | 12 | nan | power, building | 4 ocean | 1 | 2 ENERGY | nan | nan | nan | nan | 2 | 74 |
Great Escarpment Consortium | 42 | 38 | 34 | 30 | 26 | 22 | 18 | 14 | 10 | 6 | 2 | -2 | -6 | corporate | automated | 6 | nan | nan | 1 STEEL | nan | 1 STEEL | nan | nan | nan | 1 STEEL | 2 | 75 |
Greenhouses | -4 | -3 | -3 | -2 | -1 | 0 | 1 | 4 | 6 | 7 | 9 | 11 | 14 | base | automated | 6 | nan | plant, building | nan | nan | 1 plant per 1 city | nan | nan | nan | nan | 2 | 76 |
Hackers | 10 | 8 | 5 | 3 | 1 | -1 | -3 | -5 | -7 | -9 | -12 | -14 | -16 | corporate | automated | 3 | 1 ENERGY | nan | nan | -1 | 2 CREDIT | nan | nan | nan | 2 CREDIT | 2 | 77 |
Heat Trappers | 69 | 61 | 53 | 46 | 38 | 30 | 23 | 15 | 8 | 0 | -8 | -15 | -23 | base | automated | 6 | nan | power, building | nan | -1 | 1 ENERGY | nan | nan | nan | 2 HEAT | 2 | 78 |
Heather | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 11 | 8 | 6 | 3 | 0 | base | automated | 6 | nan | plant | -14°C | nan | 1 PLANT, 1 plant | nan | nan | nan | nan | 2 | 79 |
Herbivores | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 25 | 22 | 20 | 15 | 8 | base | active | 12 | nan | animal | 8% oxygen | 1 per 2 animal on card | 1 animal on card | when placing a greenery tile, 1 animal on card | nan | nan | 1 PLANT | 2 | 80 |
Hired Raiders | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | corporate | event | 1 | nan | event | nan | nan | 2 steel or 3 credit | nan | nan | nan | 2 steel or 3 credit | 2 | 81 |
Ice Asteroid | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | base | event | 23 | nan | space, event | nan | nan | 2 ocean | nan | nan | nan | nan | 2 | 82 |
Ice Cap Melting | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 13 | 13 | base | event | 5 | nan | event | +2°C | nan | 1 ocean | nan | nan | nan | nan | 2 | 83 |
Immigrant City | -19 | -17 | -14 | -11 | -10 | -8 | -6 | -5 | -3 | -1 | 2 | 6 | 11 | base | active | 13 | 1 ENERGY, 2 CREDIT | city, building | nan | nan | 1 city | when a city is built, 1 CREDIT | nan | nan | nan | 2 | 84 |
Immigration Shuttles | 41 | 39 | 37 | 35 | 33 | 30 | 28 | 26 | 23 | 20 | 18 | 15 | 13 | base | automated | 31 | nan | earth, space | nan | 1 per 3 city on board | 5 CREDIT | nan | nan | nan | nan | 2 | 85 |
Import of Advanced GHG | 33 | 30 | 26 | 22 | 19 | 16 | 12 | 8 | 5 | 2 | -2 | -6 | -9 | base | event | 9 | nan | earth, space, event | nan | nan | 2 HEAT | nan | nan | nan | nan | 2 | 86 |
Imported GHG | 19 | 18 | 16 | 14 | 12 | 10 | 9 | 7 | 5 | 4 | 2 | 0 | -2 | base | event | 7 | nan | earth, space, event | nan | nan | 1 HEAT, 3 heat | nan | nan | nan | nan | 2 | 87 |
Imported Hydrogen | 13 | 13 | 14 | 15 | 15 | 16 | 17 | 19 | 21 | 22 | 24 | 25 | 27 | base | event | 16 | nan | earth, space, event | nan | nan | 3 plant or 3 microbe on other card or 2 animal on other card, 1 ocean | nan | nan | nan | nan | 2 | 88 |
Imported Nitrogen | 19 | 22 | 25 | 28 | 30 | 33 | 35 | 37 | 39 | 42 | 44 | 46 | 48 | base | event | 23 | nan | earth, space, event | nan | nan | 1 TR, 4 plant, 3 microbe on other card, 2 animal on other card | nan | nan | nan | nan | 2 | 89 |
Indentured Workers | 5 | 4 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | -7 | -8 | -9 | corporate | event | 0 | nan | event | nan | -1 | the next card played by player costs 8 credit fewer | nan | nan | nan | nan | 2 | 90 |
Industrial Center | 79 | 62 | 47 | 34 | 23 | 14 | 7 | 2 | -1 | -2 | -2 | -2 | -2 | corporate | active | 4 | nan | building | nan | nan | special tile adjacent to any city | nan | 7 credit | 1 STEEL | nan | 2 | 91 |
Industrial Microbes | 48 | 43 | 38 | 33 | 28 | 23 | 18 | 13 | 8 | 3 | -2 | -7 | -12 | base | automated | 12 | nan | microbe, building | nan | nan | 1 ENERGY, 1 STEEL | nan | nan | nan | nan | 2 | 92 |
Insects | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 52 | 44 | 35 | 22 | 8 | base | automated | 9 | nan | microbe | 6% oxygen | nan | 1 PLANT per 1 player plant tag | nan | nan | nan | nan | 2 | 93 |
Insulation | -17 | -21 | -23 | -25 | -26 | -25 | -24 | -21 | -17 | -12 | -7 | 0 | 9 | base | automated | 2 | x HEAT | nan | nan | nan | x CREDIT | nan | nan | nan | nan | 2 | 94 |
Interstellar Colony Ship | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 21 | 26 | 30 | 34 | 38 | 43 | corporate | event | 24 | nan | earth, space, event | 5 science tag | 4 | nan | nan | nan | nan | nan | 2 | 95 |
Invention Contest | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | corporate | event | 2 | nan | science, event | nan | nan | 3 draw, then discard 2 of them | nan | nan | nan | nan | 2 | 96 |
Inventor’s Guild | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 1 | -1 | -3 | -5 | -7 | corporate | active | 9 | nan | science | nan | nan | nan | nan | nan | 1 draw, then buy or discard | nan | 2 | 97 |
Investment Loan | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | corporate | event | 3 | 1 CREDIT | earth, event | nan | nan | 10 credit | nan | nan | nan | nan | 2 | 98 |
Io Mining Industries | 68 | 64 | 60 | 56 | 52 | 48 | 43 | 39 | 35 | 30 | 26 | 21 | 17 | corporate | automated | 41 | nan | jovian, space | nan | 1 per 1 player jovian tag | 2 TITANIUM, 2 CREDIT | nan | nan | nan | nan | 2 | 99 |
Ironworks | 69 | 64 | 58 | 53 | 47 | 41 | 34 | 28 | 22 | 15 | 9 | 2 | -4 | base | active | 11 | nan | building | nan | nan | nan | nan | 4 energy | 1 steel, 1 oxygen | nan | 2 | 100 |
Kelp Farming | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 45 | 35 | 26 | 16 | base | automated | 17 | nan | plant | 6 ocean | 1 | 2 CREDIT, 3 PLANT, 2 plant | nan | nan | nan | nan | 2 | 101 |
LaGrange Observatory | 0 | 1 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 13 | 14 | corporate | automated | 9 | nan | science, space | nan | 1 | 1 draw | nan | nan | nan | nan | 2 | 102 |
Lake Marineris | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 49 | 51 | base | automated | 18 | nan | nan | 0°C | 2 | 2 ocean | nan | nan | nan | nan | 2 | 103 |
Land Claim | 5 | 7 | 9 | 11 | 14 | 16 | 18 | 19 | 21 | 23 | 25 | 27 | 29 | corporate | event | 1 | nan | event | nan | nan | mark a site where only you can build | nan | nan | nan | nan | 2 | 104 |
Large Convoy | 15 | 17 | 23 | 29 | 34 | 40 | 45 | 51 | 56 | 61 | 67 | 72 | 77 | base | event | 36 | nan | earth, space, event | nan | 2 | 1 ocean, 2 draw, 5 plant or 4 animal on other card | nan | nan | nan | nan | 2 | 105 |
Lava Flows | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | base | event | 18 | nan | event | nan | nan | 2 temp, special tile on volcano site | nan | nan | nan | nan | 2 | 106 |
Lichen | N/A | N/A | N/A | N/A | N/A | 16 | 13 | 10 | 7 | 4 | 2 | -1 | -4 | base | automated | 7 | nan | plant | -24°C | nan | 1 PLANT | nan | nan | nan | nan | 2 | 107 |
Lightning Harvest | N/A | N/A | N/A | 36 | 33 | 30 | 27 | 24 | 21 | 18 | 16 | 13 | 10 | base | automated | 8 | nan | power | 3 science tag | 1 | 1 ENERGY, 1 CREDIT | nan | nan | nan | nan | 2 | 108 |
Livestock | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 44 | 31 | 17 | 3 | base | active | 13 | 1 PLANT | animal | 9% oxygen | 1 per 1 animal on card | 2 CREDIT | nan | nan | 1 animal on card | nan | 2 | 109 |
Local Heat Trapping | 2 | 2 | 2 | 2 | 2 | 4 | 6 | 7 | 9 | 10 | 12 | 14 | 15 | base | event | 1 | 5 heat | event | nan | nan | 4 plant or 2 animal on other card | nan | nan | nan | nan | 2 | 110 |
Lunar Beam | 75 | 68 | 60 | 52 | 45 | 38 | 30 | 22 | 15 | 8 | 0 | -8 | -15 | base | automated | 13 | 2 CREDIT | earth, power | nan | nan | 2 HEAT, 2 ENERGY | nan | nan | nan | nan | 2 | 111 |
Magnetic Field Dome | -24 | -21 | -18 | -14 | -11 | -8 | -5 | -1 | 2 | 5 | 8 | 11 | 15 | base | automated | 5 | 2 ENERGY | building | nan | nan | 1 PLANT, 1 TR | nan | nan | nan | nan | 2 | 112 |
Magnetic Field Generator | -44 | -37 | -30 | -23 | -16 | -9 | -3 | 4 | 10 | 16 | 23 | 29 | 36 | base | automated | 20 | 4 ENERGY | building | nan | nan | 2 PLANT, 3 TR | nan | nan | nan | nan | 2 | 113 |
Mangrove | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 28 | 29 | base | automated | 12 | nan | plant | +4°C | 1 | 1 greenery on ocean site | nan | nan | nan | nan | 2 | 114 |
Mars University | 12 | 12 | 12 | 12 | 11 | 11 | 11 | 11 | 11 | 11 | 10 | 10 | 10 | corporate | active | 8 | nan | science, building | nan | 1 | nan | when playing a science tag, may discard a card for 1 draw | nan | nan | nan | 2 | 115 |
Martian Rails | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -2 | -4 | -6 | -9 | base | active | 13 | nan | building | nan | nan | nan | nan | 1 energy | 1 credit per 1 city on mars | nan | 2 | 116 |
Mass Converter | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 92 | 72 | 52 | 33 | 13 | -6 | corporate | active | 8 | nan | science, power | 5 science tag | nan | 6 ENERGY | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 117 |
Media Archives | -4 | -3 | -2 | 0 | 1 | 3 | 4 | 6 | 7 | 8 | 10 | 11 | 13 | corporate | automated | 8 | nan | earth | nan | nan | 1 credit per 1 event played by all players | nan | nan | nan | nan | 2 | 118 |
Media Group | 22 | 20 | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 0 | -2 | -4 | corporate | active | 6 | nan | earth | nan | nan | nan | 3 credit after playing an event card | nan | nan | nan | 2 | 119 |
Medical Lab | 11 | 19 | 25 | 29 | 33 | 35 | 36 | 35 | 33 | 30 | 26 | 20 | 13 | corporate | automated | 13 | nan | science, building | nan | 1 | 1 CREDIT per 2 player building tag | nan | nan | nan | nan | 2 | 120 |
Methane from Titan | N/A | N/A | N/A | N/A | N/A | N/A | 54 | 47 | 40 | 32 | 25 | 18 | 11 | base | automated | 28 | nan | jovian, space | 2% oxygen | 2 | 2 HEAT, 2 PLANT | nan | nan | nan | nan | 2 | 121 |
Micro-Mills | 18 | 16 | 14 | 13 | 11 | 9 | 8 | 6 | 4 | 2 | 0 | -1 | -3 | base | automated | 3 | nan | nan | nan | nan | 1 HEAT | nan | nan | nan | nan | 2 | 122 |
Mine | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -2 | -4 | corporate | automated | 4 | nan | building | nan | nan | 1 STEEL | nan | nan | nan | nan | 2 | 123 |
Mineral Deposit | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | corporate | event | 5 | nan | event | nan | nan | 5 steel | nan | nan | nan | nan | 2 | 124 |
Mining Area | 29 | 27 | 24 | 22 | 19 | 17 | 14 | 12 | 9 | 7 | 4 | 2 | -1 | corporate | automated | 4 | nan | building | nan | nan | special tile on site with steel/titanium bonus and adjacent to player tile, 1 STEEL/TITANIUM (same as bonus on tile) | nan | nan | nan | nan | 2 | 125 |
Mining Expedition | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | base | event | 12 | nan | event | nan | nan | 1 oxygen, 2 steel | nan | nan | nan | 2 plant | 2 | 126 |
Mining Rights | 24 | 22 | 19 | 17 | 14 | 12 | 9 | 7 | 4 | 2 | -1 | -3 | -6 | base | automated | 9 | nan | building | nan | nan | special tile on a site with steel/titanium bonus, 1 STEEL/TITANIUM (same as bonus on tile) | nan | nan | nan | nan | 2 | 127 |
Miranda Resort | -1 | 3 | 6 | 9 | 11 | 12 | 13 | 14 | 14 | 13 | 12 | 10 | 8 | corporate | automated | 12 | nan | jovian, space | nan | 1 | 1 CREDIT per 1 player earth tag | nan | nan | nan | nan | 2 | 128 |
Mohole Area | 68 | 61 | 54 | 47 | 40 | 33 | 26 | 19 | 12 | 5 | -2 | -9 | -16 | base | automated | 20 | nan | building | nan | nan | 4 HEAT, special tile on ocean site | nan | nan | nan | nan | 2 | 129 |
Moss | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 10 | 8 | 5 | 2 | -1 | -4 | base | automated | 4 | 1 plant | plant | 3 ocean | nan | 1 PLANT | nan | nan | nan | nan | 2 | 130 |
Natural Preserve | 10 | 10 | 10 | 10 | 10 | 11 | 11 | N/A | N/A | N/A | N/A | N/A | N/A | base | automated | 9 | nan | science, building | max 4% oxygen | 1 | 1 CREDIT, special tile next to no other tile | nan | nan | nan | nan | 2 | 131 |
Nitrite Reducing Bacteria | 50 | 35 | 36 | 37 | 37 | 21 | 22 | 22 | 22 | 5 | 6 | 6 | 6 | base | active | 11 | nan | microbe | nan | nan | 3 microbe on card | nan | none/remove 3 microbes from card | 1 microbe on card/1 TR | nan | 2 | 132 |
Nitrogen-Rich Asteroid | 51 | 48 | 46 | 44 | 41 | 107 | 96 | 85 | 73 | 62 | 51 | 39 | 28 | base | event | 31 | nan | space, event | nan | nan | 4 PLANT if 3 player plant tag or 1 PLANT, 2 TR, 1 temp | nan | nan | nan | nan | 2 | 133 |
Nitrophilic Moss | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 21 | 15 | 9 | 4 | -2 | -8 | base | automated | 8 | 2 plant | plant | 3 ocean | nan | 2 PLANT | nan | nan | nan | nan | 2 | 134 |
Noctis City | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | base | automated | 18 | 1 ENERGY | city, building | nan | nan | 3 CREDIT, 1 city on the reserved site | nan | nan | nan | nan | 2 | 135 |
Noctis Farming | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 13 | 13 | 13 | 13 | 13 | 13 | base | automated | 10 | nan | plant, building | -20°C | 1 | 1 CREDIT, 2 plant | nan | nan | nan | nan | 2 | 136 |
Nuclear Power | 72 | 65 | 58 | 51 | 44 | 37 | 30 | 23 | 16 | 9 | 2 | -5 | -12 | base | automated | 10 | 2 CREDIT | power, building | nan | nan | 3 ENERGY | nan | nan | nan | nan | 2 | 137 |
Nuclear Zone | 14 | 11 | 9 | 7 | 4 | 2 | 0 | -2 | -4 | -7 | -9 | -11 | -13 | base | automated | 10 | nan | earth | nan | -2 | 2 temp, special tile | nan | nan | nan | nan | 2 | 138 |
Olympus Conference | 18 | 17 | 17 | 16 | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 9 | 9 | corporate | active | 10 | nan | science, earth, building | nan | 1 | nan | when playing a science tag, either add 1 resource to card or remove 1 resource to draw 1 | nan | nan | nan | 2 | 139 |
Open City | N/A | N/A | N/A | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | base | automated | 23 | 1 ENERGY | city, building | 12% oxygen | 1 | 4 CREDIT, 2 plant, 1 city | nan | nan | nan | nan | 2 | 140 |
Optimal Aerobraking | 28 | 25 | 23 | 20 | 17 | 15 | 12 | 9 | 6 | 4 | 1 | -2 | -4 | base | active | 7 | nan | space | nan | nan | nan | 3 credit, 3 heat after paying for a space event | nan | nan | nan | 2 | 141 |
Ore Processor | 80 | 74 | 67 | 61 | 54 | 47 | 39 | 32 | 25 | 17 | 10 | 2 | -5 | base | active | 13 | nan | building | nan | nan | nan | nan | 4 energy | 1 titanium, 1 oxygen | nan | 2 | 142 |
Permafrost Extraction | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 10 | 10 | 10 | 10 | 10 | base | event | 8 | nan | event | -8°C | nan | 1 ocean | nan | nan | nan | nan | 2 | 143 |
Peroxide Power | 52 | 47 | 42 | 37 | 32 | 27 | 22 | 17 | 12 | 7 | 2 | -3 | -8 | base | automated | 7 | 1 CREDIT | power, building | nan | nan | 2 ENERGY | nan | nan | nan | nan | 2 | 144 |
Pets | 3 | 7 | 12 | 15 | 19 | 21 | 22 | 24 | 22 | 20 | 18 | 16 | 12 | base | active | 10 | nan | earth, animal | nan | 1 per 2 animal on card | 1 animal on card | when a city is built, 1 animal on card, animals cannot be removed from card | nan | nan | nan | 2 | 145 |
Phobos Space Haven | 20 | 21 | 22 | 23 | 23 | 24 | 24 | 24 | 24 | 24 | 25 | 25 | 25 | base | automated | 25 | nan | space, city | nan | 3 | 1 TITANIUM, 1 city on reserved site | nan | nan | nan | nan | 2 | 146 |
Physics Complex | 51 | 51 | 51 | 51 | 51 | 51 | 51 | 48 | 43 | 37 | 28 | 16 | 3 | corporate | active | 12 | nan | science, building | nan | 2 per 1 resource on card | nan | nan | 6 energy | 1 resource on card | nan | 2 | 147 |
Plantation | N/A | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | base | automated | 15 | nan | plant | 2 science tag | nan | 1 greenery | nan | nan | nan | nan | 2 | 148 |
Power Grid | 29 | 42 | 52 | 59 | 63 | 64 | 61 | 56 | 47 | 36 | 21 | 3 | -18 | base | automated | 18 | nan | power | nan | nan | 1 ENERGY per 1 player power tag | nan | nan | nan | nan | 2 | 149 |
Power Infrastructure | -88 | -81 | -74 | -67 | -60 | -53 | -46 | -39 | -32 | -25 | -18 | -11 | -4 | corporate | active | 4 | nan | power, building | nan | nan | nan | nan | x energy | x credit | nan | 2 | 150 |
Power Plant | 32 | 29 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | -1 | -4 | base | automated | 4 | nan | power, building | nan | nan | 1 ENERGY | nan | nan | nan | nan | 2 | 151 |
Power Supply Consortium | N/A | N/A | 55 | 49 | 43 | 37 | 31 | 25 | 19 | 13 | 7 | 1 | -5 | corporate | automated | 5 | nan | power | 2 power tag | nan | 1 ENERGY | nan | nan | nan | 1 ENERGY | 2 | 152 |
Predators | N/A | N/A | N/A | 107 | 113 | 115 | 112 | 105 | 95 | 80 | 62 | 41 | 15 | base | active | 14 | nan | animal | 11% oxygen | 1 per 1 animal on card | nan | nan | remove 1 animal from any card | 1 animal on card | 1 animal per turn (active) | 2 | 153 |
Protected Habitat | 36 | 35 | 33 | 30 | 27 | 23 | 19 | 15 | 11 | 7 | 3 | 0 | -3 | corporate | active | 5 | nan | nan | nan | nan | nan | opponents may not remove player plant, animal, or microbe | nan | nan | nan | 2 | 154 |
Protected Valley | 28 | 26 | 24 | 22 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | base | automated | 23 | nan | plant, building | nan | nan | 2 CREDIT, 1 greenery on ocean site | nan | nan | nan | nan | 2 | 155 |
Quantum Extractor | N/A | N/A | N/A | N/A | N/A | 84 | 70 | 57 | 43 | 29 | 16 | 2 | -11 | corporate | active | 13 | nan | science, power | 4 science tag | nan | 4 ENERGY | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 156 |
Rad-Chem Factory | -14 | -10 | -7 | -3 | 0 | 3 | 7 | 10 | 13 | 16 | 19 | 22 | 25 | base | automated | 8 | 1 ENERGY | building | nan | nan | 2 TR | nan | nan | nan | nan | 2 | 157 |
Rad-Suits | N/A | N/A | N/A | N/A | N/A | 11 | 11 | 11 | 11 | 11 | 12 | 12 | 12 | corporate | automated | 6 | nan | nan | any 2 city | 1 | 1 CREDIT | nan | nan | nan | nan | 2 | 158 |
Regolith Eaters | 48 | 49 | 34 | 35 | 35 | 19 | 20 | 20 | 3 | 3 | 4 | -13 | -13 | base | active | 13 | nan | science, microbe | nan | nan | nan | nan | none/remove 2 microbes from card | 1 microbe on card/1 oxygen | nan | 2 | 159 |
Release of Inert Gases | 16 | 17 | 17 | 18 | 18 | 18 | 19 | 19 | 19 | 19 | 19 | 19 | 19 | base | event | 14 | nan | event | nan | nan | 2 TR | nan | nan | nan | nan | 2 | 160 |
Research | 4 | 5 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | corporate | automated | 11 | nan | 2 science | nan | 1 | 2 draw | nan | nan | nan | nan | 2 | 161 |
Research Outpost | 28 | 26 | 26 | 25 | 25 | 24 | 23 | 21 | 19 | 17 | 15 | 13 | 10 | base | active | 18 | nan | science, city, building | nan | nan | 1 city next to no other tile | cards cost 1 credit fewer | nan | nan | nan | 2 | 162 |
Restricted Area | 43 | 39 | 35 | 31 | 27 | 23 | 19 | 15 | 11 | 7 | 3 | -1 | -5 | corporate | active | 11 | nan | science | nan | nan | special tile | nan | 2 credit | 1 draw | nan | 2 | 163 |
Robotic Workforce | 18 | 16 | 14 | 11 | 9 | 7 | 5 | 3 | 1 | -1 | -4 | -6 | -8 | corporate | automated | 9 | nan | science | nan | nan | copy the immediate benefit of player card with building tag | nan | nan | nan | nan | 2 | 164 |
Rover Construction | -14 | 12 | 13 | 14 | 14 | 15 | 15 | 15 | 15 | 15 | 15 | 14 | 14 | base | active | 8 | nan | building | nan | 1 | nan | when a city is built, 2 credit | nan | nan | nan | 2 | 165 |
Sabotage | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | corporate | event | 1 | nan | event | nan | nan | nan | nan | nan | nan | 3 titanium or 4 steel or 7 credit | 2 | 166 |
Satellites | 6 | 10 | 14 | 16 | 18 | 19 | 19 | 17 | 15 | 12 | 8 | 3 | -3 | corporate | automated | 10 | nan | space | nan | nan | 1 CREDIT per 1 player space tag | nan | nan | nan | nan | 2 | 167 |
Search for Life | 6 | 9 | 12 | 13 | 14 | 14 | 14 | 13 | N/A | N/A | N/A | N/A | N/A | base | active | 3 | nan | science | max 6% oxygen | 3 if at least 1 resource on card | nan | nan | 1 credit | reveal 1, if it has microbe tag, 1 resource on card | nan | 2 | 168 |
Security Fleet | 81 | 81 | 79 | 77 | 73 | 68 | 61 | 54 | 46 | 36 | 26 | 14 | 2 | corporate | active | 12 | nan | space | nan | 1 per 1 resource on card | nan | nan | 1 titanium | 1 resource on card | nan | 2 | 169 |
Shuttles | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 8 | 9 | 9 | 9 | 10 | 10 | base | active | 10 | 1 ENERGY | space | 5% oxygen | 1 | 2 CREDIT | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 170 |
Small Animals | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 45 | 36 | 26 | 16 | 5 | base | active | 6 | nan | animal | 6% oxygen | 1 per 2 animal on card | nan | nan | nan | 1 animal on card | 1 PLANT | 2 | 171 |
Soil Factory | -4 | -3 | -2 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 11 | base | automated | 9 | 1 ENERGY | building | nan | 1 | 1 PLANT | nan | nan | nan | nan | 2 | 172 |
Solar Power | 28 | 26 | 25 | 23 | 21 | 19 | 17 | 15 | 13 | 11 | 10 | 8 | 6 | base | automated | 11 | nan | power, building | nan | 1 | 1 ENERGY | nan | nan | nan | nan | 2 | 173 |
Solar Wind Power | 31 | 28 | 25 | 22 | 19 | 16 | 13 | 10 | 7 | 4 | 1 | -2 | -5 | base | automated | 11 | nan | science, space, power | nan | nan | 1 ENERGY, 2 titanium | nan | nan | nan | nan | 2 | 174 |
Soletta | 112 | 100 | 88 | 75 | 63 | 51 | 38 | 26 | 14 | 2 | -10 | -23 | -35 | base | automated | 35 | nan | space | nan | nan | 7 HEAT | nan | nan | nan | nan | 2 | 175 |
Space Elevator | 54 | 51 | 47 | 44 | 40 | 36 | 33 | 29 | 25 | 21 | 17 | 13 | 9 | corporate | active | 27 | nan | space, building | nan | 2 | 1 TITANIUM | nan | 1 steel | 5 credit | nan | 2 | 176 |
Space Mirrors | 152 | 123 | 97 | 74 | 54 | 37 | 23 | 12 | 4 | -1 | -3 | -3 | -3 | base | active | 3 | nan | power, space | nan | nan | nan | nan | 7 credit | 1 ENERGY | nan | 2 | 177 |
Space Station | 14 | 14 | 14 | 13 | 13 | 12 | 12 | 11 | 11 | 10 | 9 | 9 | 8 | corporate | active | 10 | nan | space | nan | 1 | nan | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 178 |
Special Design | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | base | event | 4 | nan | science, event | nan | nan | global requirements +/- 2 for next card played | nan | nan | nan | nan | 2 | 179 |
Sponsors | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -2 | -4 | corporate | automated | 6 | nan | earth | nan | nan | 2 CREDIT | nan | nan | nan | nan | 2 | 180 |
Standard Technology | 3 | 3 | 1 | 0 | -1 | -1 | -2 | -2 | -2 | -2 | -2 | -3 | -4 | corporate | active | 6 | nan | science | nan | nan | nan | 3 credit after paying for a standard project | nan | nan | nan | 2 | 181 |
Steelworks | 91 | 84 | 76 | 69 | 61 | 53 | 44 | 36 | 28 | 19 | 11 | 2 | -6 | base | active | 15 | nan | building | nan | nan | nan | nan | 4 energy | 2 steel, 1 oxygen | nan | 2 | 182 |
Strip Mine | 17 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | base | automated | 25 | 2 ENERGY | building | nan | nan | 2 STEEL, 1 TITANIUM, 2 oxygen | nan | nan | nan | nan | 2 | 183 |
Subterranean Reservoir | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | base | event | 11 | nan | event | nan | nan | 1 ocean | nan | nan | nan | nan | 2 | 184 |
Symbiotic Fungus | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 19 | 14 | 8 | 2 | base | active | 4 | nan | microbe | -14°C | nan | nan | nan | nan | 1 microbe on other card | nan | 2 | 185 |
Tardigrades | 29 | 28 | 27 | 26 | 24 | 22 | 20 | 17 | 14 | 11 | 8 | 4 | 0 | corporate | active | 4 | nan | microbe | nan | 1 per 4 microbe on card | nan | nan | nan | 1 microbe on card | nan | 2 | 186 |
Technology Demonstration | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | corporate | event | 5 | nan | science, space, event | nan | nan | 2 draw | nan | nan | nan | nan | 2 | 187 |
Tectonic Stress Power | N/A | 85 | 78 | 70 | 62 | 54 | 46 | 38 | 30 | 22 | 15 | 7 | -1 | base | automated | 18 | nan | power, building | 2 science tag | 1 | 3 ENERGY | nan | nan | nan | nan | 2 | 188 |
Terraforming Ganymede | -18 | -11 | -5 | 1 | 7 | 13 | 20 | 26 | 32 | 38 | 44 | 50 | 56 | corporate | automated | 33 | nan | jovian, space | nan | 2 | 1 TR per 1 player jovian tag | nan | nan | nan | nan | 2 | 189 |
Titanium Mine | 29 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | -1 | -4 | -7 | corporate | automated | 7 | nan | building | nan | nan | 1 TITANIUM | nan | nan | nan | nan | 2 | 190 |
Toll Station | 4 | 8 | 12 | 14 | 16 | 17 | 17 | 15 | 13 | 10 | 6 | 1 | -5 | corporate | automated | 12 | nan | space | nan | nan | 1 CREDIT per 1 opponent space tag | nan | nan | nan | nan | 2 | 191 |
Towing a Comet | 16 | 16 | 16 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | base | event | 23 | nan | space, event | nan | nan | 2 plant, 1 oxygen, 1 ocean | nan | nan | nan | nan | 2 | 192 |
Trans-Neptune Probe | -3 | -2 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 9 | 10 | 11 | corporate | automated | 6 | nan | science, space | nan | 1 | nan | nan | nan | nan | nan | 2 | 193 |
Trees | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 30 | 23 | 15 | base | automated | 13 | nan | plant | -4°C | 1 | 3 PLANT, 1 plant | nan | nan | nan | nan | 2 | 194 |
Tropical Resort | -10 | -7 | -4 | -1 | 2 | 5 | 8 | 10 | 13 | 15 | 18 | 21 | 23 | corporate | automated | 13 | 2 HEAT | building | nan | 2 | 3 CREDIT | nan | nan | nan | nan | 2 | 195 |
Tundra Farming | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 33 | 31 | 28 | 25 | base | automated | 16 | nan | plant | -6°C | 2 | 1 PLANT, 2 CREDIT, 1 plant | nan | nan | nan | nan | 2 | 196 |
Underground City | -30 | -27 | -24 | -21 | -18 | -15 | -12 | -9 | -6 | -3 | 0 | 3 | 6 | base | automated | 18 | 2 ENERGY | city, building | nan | nan | 2 STEEL, 1 city | nan | nan | nan | nan | 2 | 197 |
Underground Detonation | 156 | 124 | 96 | 71 | 50 | 32 | 17 | 6 | -2 | -6 | -6 | -6 | -6 | base | active | 6 | nan | building | nan | nan | nan | nan | 10 credit | 2 HEAT | nan | 2 | 198 |
Urbanized Area | -8 | -6 | -4 | -2 | 0 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | base | automated | 10 | 1 ENERGY | city, building | nan | nan | 2 CREDIT, 1 city adjacent to at least 2 cities | nan | nan | nan | nan | 2 | 199 |
Vesta Shipyard | 24 | 22 | 21 | 19 | 17 | 15 | 13 | 11 | 9 | 7 | 6 | 4 | 2 | corporate | automated | 15 | nan | jovian, space | nan | 1 | 1 TITANIUM | nan | nan | nan | nan | 2 | 200 |
Viral Enhancers | 26 | 26 | 26 | 25 | 23 | 21 | 19 | 16 | 13 | 9 | 5 | 1 | -4 | corporate | active | 9 | nan | science, microbe | nan | nan | nan | when playing a plant, microbe, or animal tag, (1 plant, or 1 microbe or 1 animal on card) | nan | nan | nan | 2 | 201 |
Virus | 13 | 13 | 13 | 13 | 13 | 13 | 14 | 16 | 18 | 19 | 21 | 22 | 24 | corporate | event | 1 | nan | microbe, event | nan | nan | nan | nan | nan | nan | 2 animal or 5 plant | 2 | 202 |
Water Import from Europa | 34 | 38 | 42 | 46 | 44 | 48 | 51 | 49 | 47 | 44 | 42 | 39 | 37 | base | active | 25 | nan | jovian, space | nan | 1 per 1 player jovian tag | nan | nan | 12 credit (titanium may be spent) | 1 ocean | nan | 2 | 203 |
Water Splitting Plant | N/A | N/A | N/A | 62 | 55 | 48 | 40 | 33 | 26 | 18 | 11 | 3 | -4 | base | active | 12 | nan | building | 2 ocean | nan | nan | nan | 3 energy | 1 oxygen | nan | 2 | 204 |
Wave Power | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 18 | 16 | 14 | 13 | 11 | 9 | base | automated | 8 | nan | power | 3 ocean | 1 | 1 ENERGY | nan | nan | nan | nan | 2 | 205 |
Windmills | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 18 | 16 | 15 | 13 | 11 | base | automated | 6 | nan | power, building | 7% oxygen | 1 | 1 ENERGY | nan | nan | nan | nan | 2 | 206 |
Worms | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 16 | 14 | 11 | 8 | 3 | -2 | base | automated | 8 | nan | microbe | 4% oxygen | nan | 1 PLANT per 2 player microbe tag | nan | nan | nan | nan | 2 | 207 |
Zeppelins | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 19 | 19 | 19 | 17 | 14 | 11 | base | automated | 13 | nan | nan | 5% oxygen | 1 | 1 CREDIT per 1 city on mars | nan | nan | nan | nan | 2 | 208 |
Now that values are collated, they can be checked for correlation with the final scores of the games in in_depth_games
. While five data points are too few to make a strong prediction, a sense can be gained of whether the valuation coincides with actual gameplay.
For each game, the total credit values of all projects played by each player are compared to the final scores to see if the player with the higher total credit value was the player who won and if so, how close were the ratios between total credit values and final scores.
▶ Methodology
First the player count and game length are determined, and then the number of generations the game lasted is compressed to fit the average number for that player count. The final scores are grabbed from the last two rows of the DataFrame, then each row is looped through with apply()
and if a project was played then it's value for the generation in which it was played is added to the total credit value of the player who played it.
After the total credit values of both players have been calculated, they are compared to the final scores to determine whether the winner of the game was the player who had a higher total credit value. If so, the total credit value ratio is compared with the final score ratio to determine how closely the two factors align.
analysis
index
Corellation between total project values and final scores for each game in in_depth_games: Game 1: Player 1 total project value: 705 Player 2 total project value: 946 Ratio: 0.75 Player 1 final score: 104 Player 2 final score: 127 Ratio: 0.82 This game supports the assessment. There is 8.92% difference between the two ratios. Game 2: Player 1 total project value: 957 Player 2 total project value: 1056 Ratio: 0.91 Player 1 final score: 110 Player 2 final score: 164 Ratio: 0.67 This game supports the assessment. There is 30.38% difference between the two ratios. Game 3: Player 1 total project value: 884 Player 2 total project value: 948 Ratio: 0.93 Player 1 final score: 162 Player 2 final score: 110 Ratio: 1.47 This game doesn't support the assessment Game 4: Player 1 total project value: 1234 Player 2 total project value: 825 Ratio: 1.5 Player 1 final score: 147 Player 2 final score: 124 Ratio: 1.19 This game supports the assessment. There is 23.05% difference between the two ratios. Game 5: Player 1 total project value: 1139 Player 2 total project value: 947 Ratio: 1.2 Player 1 final score: 180 Player 2 final score: 136 Ratio: 1.32 This game supports the assessment. There is 9.52% difference between the two ratios.
A DataFrame is presented with the most and least valuable projects for each generation with a given player count.
▶ Methodology
First the number of generations is set based on the player count, and then the empty DataFrame min_and_max_values
is created. all_gens_full_db()
is called and then the following two projects are removed: "Insulation", and "Power Infrastructure". Due to the fact that the value of these two projects is purely contextual, they will always carry a negative value, which skews the results.
The generations are looped through and the highest and lowest value projects for each are added to min_and_max_values
.
analysis
index
Generation | Highest Value | Lowest Value |
---|---|---|
1 | Underground Detonation (156) | Magnetic Field Generator (-44) |
2 | Underground Detonation (124) | Magnetic Field Generator (-37) |
3 | Extreme Cold Fungus (99) | Magnetic Field Generator (-30) |
4 | Extreme Cold Fungus (90) | Magnetic Field Generator (-23) |
5 | Extreme Cold Fungus (82) | Underground City (-18) |
6 | Nitrogen-Rich Asteroid (107) | Underground City (-15) |
7 | Nitrogen-Rich Asteroid (96) | Underground City (-12) |
8 | Nitrogen-Rich Asteroid (85) | Corporate Stronghold (-12) |
9 | Nitrogen-Rich Asteroid (73) | Corporate Stronghold (-13) |
10 | Nitrogen-Rich Asteroid (62) | Corporate Stronghold (-14) |
11 | Large Convoy (67) | Corporate Stronghold (-15) |
12 | Large Convoy (72) | Soletta (-23) |
13 | Large Convoy (77) | Soletta (-35) |
A DataFrame is presented with the range of values over the course of a game for each project.
▶ Methodology
The number of generations is determined by the player count then the full project DataFrame is looped through and the range in values is determined for each project and added as a new column. Finally the project with the highest range is returned.
analysis
index
Value ranges for a 2 player game:
Title | Value_Range | Value Gen1 | Value Gen2 | Value Gen3 | Value Gen4 | Value Gen5 | Value Gen6 | Value Gen7 | Value Gen8 | Value Gen9 | Value Gen10 | Value Gen11 | Value Gen12 | Value Gen13 | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Underground Detonation | 162 | 156 | 124 | 96 | 71 | 50 | 32 | 17 | 6 | -2 | -6 | -6 | -6 | -6 | base | active | 6 | nan | building | nan | nan | nan | nan | 10 credit | 2 HEAT | nan | 2 | 198 |
Space Mirrors | 155 | 152 | 123 | 97 | 74 | 54 | 37 | 23 | 12 | 4 | -1 | -3 | -3 | -3 | base | active | 3 | nan | power, space | nan | nan | nan | nan | 7 credit | 1 ENERGY | nan | 2 | 177 |
Birds | 154 | N/A | N/A | N/A | 166 | 153 | 140 | 125 | 109 | 91 | 73 | 54 | 34 | 12 | base | active | 10 | nan | animal | 13% oxygen | 1 per 1 animal on card | nan | nan | nan | 1 animal on card | 2 PLANT | 2 | 22 |
Soletta | 147 | 112 | 100 | 88 | 75 | 63 | 51 | 38 | 26 | 14 | 2 | -10 | -23 | -35 | base | automated | 35 | nan | space | nan | nan | 7 HEAT | nan | nan | nan | nan | 2 | 175 |
Beam from a Thorium Asteroid | 131 | N/A | N/A | 116 | 103 | 90 | 77 | 64 | 51 | 37 | 24 | 11 | -2 | -15 | base | automated | 32 | nan | jovian, space, power | 1 jovian tag | 1 | 3 HEAT, 3 ENERGY | nan | nan | nan | nan | 2 | 19 |
Giant Space Mirror | 108 | 91 | 82 | 73 | 64 | 55 | 46 | 37 | 28 | 19 | 10 | 1 | -8 | -17 | base | automated | 17 | nan | power, space | nan | nan | 3 ENERGY | nan | nan | nan | nan | 2 | 72 |
Predators | 100 | N/A | N/A | N/A | 107 | 113 | 115 | 112 | 105 | 95 | 80 | 62 | 41 | 15 | base | active | 14 | nan | animal | 11% oxygen | 1 per 1 animal on card | nan | nan | remove 1 animal from any card | 1 animal on card | 1 animal per turn (active) | 2 | 153 |
Mass Converter | 98 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 92 | 72 | 52 | 33 | 13 | -6 | corporate | active | 8 | nan | science, power | 5 science tag | nan | 6 ENERGY | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 117 |
Steelworks | 97 | 91 | 84 | 76 | 69 | 61 | 53 | 44 | 36 | 28 | 19 | 11 | 2 | -6 | base | active | 15 | nan | building | nan | nan | nan | nan | 4 energy | 2 steel, 1 oxygen | nan | 2 | 182 |
Quantum Extractor | 95 | N/A | N/A | N/A | N/A | N/A | 84 | 70 | 57 | 43 | 29 | 16 | 2 | -11 | corporate | active | 13 | nan | science, power | 4 science tag | nan | 4 ENERGY | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 156 |
Aerobraked Ammonia Asteroid | 92 | 81 | 74 | 66 | 59 | 51 | 43 | 35 | 28 | 20 | 12 | 4 | -3 | -11 | base | event | 26 | nan | space, event | nan | nan | 2 microbe on other card, 3 HEAT, 1 PLANT | nan | nan | nan | nan | 2 | 7 |
Heat Trappers | 92 | 69 | 61 | 53 | 46 | 38 | 30 | 23 | 15 | 8 | 0 | -8 | -15 | -23 | base | automated | 6 | nan | power, building | nan | -1 | 1 ENERGY | nan | nan | nan | 2 HEAT | 2 | 78 |
Lunar Beam | 90 | 75 | 68 | 60 | 52 | 45 | 38 | 30 | 22 | 15 | 8 | 0 | -8 | -15 | base | automated | 13 | 2 CREDIT | earth, power | nan | nan | 2 HEAT, 2 ENERGY | nan | nan | nan | nan | 2 | 111 |
Fusion Power | 90 | N/A | N/A | 76 | 67 | 58 | 49 | 40 | 31 | 22 | 13 | 4 | -5 | -14 | base | automated | 14 | nan | science, power, building | 2 power tag | nan | 3 ENERGY | nan | nan | nan | nan | 2 | 65 |
Tectonic Stress Power | 86 | N/A | 85 | 78 | 70 | 62 | 54 | 46 | 38 | 30 | 22 | 15 | 7 | -1 | base | automated | 18 | nan | power, building | 2 science tag | 1 | 3 ENERGY | nan | nan | nan | nan | 2 | 188 |
Energy Tapping | 86 | 66 | 59 | 51 | 44 | 37 | 30 | 23 | 16 | 9 | 2 | -6 | -13 | -20 | corporate | automated | 3 | nan | power | nan | -1 | 1 ENERGY | nan | nan | nan | 1 ENERGY | 2 | 55 |
Ore Processor | 85 | 80 | 74 | 67 | 61 | 54 | 47 | 39 | 32 | 25 | 17 | 10 | 2 | -5 | base | active | 13 | nan | building | nan | nan | nan | nan | 4 energy | 1 titanium, 1 oxygen | nan | 2 | 142 |
Mohole Area | 84 | 68 | 61 | 54 | 47 | 40 | 33 | 26 | 19 | 12 | 5 | -2 | -9 | -16 | base | automated | 20 | nan | building | nan | nan | 4 HEAT, special tile on ocean site | nan | nan | nan | nan | 2 | 129 |
Nuclear Power | 84 | 72 | 65 | 58 | 51 | 44 | 37 | 30 | 23 | 16 | 9 | 2 | -5 | -12 | base | automated | 10 | 2 CREDIT | power, building | nan | nan | 3 ENERGY | nan | nan | nan | nan | 2 | 137 |
Power Infrastructure | 84 | -88 | -81 | -74 | -67 | -60 | -53 | -46 | -39 | -32 | -25 | -18 | -11 | -4 | corporate | active | 4 | nan | power, building | nan | nan | nan | nan | x energy | x credit | nan | 2 | 150 |
Power Grid | 82 | 29 | 42 | 52 | 59 | 63 | 64 | 61 | 56 | 47 | 36 | 21 | 3 | -18 | base | automated | 18 | nan | power | nan | nan | 1 ENERGY per 1 player power tag | nan | nan | nan | nan | 2 | 149 |
Industrial Center | 81 | 79 | 62 | 47 | 34 | 23 | 14 | 7 | 2 | -1 | -2 | -2 | -2 | -2 | corporate | active | 4 | nan | building | nan | nan | special tile adjacent to any city | nan | 7 credit | 1 STEEL | nan | 2 | 91 |
Magnetic Field Generator | 80 | -44 | -37 | -30 | -23 | -16 | -9 | -3 | 4 | 10 | 16 | 23 | 29 | 36 | base | automated | 20 | 4 ENERGY | building | nan | nan | 2 PLANT, 3 TR | nan | nan | nan | nan | 2 | 113 |
Nitrogen-Rich Asteroid | 79 | 51 | 48 | 46 | 44 | 41 | 107 | 96 | 85 | 73 | 62 | 51 | 39 | 28 | base | event | 31 | nan | space, event | nan | nan | 4 PLANT if 3 player plant tag or 1 PLANT, 2 TR, 1 temp | nan | nan | nan | nan | 2 | 133 |
Security Fleet | 79 | 81 | 81 | 79 | 77 | 73 | 68 | 61 | 54 | 46 | 36 | 26 | 14 | 2 | corporate | active | 12 | nan | space | nan | 1 per 1 resource on card | nan | nan | 1 titanium | 1 resource on card | nan | 2 | 169 |
Terraforming Ganymede | 74 | -18 | -11 | -5 | 1 | 7 | 13 | 20 | 26 | 32 | 38 | 44 | 50 | 56 | corporate | automated | 33 | nan | jovian, space | nan | 2 | 1 TR per 1 player jovian tag | nan | nan | nan | nan | 2 | 189 |
Ironworks | 73 | 69 | 64 | 58 | 53 | 47 | 41 | 34 | 28 | 22 | 15 | 9 | 2 | -4 | base | active | 11 | nan | building | nan | nan | nan | nan | 4 energy | 1 steel, 1 oxygen | nan | 2 | 100 |
Geothermal Power | 72 | 61 | 55 | 49 | 43 | 37 | 31 | 25 | 19 | 13 | 7 | 1 | -5 | -11 | base | automated | 11 | nan | power, building | nan | nan | 2 ENERGY | nan | nan | nan | nan | 2 | 70 |
AI Central | 71 | N/A | N/A | N/A | 79 | 71 | 63 | 55 | 47 | 39 | 31 | 24 | 16 | 8 | corporate | active | 21 | 1 ENERGY | science, building | 3 science tag | 1 | nan | nan | nan | 2 draw | nan | 2 | 1 |
Aquifer Pumping | 70 | 62 | 62 | 62 | 62 | 52 | 52 | 52 | 42 | 32 | 22 | 12 | 2 | -8 | base | active | 18 | nan | building | nan | nan | nan | nan | 8 credit (steel may be spent) | 1 ocean | nan | 2 | 11 |
Artificial Photosynthesis | 69 | 60 | 54 | 48 | 42 | 36 | 30 | 24 | 18 | 12 | 6 | 0 | -6 | -9 | base | automated | 12 | nan | science | nan | nan | 1 PLANT or 2 ENERGY | nan | nan | nan | nan | 2 | 15 |
Water Splitting Plant | 66 | N/A | N/A | N/A | 62 | 55 | 48 | 40 | 33 | 26 | 18 | 11 | 3 | -4 | base | active | 12 | nan | building | 2 ocean | nan | nan | nan | 3 energy | 1 oxygen | nan | 2 | 204 |
Regolith Eaters | 62 | 48 | 49 | 34 | 35 | 35 | 19 | 20 | 20 | 3 | 3 | 4 | -13 | -13 | base | active | 13 | nan | science, microbe | nan | nan | nan | nan | none/remove 2 microbes from card | 1 microbe on card/1 oxygen | nan | 2 | 159 |
Large Convoy | 62 | 15 | 17 | 23 | 29 | 34 | 40 | 45 | 51 | 56 | 61 | 67 | 72 | 77 | base | event | 36 | nan | earth, space, event | nan | 2 | 1 ocean, 2 draw, 5 plant or 4 animal on other card | nan | nan | nan | nan | 2 | 105 |
Power Supply Consortium | 60 | N/A | N/A | 55 | 49 | 43 | 37 | 31 | 25 | 19 | 13 | 7 | 1 | -5 | corporate | automated | 5 | nan | power | 2 power tag | nan | 1 ENERGY | nan | nan | nan | 1 ENERGY | 2 | 152 |
Peroxide Power | 60 | 52 | 47 | 42 | 37 | 32 | 27 | 22 | 17 | 12 | 7 | 2 | -3 | -8 | base | automated | 7 | 1 CREDIT | power, building | nan | nan | 2 ENERGY | nan | nan | nan | nan | 2 | 144 |
Industrial Microbes | 60 | 48 | 43 | 38 | 33 | 28 | 23 | 18 | 13 | 8 | 3 | -2 | -7 | -12 | base | automated | 12 | nan | microbe, building | nan | nan | 1 ENERGY, 1 STEEL | nan | nan | nan | nan | 2 | 92 |
Extreme Cold Fungus | 59 | 113 | 106 | 99 | 90 | 82 | 73 | 64 | 54 | N/A | N/A | N/A | N/A | N/A | base | active | 13 | nan | microbe | max -10°C | nan | nan | nan | nan | 1 plant or 2 microbe on other card | nan | 2 | 58 |
Asteroid Mining Consortium | 58 | 62 | 57 | 53 | 48 | 43 | 38 | 33 | 28 | 23 | 18 | 14 | 9 | 4 | corporate | automated | 13 | nan | jovian | 1 TITANIUM | 1 | 1 TITANIUM | nan | nan | nan | 1 TITANIUM | 2 | 18 |
Ants | 51 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 56 | 49 | 40 | 30 | 18 | 5 | base | active | 9 | nan | microbe | 4% oxygen | 1 per 2 microbe on card | nan | nan | remove 1 microbe from any card | 1 microbe on card | 1 microbe per turn (active) | 2 | 10 |
Energy Saving | 51 | 14 | 18 | 21 | 23 | 28 | 31 | 32 | 36 | 33 | 26 | 16 | 2 | -15 | base | automated | 15 | nan | power | nan | nan | 1 ENERGY per 1 city | nan | nan | nan | nan | 2 | 54 |
Io Mining Industries | 51 | 68 | 64 | 60 | 56 | 52 | 48 | 43 | 39 | 35 | 30 | 26 | 21 | 17 | corporate | automated | 41 | nan | jovian, space | nan | 1 per 1 player jovian tag | 2 TITANIUM, 2 CREDIT | nan | nan | nan | nan | 2 | 99 |
Restricted Area | 48 | 43 | 39 | 35 | 31 | 27 | 23 | 19 | 15 | 11 | 7 | 3 | -1 | -5 | corporate | active | 11 | nan | science | nan | nan | special tile | nan | 2 credit | 1 draw | nan | 2 | 163 |
Great Escarpment Consortium | 48 | 42 | 38 | 34 | 30 | 26 | 22 | 18 | 14 | 10 | 6 | 2 | -2 | -6 | corporate | automated | 6 | nan | nan | 1 STEEL | nan | 1 STEEL | nan | nan | nan | 1 STEEL | 2 | 75 |
GHG Factories | 48 | 37 | 33 | 29 | 25 | 21 | 17 | 13 | 9 | 5 | 1 | -3 | -7 | -11 | base | automated | 11 | 1 ENERGY | building | nan | nan | 4 HEAT | nan | nan | nan | nan | 2 | 66 |
Physics Complex | 48 | 51 | 51 | 51 | 51 | 51 | 51 | 51 | 48 | 43 | 37 | 28 | 16 | 3 | corporate | active | 12 | nan | science, building | nan | 2 per 1 resource on card | nan | nan | 6 energy | 1 resource on card | nan | 2 | 147 |
Space Elevator | 45 | 54 | 51 | 47 | 44 | 40 | 36 | 33 | 29 | 25 | 21 | 17 | 13 | 9 | corporate | active | 27 | nan | space, building | nan | 2 | 1 TITANIUM | nan | 1 steel | 5 credit | nan | 2 | 176 |
Ganymede Colony | 45 | -9 | -5 | -1 | 3 | 7 | 11 | 14 | 18 | 22 | 25 | 29 | 32 | 36 | base | automated | 20 | nan | jovian, space, city | nan | 1 per 1 player jovian tag | 1 city on reserved site | nan | nan | nan | nan | 2 | 68 |
Asteroid Mining | 45 | 48 | 45 | 41 | 38 | 34 | 30 | 27 | 23 | 19 | 15 | 11 | 7 | 3 | base | automated | 30 | nan | jovian, space | nan | 2 | 2 TITANIUM | nan | nan | nan | nan | 2 | 17 |
Nitrite Reducing Bacteria | 45 | 50 | 35 | 36 | 37 | 37 | 21 | 22 | 22 | 22 | 5 | 6 | 6 | 6 | base | active | 11 | nan | microbe | nan | nan | 3 microbe on card | nan | none/remove 3 microbes from card | 1 microbe on card/1 TR | nan | 2 | 132 |
Insects | 44 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 52 | 44 | 35 | 22 | 8 | base | automated | 9 | nan | microbe | 6% oxygen | nan | 1 PLANT per 1 player plant tag | nan | nan | nan | nan | 2 | 93 |
Methane from Titan | 43 | N/A | N/A | N/A | N/A | N/A | N/A | 54 | 47 | 40 | 32 | 25 | 18 | 11 | base | automated | 28 | nan | jovian, space | 2% oxygen | 2 | 2 HEAT, 2 PLANT | nan | nan | nan | nan | 2 | 121 |
Import of Advanced GHG | 42 | 33 | 30 | 26 | 22 | 19 | 16 | 12 | 8 | 5 | 2 | -2 | -6 | -9 | base | event | 9 | nan | earth, space, event | nan | nan | 2 HEAT | nan | nan | nan | nan | 2 | 86 |
Livestock | 41 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 44 | 31 | 17 | 3 | base | active | 13 | 1 PLANT | animal | 9% oxygen | 1 per 1 animal on card | 2 CREDIT | nan | nan | 1 animal on card | nan | 2 | 109 |
Designed Microorganisms | 41 | 59 | 53 | 47 | 42 | 36 | 30 | 24 | 18 | N/A | N/A | N/A | N/A | N/A | base | automated | 16 | nan | science, microbe | max -14°C | nan | 2 PLANT | nan | nan | nan | nan | 2 | 46 |
Small Animals | 40 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 45 | 36 | 26 | 16 | 5 | base | active | 6 | nan | animal | 6% oxygen | 1 per 2 animal on card | nan | nan | nan | 1 animal on card | 1 PLANT | 2 | 171 |
Biomass Combustors | 40 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 22 | 12 | 2 | -8 | -18 | base | automated | 4 | nan | power, building | 6% oxygen | -1 | 2 ENERGY | nan | nan | nan | 1 PLANT | 2 | 21 |
Rad-Chem Factory | 39 | -14 | -10 | -7 | -3 | 0 | 3 | 7 | 10 | 13 | 16 | 19 | 22 | 25 | base | automated | 8 | 1 ENERGY | building | nan | nan | 2 TR | nan | nan | nan | nan | 2 | 157 |
Protected Habitat | 39 | 36 | 35 | 33 | 30 | 27 | 23 | 19 | 15 | 11 | 7 | 3 | 0 | -3 | corporate | active | 5 | nan | nan | nan | nan | nan | opponents may not remove player plant, animal, or microbe | nan | nan | nan | 2 | 154 |
Black Polar Dust | 39 | 40 | 37 | 34 | 30 | 27 | 24 | 20 | 17 | 14 | 11 | 8 | 4 | 1 | base | automated | 15 | 2 CREDIT | nan | nan | nan | 3 HEAT, 1 ocean | nan | nan | nan | nan | 2 | 23 |
Magnetic Field Dome | 39 | -24 | -21 | -18 | -14 | -11 | -8 | -5 | -1 | 2 | 5 | 8 | 11 | 15 | base | automated | 5 | 2 ENERGY | building | nan | nan | 1 PLANT, 1 TR | nan | nan | nan | nan | 2 | 112 |
Equatorial Magnetizer | 37 | 43 | 43 | 43 | 43 | 43 | 43 | 43 | 43 | 42 | 37 | 30 | 19 | 6 | base | active | 11 | nan | building | nan | nan | nan | nan | 1 ENERGY | 1 TR | nan | 2 | 57 |
Solar Wind Power | 36 | 31 | 28 | 25 | 22 | 19 | 16 | 13 | 10 | 7 | 4 | 1 | -2 | -5 | base | automated | 11 | nan | science, space, power | nan | nan | 1 ENERGY, 2 titanium | nan | nan | nan | nan | 2 | 174 |
Acquired Company | 36 | 29 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | -1 | -4 | -7 | corporate | automated | 10 | nan | earth | nan | nan | 3 CREDIT | nan | nan | nan | nan | 2 | 2 |
Underground City | 36 | -30 | -27 | -24 | -21 | -18 | -15 | -12 | -9 | -6 | -3 | 0 | 3 | 6 | base | automated | 18 | 2 ENERGY | city, building | nan | nan | 2 STEEL, 1 city | nan | nan | nan | nan | 2 | 197 |
Development Center | 36 | 28 | 25 | 22 | 19 | 16 | 13 | 10 | 7 | 4 | 1 | -2 | -5 | -8 | corporate | active | 11 | nan | science, building | nan | nan | nan | nan | 1 energy | 1 draw | nan | 2 | 47 |
Deep Well Heating | 36 | 37 | 34 | 31 | 28 | 25 | 22 | 19 | 16 | 13 | 10 | 7 | 4 | 1 | base | automated | 13 | nan | power, building | nan | nan | 1 ENERGY, 1 temp | nan | nan | nan | nan | 2 | 44 |
Power Plant | 36 | 32 | 29 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | -1 | -4 | base | automated | 4 | nan | power, building | nan | nan | 1 ENERGY | nan | nan | nan | nan | 2 | 151 |
Titanium Mine | 36 | 29 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | -1 | -4 | -7 | corporate | automated | 7 | nan | building | nan | nan | 1 TITANIUM | nan | nan | nan | nan | 2 | 190 |
Insulation | 35 | -17 | -21 | -23 | -25 | -26 | -25 | -24 | -21 | -17 | -12 | -7 | 0 | 9 | base | automated | 2 | x HEAT | nan | nan | nan | x CREDIT | nan | nan | nan | nan | 2 | 94 |
Adaptation Technology | 34 | 39 | 36 | 34 | 31 | 28 | 25 | 22 | 19 | 16 | 13 | 11 | 8 | 5 | base | active | 12 | nan | science | nan | 1 | nan | global requirements +/- 2 | nan | nan | nan | 2 | 3 |
Adapted Lichen | 34 | 28 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | 0 | -3 | -6 | base | automated | 9 | nan | plant | nan | nan | 1 PLANT | nan | nan | nan | nan | 2 | 4 |
Tropical Resort | 33 | -10 | -7 | -4 | -1 | 2 | 5 | 8 | 10 | 13 | 15 | 18 | 21 | 23 | corporate | automated | 13 | 2 HEAT | building | nan | 2 | 3 CREDIT | nan | nan | nan | nan | 2 | 195 |
Earth Catapult | 33 | 50 | 49 | 49 | 48 | 47 | 45 | 43 | 40 | 37 | 33 | 29 | 25 | 17 | corporate | active | 23 | nan | earth | nan | 2 | nan | cards cost 2 credit fewer | nan | nan | nan | 2 | 50 |
Optimal Aerobraking | 32 | 28 | 25 | 23 | 20 | 17 | 15 | 12 | 9 | 6 | 4 | 1 | -2 | -4 | base | active | 7 | nan | space | nan | nan | nan | 3 credit, 3 heat after paying for a space event | nan | nan | nan | 2 | 141 |
Cloud Seeding | 32 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 26 | 20 | 13 | 7 | 0 | -6 | base | automated | 11 | 1 CREDIT | nan | 3 ocean | nan | 2 PLANT | nan | nan | nan | 1 HEAT | 2 | 36 |
Advanced Alloys | 31 | 27 | 27 | 26 | 26 | 25 | 24 | 22 | 19 | 16 | 12 | 8 | 3 | -4 | corporate | active | 9 | nan | science | nan | nan | nan | steel and titanium are each worth 1 credit extra | nan | nan | nan | 2 | 5 |
Mining Area | 30 | 29 | 27 | 24 | 22 | 19 | 17 | 14 | 12 | 9 | 7 | 4 | 2 | -1 | corporate | automated | 4 | nan | building | nan | nan | special tile on site with steel/titanium bonus and adjacent to player tile, 1 STEEL/TITANIUM (same as bonus on tile) | nan | nan | nan | nan | 2 | 125 |
Mining Rights | 30 | 24 | 22 | 19 | 17 | 14 | 12 | 9 | 7 | 4 | 2 | -1 | -3 | -6 | base | automated | 9 | nan | building | nan | nan | special tile on a site with steel/titanium bonus, 1 STEEL/TITANIUM (same as bonus on tile) | nan | nan | nan | nan | 2 | 127 |
Immigrant City | 30 | -19 | -17 | -14 | -11 | -10 | -8 | -6 | -5 | -3 | -1 | 2 | 6 | 11 | base | active | 13 | 1 ENERGY, 2 CREDIT | city, building | nan | nan | 1 city | when a city is built, 1 CREDIT | nan | nan | nan | 2 | 84 |
Viral Enhancers | 30 | 26 | 26 | 26 | 25 | 23 | 21 | 19 | 16 | 13 | 9 | 5 | 1 | -4 | corporate | active | 9 | nan | science, microbe | nan | nan | nan | when playing a plant, microbe, or animal tag, (1 plant, or 1 microbe or 1 animal on card) | nan | nan | nan | 2 | 201 |
Nitrophilic Moss | 29 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 21 | 15 | 9 | 4 | -2 | -8 | base | automated | 8 | 2 plant | plant | 3 ocean | nan | 2 PLANT | nan | nan | nan | nan | 2 | 134 |
Rover Construction | 29 | -14 | 12 | 13 | 14 | 14 | 15 | 15 | 15 | 15 | 15 | 15 | 14 | 14 | base | active | 8 | nan | building | nan | 1 | nan | when a city is built, 2 credit | nan | nan | nan | 2 | 165 |
Tardigrades | 29 | 29 | 28 | 27 | 26 | 24 | 22 | 20 | 17 | 14 | 11 | 8 | 4 | 0 | corporate | active | 4 | nan | microbe | nan | 1 per 4 microbe on card | nan | nan | nan | 1 microbe on card | nan | 2 | 186 |
Imported Nitrogen | 29 | 19 | 22 | 25 | 28 | 30 | 33 | 35 | 37 | 39 | 42 | 44 | 46 | 48 | base | event | 23 | nan | earth, space, event | nan | nan | 1 TR, 4 plant, 3 microbe on other card, 2 animal on other card | nan | nan | nan | nan | 2 | 89 |
Kelp Farming | 29 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 45 | 35 | 26 | 16 | base | automated | 17 | nan | plant | 6 ocean | 1 | 2 CREDIT, 3 PLANT, 2 plant | nan | nan | nan | nan | 2 | 101 |
Immigration Shuttles | 28 | 41 | 39 | 37 | 35 | 33 | 30 | 28 | 26 | 23 | 20 | 18 | 15 | 13 | base | automated | 31 | nan | earth, space | nan | 1 per 3 city on board | 5 CREDIT | nan | nan | nan | nan | 2 | 85 |
GHG Producing Bacteria | 28 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 20 | 6 | 6 | 6 | -8 | -8 | base | active | 8 | nan | science, microbe | 4% oxygen | nan | nan | nan | none/remove 2 microbes from card | 1 microbe on card/1 temp | nan | 2 | 67 |
Nuclear Zone | 27 | 14 | 11 | 9 | 7 | 4 | 2 | 0 | -2 | -4 | -7 | -9 | -11 | -13 | base | automated | 10 | nan | earth | nan | -2 | 2 temp, special tile | nan | nan | nan | nan | 2 | 138 |
Carbonate Processing | 27 | 21 | 19 | 16 | 14 | 12 | 10 | 8 | 5 | 3 | 1 | -2 | -4 | -6 | base | automated | 6 | 1 ENERGY | building | nan | nan | 3 HEAT | nan | nan | nan | nan | 2 | 33 |
Lightning Harvest | 26 | N/A | N/A | N/A | 36 | 33 | 30 | 27 | 24 | 21 | 18 | 16 | 13 | 10 | base | automated | 8 | nan | power | 3 science tag | 1 | 1 ENERGY, 1 CREDIT | nan | nan | nan | nan | 2 | 108 |
Advanced Ecosystems | 26 | N/A | N/A | N/A | N/A | 13 | 17 | 20 | 23 | 26 | 29 | 33 | 36 | 39 | base | automated | 11 | nan | plant, microbe, animal | 1 plant tag, 1 microbe tag, and 1 animal tag | 3 | nan | nan | nan | nan | nan | 2 | 6 |
Robotic Workforce | 26 | 18 | 16 | 14 | 11 | 9 | 7 | 5 | 3 | 1 | -1 | -4 | -6 | -8 | corporate | automated | 9 | nan | science | nan | nan | copy the immediate benefit of player card with building tag | nan | nan | nan | nan | 2 | 164 |
Hackers | 26 | 10 | 8 | 5 | 3 | 1 | -1 | -3 | -5 | -7 | -9 | -12 | -14 | -16 | corporate | automated | 3 | 1 ENERGY | nan | nan | -1 | 2 CREDIT | nan | nan | nan | 2 CREDIT | 2 | 77 |
Media Group | 26 | 22 | 20 | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 0 | -2 | -4 | corporate | active | 6 | nan | earth | nan | nan | nan | 3 credit after playing an event card | nan | nan | nan | 2 | 119 |
Medical Lab | 25 | 11 | 19 | 25 | 29 | 33 | 35 | 36 | 35 | 33 | 30 | 26 | 20 | 13 | corporate | automated | 13 | nan | science, building | nan | 1 | 1 CREDIT per 2 player building tag | nan | nan | nan | nan | 2 | 120 |
Land Claim | 24 | 5 | 7 | 9 | 11 | 14 | 16 | 18 | 19 | 21 | 23 | 25 | 27 | 29 | corporate | event | 1 | nan | event | nan | nan | mark a site where only you can build | nan | nan | nan | nan | 2 | 104 |
Mine | 24 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -2 | -4 | corporate | automated | 4 | nan | building | nan | nan | 1 STEEL | nan | nan | nan | nan | 2 | 123 |
Urbanized Area | 24 | -8 | -6 | -4 | -2 | 0 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | base | automated | 10 | 1 ENERGY | city, building | nan | nan | 2 CREDIT, 1 city adjacent to at least 2 cities | nan | nan | nan | nan | 2 | 199 |
Bribed Committee | 24 | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 1 | -1 | -3 | -5 | -7 | corporate | event | 7 | nan | earth, event | nan | -2 | 2 TR | nan | nan | nan | nan | 2 | 25 |
Sponsors | 24 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -2 | -4 | corporate | automated | 6 | nan | earth | nan | nan | 2 CREDIT | nan | nan | nan | nan | 2 | 180 |
Inventor’s Guild | 24 | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 1 | -1 | -3 | -5 | -7 | corporate | active | 9 | nan | science | nan | nan | nan | nan | nan | 1 draw, then buy or discard | nan | 2 | 97 |
Fueled Generators | 24 | 22 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -2 | base | automated | 1 | 1 CREDIT | power, building | nan | nan | 1 ENERGY | nan | nan | nan | nan | 2 | 64 |
Protected Valley | 24 | 28 | 26 | 24 | 22 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | base | automated | 23 | nan | plant, building | nan | nan | 2 CREDIT, 1 greenery on ocean site | nan | nan | nan | nan | 2 | 155 |
Algae | 23 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 22 | 16 | 10 | 4 | -1 | base | automated | 10 | nan | plant | 5 ocean | nan | 1 plant, 2 PLANT | nan | nan | nan | nan | 2 | 8 |
Interstellar Colony Ship | 22 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 21 | 26 | 30 | 34 | 38 | 43 | corporate | event | 24 | nan | earth, space, event | 5 science tag | 4 | nan | nan | nan | nan | nan | 2 | 95 |
Solar Power | 22 | 28 | 26 | 25 | 23 | 21 | 19 | 17 | 15 | 13 | 11 | 10 | 8 | 6 | base | automated | 11 | nan | power, building | nan | 1 | 1 ENERGY | nan | nan | nan | nan | 2 | 173 |
Satellites | 22 | 6 | 10 | 14 | 16 | 18 | 19 | 19 | 17 | 15 | 12 | 8 | 3 | -3 | corporate | automated | 10 | nan | space | nan | nan | 1 CREDIT per 1 player space tag | nan | nan | nan | nan | 2 | 167 |
Symbiotic Fungus | 22 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 19 | 14 | 8 | 2 | base | active | 4 | nan | microbe | -14°C | nan | nan | nan | nan | 1 microbe on other card | nan | 2 | 185 |
Bushes | 22 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 19 | 13 | 7 | 2 | base | automated | 10 | nan | plant | -10°C | nan | 2 PLANT, 2 plant | nan | nan | nan | nan | 2 | 27 |
Toll Station | 22 | 4 | 8 | 12 | 14 | 16 | 17 | 17 | 15 | 13 | 10 | 6 | 1 | -5 | corporate | automated | 12 | nan | space | nan | nan | 1 CREDIT per 1 opponent space tag | nan | nan | nan | nan | 2 | 191 |
Vesta Shipyard | 22 | 24 | 22 | 21 | 19 | 17 | 15 | 13 | 11 | 9 | 7 | 6 | 4 | 2 | corporate | automated | 15 | nan | jovian, space | nan | 1 | 1 TITANIUM | nan | nan | nan | nan | 2 | 200 |
Pets | 21 | 3 | 7 | 12 | 15 | 19 | 21 | 22 | 24 | 22 | 20 | 18 | 16 | 12 | base | active | 10 | nan | earth, animal | nan | 1 per 2 animal on card | 1 animal on card | when a city is built, 1 animal on card, animals cannot be removed from card | nan | nan | nan | 2 | 145 |
Micro-Mills | 21 | 18 | 16 | 14 | 13 | 11 | 9 | 8 | 6 | 4 | 2 | 0 | -1 | -3 | base | automated | 3 | nan | nan | nan | nan | 1 HEAT | nan | nan | nan | nan | 2 | 122 |
Imported GHG | 21 | 19 | 18 | 16 | 14 | 12 | 10 | 9 | 7 | 5 | 4 | 2 | 0 | -2 | base | event | 7 | nan | earth, space, event | nan | nan | 1 HEAT, 3 heat | nan | nan | nan | nan | 2 | 87 |
Lichen | 20 | N/A | N/A | N/A | N/A | N/A | 16 | 13 | 10 | 7 | 4 | 2 | -1 | -4 | base | automated | 7 | nan | plant | -24°C | nan | 1 PLANT | nan | nan | nan | nan | 2 | 107 |
Great Dam | 19 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 19 | 15 | 10 | 5 | base | automated | 12 | nan | power, building | 4 ocean | 1 | 2 ENERGY | nan | nan | nan | nan | 2 | 74 |
Worms | 18 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 16 | 14 | 11 | 8 | 3 | -2 | base | automated | 8 | nan | microbe | 4% oxygen | nan | 1 PLANT per 2 player microbe tag | nan | nan | nan | nan | 2 | 207 |
Fish | 18 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 29 | 11 | base | active | 9 | nan | animal | +2°C | 1 per 1 animal on card | nan | nan | nan | 1 animal on card | 1 PLANT | 2 | 60 |
Greenhouses | 18 | -4 | -3 | -3 | -2 | -1 | 0 | 1 | 4 | 6 | 7 | 9 | 11 | 14 | base | automated | 6 | nan | plant, building | nan | nan | 1 plant per 1 city | nan | nan | nan | nan | 2 | 76 |
Research Outpost | 18 | 28 | 26 | 26 | 25 | 25 | 24 | 23 | 21 | 19 | 17 | 15 | 13 | 10 | base | active | 18 | nan | science, city, building | nan | nan | 1 city next to no other tile | cards cost 1 credit fewer | nan | nan | nan | 2 | 162 |
Archaebacteria | 17 | 31 | 28 | 26 | 23 | 20 | 17 | 14 | N/A | N/A | N/A | N/A | N/A | N/A | base | automated | 6 | nan | microbe | max -18°C | nan | 1 PLANT | nan | nan | nan | nan | 2 | 12 |
Colonizer Training Camp | 17 | -2 | 1 | 3 | 6 | 8 | 10 | 13 | 15 | N/A | N/A | N/A | N/A | N/A | base | automated | 8 | nan | jovian, building | max 5% oxygen | 2 | nan | nan | nan | nan | nan | 2 | 37 |
Water Import from Europa | 17 | 34 | 38 | 42 | 46 | 44 | 48 | 51 | 49 | 47 | 44 | 42 | 39 | 37 | base | active | 25 | nan | jovian, space | nan | 1 per 1 player jovian tag | nan | nan | 12 credit (titanium may be spent) | 1 ocean | nan | 2 | 203 |
Herbivores | 17 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 25 | 22 | 20 | 15 | 8 | base | active | 12 | nan | animal | 8% oxygen | 1 per 2 animal on card | 1 animal on card | when placing a greenery tile, 1 animal on card | nan | nan | 1 PLANT | 2 | 80 |
Ecological Zone | 17 | 2 | 6 | 9 | 10 | 11 | 12 | 11 | 10 | 8 | 6 | 3 | -1 | -5 | base | active | 12 | nan | animal, plant | player’s 1 greenery tile | 1 per 2 animal on card | special tile adjacent to any greenery | when playing an animal or plant tag, 1 animal to card | nan | nan | nan | 2 | 52 |
Media Archives | 17 | -4 | -3 | -2 | 0 | 1 | 3 | 4 | 6 | 7 | 8 | 10 | 11 | 13 | corporate | automated | 8 | nan | earth | nan | nan | 1 credit per 1 event played by all players | nan | nan | nan | nan | 2 | 118 |
Decomposers | 16 | N/A | N/A | N/A | N/A | N/A | N/A | 16 | 15 | 13 | 11 | 8 | 4 | 0 | base | active | 5 | nan | microbe | 3% oxygen | 1 per 3 microbe on card | nan | when playing an animal, plant, or microbe tag, 1 microbe to card | nan | nan | nan | 2 | 43 |
Earth Office | 16 | 16 | 14 | 13 | 12 | 10 | 9 | 8 | 7 | 5 | 4 | 3 | 2 | 0 | corporate | active | 1 | nan | earth | nan | nan | nan | cards with an earth tag cost 3 credit fewer | nan | nan | nan | 2 | 51 |
Corporate Stronghold | 15 | -2 | -4 | -5 | -7 | -8 | -9 | -11 | -12 | -13 | -14 | -15 | -16 | -17 | corporate | automated | 11 | 1 ENERGY | city, building | nan | -2 | 3 CREDIT, 1 city | nan | nan | nan | nan | 2 | 41 |
Capital | 15 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 15 | 19 | 23 | 27 | 30 | base | automated | 26 | 2 ENERGY | city, building | 4 ocean | 1 per 1 adjacent ocean | 5 CREDIT, 1 city | nan | nan | nan | nan | 2 | 32 |
Domed Crater | 15 | 3 | 5 | 7 | 10 | 12 | 14 | 16 | 18 | N/A | N/A | N/A | N/A | N/A | base | automated | 24 | 1 ENERGY | city, building | max 7% oxygen | 1 | 3 plant, 3 CREDIT, 1 city | nan | nan | nan | nan | 2 | 48 |
Soil Factory | 15 | -4 | -3 | -2 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 11 | base | automated | 9 | 1 ENERGY | building | nan | 1 | 1 PLANT | nan | nan | nan | nan | 2 | 172 |
Miranda Resort | 15 | -1 | 3 | 6 | 9 | 11 | 12 | 13 | 14 | 14 | 13 | 12 | 10 | 8 | corporate | automated | 12 | nan | jovian, space | nan | 1 | 1 CREDIT per 1 player earth tag | nan | nan | nan | nan | 2 | 128 |
Trees | 15 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 30 | 23 | 15 | base | automated | 13 | nan | plant | -4°C | 1 | 3 PLANT, 1 plant | nan | nan | nan | nan | 2 | 194 |
LaGrange Observatory | 14 | 0 | 1 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 13 | 14 | corporate | automated | 9 | nan | science, space | nan | 1 | 1 draw | nan | nan | nan | nan | 2 | 102 |
Research | 14 | 4 | 5 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | corporate | automated | 11 | nan | 2 science | nan | 1 | 2 draw | nan | nan | nan | nan | 2 | 161 |
Flooding | 14 | 12 | 11 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 0 | -1 | -2 | base | event | 7 | nan | event | nan | -1 | 1 ocean | nan | nan | nan | 4 credit from owner of a tile adjacent to placed ocean | 2 | 61 |
Trans-Neptune Probe | 14 | -3 | -2 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 9 | 10 | 11 | corporate | automated | 6 | nan | science, space | nan | 1 | nan | nan | nan | nan | nan | 2 | 193 |
Imported Hydrogen | 14 | 13 | 13 | 14 | 15 | 15 | 16 | 17 | 19 | 21 | 22 | 24 | 25 | 27 | base | event | 16 | nan | earth, space, event | nan | nan | 3 plant or 3 microbe on other card or 2 animal on other card, 1 ocean | nan | nan | nan | nan | 2 | 88 |
Indentured Workers | 14 | 5 | 4 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | -7 | -8 | -9 | corporate | event | 0 | nan | event | nan | -1 | the next card played by player costs 8 credit fewer | nan | nan | nan | nan | 2 | 90 |
Moss | 14 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 10 | 8 | 5 | 2 | -1 | -4 | base | automated | 4 | 1 plant | plant | 3 ocean | nan | 1 PLANT | nan | nan | nan | nan | 2 | 130 |
Local Heat Trapping | 13 | 2 | 2 | 2 | 2 | 2 | 4 | 6 | 7 | 9 | 10 | 12 | 14 | 15 | base | event | 1 | 5 heat | event | nan | nan | 4 plant or 2 animal on other card | nan | nan | nan | nan | 2 | 110 |
Investment Loan | 12 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | corporate | event | 3 | 1 CREDIT | earth, event | nan | nan | 10 credit | nan | nan | nan | nan | 2 | 98 |
Noctis City | 12 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | base | automated | 18 | 1 ENERGY | city, building | nan | nan | 3 CREDIT, 1 city on the reserved site | nan | nan | nan | nan | 2 | 135 |
Arctic Algae | 12 | 43 | 37 | 37 | 37 | 31 | 31 | 31 | 31 | N/A | N/A | N/A | N/A | N/A | base | active | 12 | nan | plant | max -12°C | nan | 1 plant | when an ocean is placed, 2 plant | nan | nan | nan | 2 | 13 |
Grass | 12 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 12 | 9 | 6 | 3 | 0 | base | automated | 11 | nan | plant | -16°C | nan | 1 PLANT, 3 plant | nan | nan | nan | nan | 2 | 73 |
Commercial District | 12 | 8 | 9 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 19 | 20 | corporate | automated | 16 | 1 ENERGY | building | nan | 1 per 1 adjacent city | 4 CREDIT, special tile | nan | nan | nan | nan | 2 | 39 |
Business Network | 12 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | corporate | active | 4 | 1 CREDIT | earth | nan | nan | nan | nan | nan | 1 draw, then buy or discard | nan | 2 | 29 |
Building Industries | 12 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | -6 | corporate | automated | 6 | 1 ENERGY | building | nan | nan | 2 STEEL | nan | nan | nan | nan | 2 | 26 |
Fuel Factory | 12 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | corporate | automated | 6 | 1 ENERGY | building | nan | nan | 1 TITANIUM, 1 CREDIT | nan | nan | nan | nan | 2 | 63 |
Virus | 11 | 13 | 13 | 13 | 13 | 13 | 13 | 14 | 16 | 18 | 19 | 21 | 22 | 24 | corporate | event | 1 | nan | microbe, event | nan | nan | nan | nan | nan | nan | 2 animal or 5 plant | 2 | 202 |
Cartel | 11 | 0 | 2 | 4 | 6 | 7 | 7 | 7 | 6 | 5 | 4 | 1 | -1 | -4 | corporate | automated | 8 | nan | earth | nan | nan | 1 CREDIT per 1 player earth tag | nan | nan | nan | nan | 2 | 35 |
Heather | 11 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 11 | 8 | 6 | 3 | 0 | base | automated | 6 | nan | plant | -14°C | nan | 1 PLANT, 1 plant | nan | nan | nan | nan | 2 | 79 |
CEO’s Favorite Project | 10 | 3 | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | corporate | event | 1 | nan | event | nan | nan | Add 1 resource to a card with at least 1 resource on it | nan | nan | nan | nan | 2 | 30 |
Open City | 9 | N/A | N/A | N/A | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | base | automated | 23 | 1 ENERGY | city, building | 12% oxygen | 1 | 4 CREDIT, 2 plant, 1 city | nan | nan | nan | nan | 2 | 140 |
Olympus Conference | 9 | 18 | 17 | 17 | 16 | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 9 | 9 | corporate | active | 10 | nan | science, earth, building | nan | 1 | nan | when playing a science tag, either add 1 resource to card or remove 1 resource to draw 1 | nan | nan | nan | 2 | 139 |
Strip Mine | 9 | 17 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | base | automated | 25 | 2 ENERGY | building | nan | nan | 2 STEEL, 1 TITANIUM, 2 oxygen | nan | nan | nan | nan | 2 | 183 |
Callisto Penal Mines | 9 | 21 | 21 | 20 | 20 | 19 | 18 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | corporate | automated | 24 | nan | jovian, space | nan | 2 | 3 CREDIT | nan | nan | nan | nan | 2 | 31 |
Anti-Gravity Technology | 9 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 52 | 50 | 43 | corporate | active | 14 | nan | science | 7 science tag | 3 | nan | cards cost 2 credit fewer | nan | nan | nan | 2 | 9 |
Wave Power | 9 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 18 | 16 | 14 | 13 | 11 | 9 | base | automated | 8 | nan | power | 3 ocean | 1 | 1 ENERGY | nan | nan | nan | nan | 2 | 205 |
Tundra Farming | 8 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 33 | 31 | 28 | 25 | base | automated | 16 | nan | plant | -6°C | 2 | 1 PLANT, 2 CREDIT, 1 plant | nan | nan | nan | nan | 2 | 196 |
Martian Rails | 8 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -2 | -4 | -6 | -9 | base | active | 13 | nan | building | nan | nan | nan | nan | 1 energy | 1 credit per 1 city on mars | nan | 2 | 116 |
Cupola City | 8 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | N/A | N/A | N/A | N/A | base | automated | 16 | 1 ENERGY | city, building | max 9% oxygen | nan | 3 CREDIT, 1 city | nan | nan | nan | nan | 2 | 42 |
Breathing Filters | 8 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 14 | 16 | 18 | 20 | 22 | base | automated | 11 | nan | science | 7% oxygen | 2 | nan | nan | nan | nan | nan | 2 | 24 |
Search for Life | 8 | 6 | 9 | 12 | 13 | 14 | 14 | 14 | 13 | N/A | N/A | N/A | N/A | N/A | base | active | 3 | nan | science | max 6% oxygen | 3 if at least 1 resource on card | nan | nan | 1 credit | reveal 1, if it has microbe tag, 1 resource on card | nan | 2 | 168 |
Zeppelins | 8 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 19 | 19 | 19 | 17 | 14 | 11 | base | automated | 13 | nan | nan | 5% oxygen | 1 | 1 CREDIT per 1 city on mars | nan | nan | nan | nan | 2 | 208 |
Electro Catapult | 7 | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | N/A | N/A | N/A | N/A | corporate | active | 17 | 1 ENERGY | building | max 8% oxygen | 1 | nan | nan | 1 plant or 1 steel | 7 credit | nan | 2 | 53 |
Dust Seals | 7 | 1 | 2 | 4 | 5 | 6 | 7 | 8 | N/A | N/A | N/A | N/A | N/A | N/A | base | automated | 2 | nan | nan | max 3 ocean | 1 | nan | nan | nan | nan | nan | 2 | 49 |
Windmills | 7 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 18 | 16 | 15 | 13 | 11 | base | automated | 6 | nan | power, building | 7% oxygen | 1 | 1 ENERGY | nan | nan | nan | nan | 2 | 206 |
Standard Technology | 7 | 3 | 3 | 1 | 0 | -1 | -1 | -2 | -2 | -2 | -2 | -2 | -3 | -4 | corporate | active | 6 | nan | science | nan | nan | nan | 3 credit after paying for a standard project | nan | nan | nan | 2 | 181 |
Space Station | 6 | 14 | 14 | 14 | 13 | 13 | 12 | 12 | 11 | 11 | 10 | 9 | 9 | 8 | corporate | active | 10 | nan | space | nan | 1 | nan | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 178 |
Phobos Space Haven | 5 | 20 | 21 | 22 | 23 | 23 | 24 | 24 | 24 | 24 | 24 | 25 | 25 | 25 | base | automated | 25 | nan | space, city | nan | 3 | 1 TITANIUM, 1 city on reserved site | nan | nan | nan | nan | 2 | 146 |
Farming | 5 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 36 | 31 | base | automated | 16 | nan | plant | +4°C | 2 | 2 CREDIT, 2 PLANT, 2 plant | nan | nan | nan | nan | 2 | 59 |
Release of Inert Gases | 3 | 16 | 17 | 17 | 18 | 18 | 18 | 19 | 19 | 19 | 19 | 19 | 19 | 19 | base | event | 14 | nan | event | nan | nan | 2 TR | nan | nan | nan | nan | 2 | 160 |
Artificial Lake | 3 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 15 | 16 | 17 | 18 | base | automated | 15 | nan | building | -6°C | 1 | 1 ocean on land site | nan | nan | nan | nan | 2 | 14 |
Mars University | 2 | 12 | 12 | 12 | 12 | 11 | 11 | 11 | 11 | 11 | 11 | 10 | 10 | 10 | corporate | active | 8 | nan | science, building | nan | 1 | nan | when playing a science tag, may discard a card for 1 draw | nan | nan | nan | 2 | 115 |
Lake Marineris | 2 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 49 | 51 | base | automated | 18 | nan | nan | 0°C | 2 | 2 ocean | nan | nan | nan | nan | 2 | 103 |
Shuttles | 2 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 8 | 9 | 9 | 9 | 10 | 10 | base | active | 10 | 1 ENERGY | space | 5% oxygen | 1 | 2 CREDIT | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 170 |
Caretaker Contract | 2 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 2 | 0 | corporate | active | 3 | nan | nan | 0°C | nan | nan | nan | 8 heat | 1 TR | nan | 2 | 34 |
Natural Preserve | 1 | 10 | 10 | 10 | 10 | 10 | 11 | 11 | N/A | N/A | N/A | N/A | N/A | N/A | base | automated | 9 | nan | science, building | max 4% oxygen | 1 | 1 CREDIT, special tile next to no other tile | nan | nan | nan | nan | 2 | 131 |
Towing a Comet | 1 | 16 | 16 | 16 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | base | event | 23 | nan | space, event | nan | nan | 2 plant, 1 oxygen, 1 ocean | nan | nan | nan | nan | 2 | 192 |
Mining Expedition | 1 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | base | event | 12 | nan | event | nan | nan | 1 oxygen, 2 steel | nan | nan | nan | 2 plant | 2 | 126 |
Gene Repair | 1 | N/A | N/A | N/A | 22 | 22 | 22 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | corporate | automated | 12 | nan | science | 3 science tag | 2 | 2 CREDIT | nan | nan | nan | nan | 2 | 69 |
Rad-Suits | 1 | N/A | N/A | N/A | N/A | N/A | 11 | 11 | 11 | 11 | 11 | 12 | 12 | 12 | corporate | automated | 6 | nan | nan | any 2 city | 1 | 1 CREDIT | nan | nan | nan | nan | 2 | 158 |
Mangrove | 1 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 28 | 29 | base | automated | 12 | nan | plant | +4°C | 1 | 1 greenery on ocean site | nan | nan | nan | nan | 2 | 114 |
Deimos Down | 0 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | base | event | 31 | nan | space, event | nan | nan | 3 temp, 4 steel | nan | nan | nan | 8 plant | 2 | 45 |
Permafrost Extraction | 0 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 10 | 10 | 10 | 10 | 10 | base | event | 8 | nan | event | -8°C | nan | 1 ocean | nan | nan | nan | nan | 2 | 143 |
Eos Chasma National Park | 0 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 24 | 24 | 24 | 24 | base | automated | 16 | nan | plant, building | -12°C | 1 | 1 animal on other card, 3 plant, 2 CREDIT | nan | nan | nan | nan | 2 | 56 |
Convoy From Europa | 0 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | base | event | 15 | nan | space, event | nan | nan | 1 ocean, 1 draw | nan | nan | nan | nan | 2 | 40 |
Comet | 0 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | base | event | 21 | nan | space, event | nan | nan | 1 temp, 1 ocean | nan | nan | nan | 3 plant | 2 | 38 |
Big Asteroid | 0 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | base | event | 27 | nan | space, event | nan | nan | 2 temp, 4 titanium | nan | nan | nan | 4 plant | 2 | 20 |
Food Factory | 0 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | base | automated | 12 | 1 PLANT | building | nan | 1 | 4 CREDIT | nan | nan | nan | nan | 2 | 62 |
Mineral Deposit | 0 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | corporate | event | 5 | nan | event | nan | nan | 5 steel | nan | nan | nan | nan | 2 | 124 |
Giant Ice Asteroid | 0 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | base | event | 36 | nan | space, event | nan | nan | 2 temp, 2 ocean | nan | nan | nan | 6 plant | 2 | 71 |
Noctis Farming | 0 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 13 | 13 | 13 | 13 | 13 | 13 | base | automated | 10 | nan | plant, building | -20°C | 1 | 1 CREDIT, 2 plant | nan | nan | nan | nan | 2 | 136 |
Sabotage | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | corporate | event | 1 | nan | event | nan | nan | nan | nan | nan | nan | 3 titanium or 4 steel or 7 credit | 2 | 166 |
Hired Raiders | 0 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | corporate | event | 1 | nan | event | nan | nan | 2 steel or 3 credit | nan | nan | nan | 2 steel or 3 credit | 2 | 81 |
Technology Demonstration | 0 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | corporate | event | 5 | nan | science, space, event | nan | nan | 2 draw | nan | nan | nan | nan | 2 | 187 |
Ice Asteroid | 0 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | base | event | 23 | nan | space, event | nan | nan | 2 ocean | nan | nan | nan | nan | 2 | 82 |
Ice Cap Melting | 0 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 13 | 13 | base | event | 5 | nan | event | +2°C | nan | 1 ocean | nan | nan | nan | nan | 2 | 83 |
Subterranean Reservoir | 0 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | base | event | 11 | nan | event | nan | nan | 1 ocean | nan | nan | nan | nan | 2 | 184 |
Invention Contest | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | corporate | event | 2 | nan | science, event | nan | nan | 3 draw, then discard 2 of them | nan | nan | nan | nan | 2 | 96 |
Plantation | 0 | N/A | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | base | automated | 15 | nan | plant | 2 science tag | nan | 1 greenery | nan | nan | nan | nan | 2 | 148 |
Business Contacts | 0 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | corporate | event | 7 | nan | earth, event | nan | nan | 4 draw, then discard 2 of them | nan | nan | nan | nan | 2 | 28 |
Special Design | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | base | event | 4 | nan | science, event | nan | nan | global requirements +/- 2 for next card played | nan | nan | nan | nan | 2 | 179 |
Lava Flows | 0 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | base | event | 18 | nan | event | nan | nan | 2 temp, special tile on volcano site | nan | nan | nan | nan | 2 | 106 |
Asteroid | 0 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | base | event | 14 | nan | space, event | nan | nan | 1 temp, 2 titanium | nan | nan | nan | 3 plant | 2 | 16 |
A DataFrame is presented with each project's average value over the course of a game.
▶ Methodology
The number of generations is determined by the player count then the full project DataFrame is looped through and the average value is determined for each project and added as a new column.
analysis
index
Average values for a 2 player game:
Title | Average_Value | Value Gen1 | Value Gen2 | Value Gen3 | Value Gen4 | Value Gen5 | Value Gen6 | Value Gen7 | Value Gen8 | Value Gen9 | Value Gen10 | Value Gen11 | Value Gen12 | Value Gen13 | Game | Type | Primary_Cost | Additional_Cost | Tags | Prerequisites | Victory_Points | Immediate_Benefit | Passive_Benefit | Active_Cost | Active_Benefit | Removed_from_Opponent | Players | Index |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Birds | 95 | N/A | N/A | N/A | 166 | 153 | 140 | 125 | 109 | 91 | 73 | 54 | 34 | 12 | base | active | 10 | nan | animal | 13% oxygen | 1 per 1 animal on card | nan | nan | nan | 1 animal on card | 2 PLANT | 2 | 22 |
Extreme Cold Fungus | 85 | 113 | 106 | 99 | 90 | 82 | 73 | 64 | 54 | N/A | N/A | N/A | N/A | N/A | base | active | 13 | nan | microbe | max -10°C | nan | nan | nan | nan | 1 plant or 2 microbe on other card | nan | 2 | 58 |
Predators | 84 | N/A | N/A | N/A | 107 | 113 | 115 | 112 | 105 | 95 | 80 | 62 | 41 | 15 | base | active | 14 | nan | animal | 11% oxygen | 1 per 1 animal on card | nan | nan | remove 1 animal from any card | 1 animal on card | 1 animal per turn (active) | 2 | 153 |
Nitrogen-Rich Asteroid | 59 | 51 | 48 | 46 | 44 | 41 | 107 | 96 | 85 | 73 | 62 | 51 | 39 | 28 | base | event | 31 | nan | space, event | nan | nan | 4 PLANT if 3 player plant tag or 1 PLANT, 2 TR, 1 temp | nan | nan | nan | nan | 2 | 133 |
Security Fleet | 53 | 81 | 81 | 79 | 77 | 73 | 68 | 61 | 54 | 46 | 36 | 26 | 14 | 2 | corporate | active | 12 | nan | space | nan | 1 per 1 resource on card | nan | nan | 1 titanium | 1 resource on card | nan | 2 | 169 |
Beam from a Thorium Asteroid | 50 | N/A | N/A | 116 | 103 | 90 | 77 | 64 | 51 | 37 | 24 | 11 | -2 | -15 | base | automated | 32 | nan | jovian, space, power | 1 jovian tag | 1 | 3 HEAT, 3 ENERGY | nan | nan | nan | nan | 2 | 19 |
Lake Marineris | 50 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 49 | 51 | base | automated | 18 | nan | nan | 0°C | 2 | 2 ocean | nan | nan | nan | nan | 2 | 103 |
Anti-Gravity Technology | 48 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 52 | 50 | 43 | corporate | active | 14 | nan | science | 7 science tag | 3 | nan | cards cost 2 credit fewer | nan | nan | nan | 2 | 9 |
Large Convoy | 45 | 15 | 17 | 23 | 29 | 34 | 40 | 45 | 51 | 56 | 61 | 67 | 72 | 77 | base | event | 36 | nan | earth, space, event | nan | 2 | 1 ocean, 2 draw, 5 plant or 4 animal on other card | nan | nan | nan | nan | 2 | 105 |
Giant Ice Asteroid | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | base | event | 36 | nan | space, event | nan | nan | 2 temp, 2 ocean | nan | nan | nan | 6 plant | 2 | 71 |
Water Import from Europa | 43 | 34 | 38 | 42 | 46 | 44 | 48 | 51 | 49 | 47 | 44 | 42 | 39 | 37 | base | active | 25 | nan | jovian, space | nan | 1 per 1 player jovian tag | nan | nan | 12 credit (titanium may be spent) | 1 ocean | nan | 2 | 203 |
Steelworks | 43 | 91 | 84 | 76 | 69 | 61 | 53 | 44 | 36 | 28 | 19 | 11 | 2 | -6 | base | active | 15 | nan | building | nan | nan | nan | nan | 4 energy | 2 steel, 1 oxygen | nan | 2 | 182 |
Space Mirrors | 43 | 152 | 123 | 97 | 74 | 54 | 37 | 23 | 12 | 4 | -1 | -3 | -3 | -3 | base | active | 3 | nan | power, space | nan | nan | nan | nan | 7 credit | 1 ENERGY | nan | 2 | 177 |
Io Mining Industries | 43 | 68 | 64 | 60 | 56 | 52 | 48 | 43 | 39 | 35 | 30 | 26 | 21 | 17 | corporate | automated | 41 | nan | jovian, space | nan | 1 per 1 player jovian tag | 2 TITANIUM, 2 CREDIT | nan | nan | nan | nan | 2 | 99 |
AI Central | 43 | N/A | N/A | N/A | 79 | 71 | 63 | 55 | 47 | 39 | 31 | 24 | 16 | 8 | corporate | active | 21 | 1 ENERGY | science, building | 3 science tag | 1 | nan | nan | nan | 2 draw | nan | 2 | 1 |
Tectonic Stress Power | 42 | N/A | 85 | 78 | 70 | 62 | 54 | 46 | 38 | 30 | 22 | 15 | 7 | -1 | base | automated | 18 | nan | power, building | 2 science tag | 1 | 3 ENERGY | nan | nan | nan | nan | 2 | 188 |
Deimos Down | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | base | event | 31 | nan | space, event | nan | nan | 3 temp, 4 steel | nan | nan | nan | 8 plant | 2 | 45 |
Mass Converter | 42 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 92 | 72 | 52 | 33 | 13 | -6 | corporate | active | 8 | nan | science, power | 5 science tag | nan | 6 ENERGY | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 117 |
Underground Detonation | 40 | 156 | 124 | 96 | 71 | 50 | 32 | 17 | 6 | -2 | -6 | -6 | -6 | -6 | base | active | 6 | nan | building | nan | nan | nan | nan | 10 credit | 2 HEAT | nan | 2 | 198 |
Physics Complex | 40 | 51 | 51 | 51 | 51 | 51 | 51 | 51 | 48 | 43 | 37 | 28 | 16 | 3 | corporate | active | 12 | nan | science, building | nan | 2 per 1 resource on card | nan | nan | 6 energy | 1 resource on card | nan | 2 | 147 |
Earth Catapult | 39 | 50 | 49 | 49 | 48 | 47 | 45 | 43 | 40 | 37 | 33 | 29 | 25 | 17 | corporate | active | 23 | nan | earth | nan | 2 | nan | cards cost 2 credit fewer | nan | nan | nan | 2 | 50 |
Power Grid | 39 | 29 | 42 | 52 | 59 | 63 | 64 | 61 | 56 | 47 | 36 | 21 | 3 | -18 | base | automated | 18 | nan | power | nan | nan | 1 ENERGY per 1 player power tag | nan | nan | nan | nan | 2 | 149 |
Designed Microorganisms | 38 | 59 | 53 | 47 | 42 | 36 | 30 | 24 | 18 | N/A | N/A | N/A | N/A | N/A | base | automated | 16 | nan | science, microbe | max -14°C | nan | 2 PLANT | nan | nan | nan | nan | 2 | 46 |
Soletta | 38 | 112 | 100 | 88 | 75 | 63 | 51 | 38 | 26 | 14 | 2 | -10 | -23 | -35 | base | automated | 35 | nan | space | nan | nan | 7 HEAT | nan | nan | nan | nan | 2 | 175 |
Aquifer Pumping | 38 | 62 | 62 | 62 | 62 | 52 | 52 | 52 | 42 | 32 | 22 | 12 | 2 | -8 | base | active | 18 | nan | building | nan | nan | nan | nan | 8 credit (steel may be spent) | 1 ocean | nan | 2 | 11 |
Ore Processor | 38 | 80 | 74 | 67 | 61 | 54 | 47 | 39 | 32 | 25 | 17 | 10 | 2 | -5 | base | active | 13 | nan | building | nan | nan | nan | nan | 4 energy | 1 titanium, 1 oxygen | nan | 2 | 142 |
Giant Space Mirror | 37 | 91 | 82 | 73 | 64 | 55 | 46 | 37 | 28 | 19 | 10 | 1 | -8 | -17 | base | automated | 17 | nan | power, space | nan | nan | 3 ENERGY | nan | nan | nan | nan | 2 | 72 |
Equatorial Magnetizer | 36 | 43 | 43 | 43 | 43 | 43 | 43 | 43 | 43 | 42 | 37 | 30 | 19 | 6 | base | active | 11 | nan | building | nan | nan | nan | nan | 1 ENERGY | 1 TR | nan | 2 | 57 |
Quantum Extractor | 36 | N/A | N/A | N/A | N/A | N/A | 84 | 70 | 57 | 43 | 29 | 16 | 2 | -11 | corporate | active | 13 | nan | science, power | 4 science tag | nan | 4 ENERGY | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 156 |
Aerobraked Ammonia Asteroid | 35 | 81 | 74 | 66 | 59 | 51 | 43 | 35 | 28 | 20 | 12 | 4 | -3 | -11 | base | event | 26 | nan | space, event | nan | nan | 2 microbe on other card, 3 HEAT, 1 PLANT | nan | nan | nan | nan | 2 | 7 |
Imported Nitrogen | 34 | 19 | 22 | 25 | 28 | 30 | 33 | 35 | 37 | 39 | 42 | 44 | 46 | 48 | base | event | 23 | nan | earth, space, event | nan | nan | 1 TR, 4 plant, 3 microbe on other card, 2 animal on other card | nan | nan | nan | nan | 2 | 89 |
Arctic Algae | 34 | 43 | 37 | 37 | 37 | 31 | 31 | 31 | 31 | N/A | N/A | N/A | N/A | N/A | base | active | 12 | nan | plant | max -12°C | nan | 1 plant | when an ocean is placed, 2 plant | nan | nan | nan | 2 | 13 |
Ants | 33 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 56 | 49 | 40 | 30 | 18 | 5 | base | active | 9 | nan | microbe | 4% oxygen | 1 per 2 microbe on card | nan | nan | remove 1 microbe from any card | 1 microbe on card | 1 microbe per turn (active) | 2 | 10 |
Ironworks | 33 | 69 | 64 | 58 | 53 | 47 | 41 | 34 | 28 | 22 | 15 | 9 | 2 | -4 | base | active | 11 | nan | building | nan | nan | nan | nan | 4 energy | 1 steel, 1 oxygen | nan | 2 | 100 |
Asteroid Mining Consortium | 33 | 62 | 57 | 53 | 48 | 43 | 38 | 33 | 28 | 23 | 18 | 14 | 9 | 4 | corporate | automated | 13 | nan | jovian | 1 TITANIUM | 1 | 1 TITANIUM | nan | nan | nan | 1 TITANIUM | 2 | 18 |
Farming | 33 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 36 | 31 | base | automated | 16 | nan | plant | +4°C | 2 | 2 CREDIT, 2 PLANT, 2 plant | nan | nan | nan | nan | 2 | 59 |
Methane from Titan | 32 | N/A | N/A | N/A | N/A | N/A | N/A | 54 | 47 | 40 | 32 | 25 | 18 | 11 | base | automated | 28 | nan | jovian, space | 2% oxygen | 2 | 2 HEAT, 2 PLANT | nan | nan | nan | nan | 2 | 121 |
Insects | 32 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 52 | 44 | 35 | 22 | 8 | base | automated | 9 | nan | microbe | 6% oxygen | nan | 1 PLANT per 1 player plant tag | nan | nan | nan | nan | 2 | 93 |
Interstellar Colony Ship | 32 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 21 | 26 | 30 | 34 | 38 | 43 | corporate | event | 24 | nan | earth, space, event | 5 science tag | 4 | nan | nan | nan | nan | nan | 2 | 95 |
Space Elevator | 32 | 54 | 51 | 47 | 44 | 40 | 36 | 33 | 29 | 25 | 21 | 17 | 13 | 9 | corporate | active | 27 | nan | space, building | nan | 2 | 1 TITANIUM | nan | 1 steel | 5 credit | nan | 2 | 176 |
Fusion Power | 31 | N/A | N/A | 76 | 67 | 58 | 49 | 40 | 31 | 22 | 13 | 4 | -5 | -14 | base | automated | 14 | nan | science, power, building | 2 power tag | nan | 3 ENERGY | nan | nan | nan | nan | 2 | 65 |
Nuclear Power | 30 | 72 | 65 | 58 | 51 | 44 | 37 | 30 | 23 | 16 | 9 | 2 | -5 | -12 | base | automated | 10 | 2 CREDIT | power, building | nan | nan | 3 ENERGY | nan | nan | nan | nan | 2 | 137 |
Lunar Beam | 30 | 75 | 68 | 60 | 52 | 45 | 38 | 30 | 22 | 15 | 8 | 0 | -8 | -15 | base | automated | 13 | 2 CREDIT | earth, power | nan | nan | 2 HEAT, 2 ENERGY | nan | nan | nan | nan | 2 | 111 |
Kelp Farming | 30 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 45 | 35 | 26 | 16 | base | automated | 17 | nan | plant | 6 ocean | 1 | 2 CREDIT, 3 PLANT, 2 plant | nan | nan | nan | nan | 2 | 101 |
Tundra Farming | 29 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 33 | 31 | 28 | 25 | base | automated | 16 | nan | plant | -6°C | 2 | 1 PLANT, 2 CREDIT, 1 plant | nan | nan | nan | nan | 2 | 196 |
Water Splitting Plant | 29 | N/A | N/A | N/A | 62 | 55 | 48 | 40 | 33 | 26 | 18 | 11 | 3 | -4 | base | active | 12 | nan | building | 2 ocean | nan | nan | nan | 3 energy | 1 oxygen | nan | 2 | 204 |
Mangrove | 28 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 28 | 29 | base | automated | 12 | nan | plant | +4°C | 1 | 1 greenery on ocean site | nan | nan | nan | nan | 2 | 114 |
Immigration Shuttles | 27 | 41 | 39 | 37 | 35 | 33 | 30 | 28 | 26 | 23 | 20 | 18 | 15 | 13 | base | automated | 31 | nan | earth, space | nan | 1 per 3 city on board | 5 CREDIT | nan | nan | nan | nan | 2 | 85 |
Asteroid Mining | 26 | 48 | 45 | 41 | 38 | 34 | 30 | 27 | 23 | 19 | 15 | 11 | 7 | 3 | base | automated | 30 | nan | jovian, space | nan | 2 | 2 TITANIUM | nan | nan | nan | nan | 2 | 17 |
Mohole Area | 26 | 68 | 61 | 54 | 47 | 40 | 33 | 26 | 19 | 12 | 5 | -2 | -9 | -16 | base | automated | 20 | nan | building | nan | nan | 4 HEAT, special tile on ocean site | nan | nan | nan | nan | 2 | 129 |
Advanced Ecosystems | 26 | N/A | N/A | N/A | N/A | 13 | 17 | 20 | 23 | 26 | 29 | 33 | 36 | 39 | base | automated | 11 | nan | plant, microbe, animal | 1 plant tag, 1 microbe tag, and 1 animal tag | 3 | nan | nan | nan | nan | nan | 2 | 6 |
Medical Lab | 26 | 11 | 19 | 25 | 29 | 33 | 35 | 36 | 35 | 33 | 30 | 26 | 20 | 13 | corporate | automated | 13 | nan | science, building | nan | 1 | 1 CREDIT per 2 player building tag | nan | nan | nan | nan | 2 | 120 |
Small Animals | 25 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 45 | 36 | 26 | 16 | 5 | base | active | 6 | nan | animal | 6% oxygen | 1 per 2 animal on card | nan | nan | nan | 1 animal on card | 1 PLANT | 2 | 171 |
Geothermal Power | 25 | 61 | 55 | 49 | 43 | 37 | 31 | 25 | 19 | 13 | 7 | 1 | -5 | -11 | base | automated | 11 | nan | power, building | nan | nan | 2 ENERGY | nan | nan | nan | nan | 2 | 70 |
Power Supply Consortium | 25 | N/A | N/A | 55 | 49 | 43 | 37 | 31 | 25 | 19 | 13 | 7 | 1 | -5 | corporate | automated | 5 | nan | power | 2 power tag | nan | 1 ENERGY | nan | nan | nan | 1 ENERGY | 2 | 152 |
Artificial Photosynthesis | 24 | 60 | 54 | 48 | 42 | 36 | 30 | 24 | 18 | 12 | 6 | 0 | -6 | -9 | base | automated | 12 | nan | science | nan | nan | 1 PLANT or 2 ENERGY | nan | nan | nan | nan | 2 | 15 |
Big Asteroid | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | base | event | 27 | nan | space, event | nan | nan | 2 temp, 4 titanium | nan | nan | nan | 4 plant | 2 | 20 |
Eos Chasma National Park | 24 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 24 | 24 | 24 | 24 | base | automated | 16 | nan | plant, building | -12°C | 1 | 1 animal on other card, 3 plant, 2 CREDIT | nan | nan | nan | nan | 2 | 56 |
Phobos Space Haven | 23 | 20 | 21 | 22 | 23 | 23 | 24 | 24 | 24 | 24 | 24 | 25 | 25 | 25 | base | automated | 25 | nan | space, city | nan | 3 | 1 TITANIUM, 1 city on reserved site | nan | nan | nan | nan | 2 | 146 |
Nitrite Reducing Bacteria | 23 | 50 | 35 | 36 | 37 | 37 | 21 | 22 | 22 | 22 | 5 | 6 | 6 | 6 | base | active | 11 | nan | microbe | nan | nan | 3 microbe on card | nan | none/remove 3 microbes from card | 1 microbe on card/1 TR | nan | 2 | 132 |
Livestock | 23 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 44 | 31 | 17 | 3 | base | active | 13 | 1 PLANT | animal | 9% oxygen | 1 per 1 animal on card | 2 CREDIT | nan | nan | 1 animal on card | nan | 2 | 109 |
Heat Trappers | 22 | 69 | 61 | 53 | 46 | 38 | 30 | 23 | 15 | 8 | 0 | -8 | -15 | -23 | base | automated | 6 | nan | power, building | nan | -1 | 1 ENERGY | nan | nan | nan | 2 HEAT | 2 | 78 |
Energy Tapping | 22 | 66 | 59 | 51 | 44 | 37 | 30 | 23 | 16 | 9 | 2 | -6 | -13 | -20 | corporate | automated | 3 | nan | power | nan | -1 | 1 ENERGY | nan | nan | nan | 1 ENERGY | 2 | 55 |
Open City | 22 | N/A | N/A | N/A | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | base | automated | 23 | 1 ENERGY | city, building | 12% oxygen | 1 | 4 CREDIT, 2 plant, 1 city | nan | nan | nan | nan | 2 | 140 |
Lightning Harvest | 22 | N/A | N/A | N/A | 36 | 33 | 30 | 27 | 24 | 21 | 18 | 16 | 13 | 10 | base | automated | 8 | nan | power | 3 science tag | 1 | 1 ENERGY, 1 CREDIT | nan | nan | nan | nan | 2 | 108 |
Trees | 22 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 30 | 23 | 15 | base | automated | 13 | nan | plant | -4°C | 1 | 3 PLANT, 1 plant | nan | nan | nan | nan | 2 | 194 |
Archaebacteria | 22 | 31 | 28 | 26 | 23 | 20 | 17 | 14 | N/A | N/A | N/A | N/A | N/A | N/A | base | automated | 6 | nan | microbe | max -18°C | nan | 1 PLANT | nan | nan | nan | nan | 2 | 12 |
Gene Repair | 22 | N/A | N/A | N/A | 22 | 22 | 22 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | corporate | automated | 12 | nan | science | 3 science tag | 2 | 2 CREDIT | nan | nan | nan | nan | 2 | 69 |
Adaptation Technology | 22 | 39 | 36 | 34 | 31 | 28 | 25 | 22 | 19 | 16 | 13 | 11 | 8 | 5 | base | active | 12 | nan | science | nan | 1 | nan | global requirements +/- 2 | nan | nan | nan | 2 | 3 |
Capital | 22 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 15 | 19 | 23 | 27 | 30 | base | automated | 26 | 2 ENERGY | city, building | 4 ocean | 1 per 1 adjacent ocean | 5 CREDIT, 1 city | nan | nan | nan | nan | 2 | 32 |
Peroxide Power | 22 | 52 | 47 | 42 | 37 | 32 | 27 | 22 | 17 | 12 | 7 | 2 | -3 | -8 | base | automated | 7 | 1 CREDIT | power, building | nan | nan | 2 ENERGY | nan | nan | nan | nan | 2 | 144 |
Fish | 20 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 29 | 11 | base | active | 9 | nan | animal | +2°C | 1 per 1 animal on card | nan | nan | nan | 1 animal on card | 1 PLANT | 2 | 60 |
Energy Saving | 20 | 14 | 18 | 21 | 23 | 28 | 31 | 32 | 36 | 33 | 26 | 16 | 2 | -15 | base | automated | 15 | nan | power | nan | nan | 1 ENERGY per 1 city | nan | nan | nan | nan | 2 | 54 |
Comet | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | base | event | 21 | nan | space, event | nan | nan | 1 temp, 1 ocean | nan | nan | nan | 3 plant | 2 | 38 |
Research Outpost | 20 | 28 | 26 | 26 | 25 | 25 | 24 | 23 | 21 | 19 | 17 | 15 | 13 | 10 | base | active | 18 | nan | science, city, building | nan | nan | 1 city next to no other tile | cards cost 1 credit fewer | nan | nan | nan | 2 | 162 |
Black Polar Dust | 20 | 40 | 37 | 34 | 30 | 27 | 24 | 20 | 17 | 14 | 11 | 8 | 4 | 1 | base | automated | 15 | 2 CREDIT | nan | nan | nan | 3 HEAT, 1 ocean | nan | nan | nan | nan | 2 | 23 |
Industrial Center | 19 | 79 | 62 | 47 | 34 | 23 | 14 | 7 | 2 | -1 | -2 | -2 | -2 | -2 | corporate | active | 4 | nan | building | nan | nan | special tile adjacent to any city | nan | 7 credit | 1 STEEL | nan | 2 | 91 |
Deep Well Heating | 19 | 37 | 34 | 31 | 28 | 25 | 22 | 19 | 16 | 13 | 10 | 7 | 4 | 1 | base | automated | 13 | nan | power, building | nan | nan | 1 ENERGY, 1 temp | nan | nan | nan | nan | 2 | 44 |
Restricted Area | 19 | 43 | 39 | 35 | 31 | 27 | 23 | 19 | 15 | 11 | 7 | 3 | -1 | -5 | corporate | active | 11 | nan | science | nan | nan | special tile | nan | 2 credit | 1 draw | nan | 2 | 163 |
Terraforming Ganymede | 19 | -18 | -11 | -5 | 1 | 7 | 13 | 20 | 26 | 32 | 38 | 44 | 50 | 56 | corporate | automated | 33 | nan | jovian, space | nan | 2 | 1 TR per 1 player jovian tag | nan | nan | nan | nan | 2 | 189 |
Great Escarpment Consortium | 18 | 42 | 38 | 34 | 30 | 26 | 22 | 18 | 14 | 10 | 6 | 2 | -2 | -6 | corporate | automated | 6 | nan | nan | 1 STEEL | nan | 1 STEEL | nan | nan | nan | 1 STEEL | 2 | 75 |
Release of Inert Gases | 18 | 16 | 17 | 17 | 18 | 18 | 18 | 19 | 19 | 19 | 19 | 19 | 19 | 19 | base | event | 14 | nan | event | nan | nan | 2 TR | nan | nan | nan | nan | 2 | 160 |
Protected Habitat | 18 | 36 | 35 | 33 | 30 | 27 | 23 | 19 | 15 | 11 | 7 | 3 | 0 | -3 | corporate | active | 5 | nan | nan | nan | nan | nan | opponents may not remove player plant, animal, or microbe | nan | nan | nan | 2 | 154 |
Imported Hydrogen | 18 | 13 | 13 | 14 | 15 | 15 | 16 | 17 | 19 | 21 | 22 | 24 | 25 | 27 | base | event | 16 | nan | earth, space, event | nan | nan | 3 plant or 3 microbe on other card or 2 animal on other card, 1 ocean | nan | nan | nan | nan | 2 | 88 |
Breathing Filters | 18 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 14 | 16 | 18 | 20 | 22 | base | automated | 11 | nan | science | 7% oxygen | 2 | nan | nan | nan | nan | nan | 2 | 24 |
Herbivores | 18 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 25 | 22 | 20 | 15 | 8 | base | active | 12 | nan | animal | 8% oxygen | 1 per 2 animal on card | 1 animal on card | when placing a greenery tile, 1 animal on card | nan | nan | 1 PLANT | 2 | 80 |
Industrial Microbes | 18 | 48 | 43 | 38 | 33 | 28 | 23 | 18 | 13 | 8 | 3 | -2 | -7 | -12 | base | automated | 12 | nan | microbe, building | nan | nan | 1 ENERGY, 1 STEEL | nan | nan | nan | nan | 2 | 92 |
Regolith Eaters | 18 | 48 | 49 | 34 | 35 | 35 | 19 | 20 | 20 | 3 | 3 | 4 | -13 | -13 | base | active | 13 | nan | science, microbe | nan | nan | nan | nan | none/remove 2 microbes from card | 1 microbe on card/1 oxygen | nan | 2 | 159 |
Tardigrades | 17 | 29 | 28 | 27 | 26 | 24 | 22 | 20 | 17 | 14 | 11 | 8 | 4 | 0 | corporate | active | 4 | nan | microbe | nan | 1 per 4 microbe on card | nan | nan | nan | 1 microbe on card | nan | 2 | 186 |
Solar Power | 17 | 28 | 26 | 25 | 23 | 21 | 19 | 17 | 15 | 13 | 11 | 10 | 8 | 6 | base | automated | 11 | nan | power, building | nan | 1 | 1 ENERGY | nan | nan | nan | nan | 2 | 173 |
Callisto Penal Mines | 17 | 21 | 21 | 20 | 20 | 19 | 18 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | corporate | automated | 24 | nan | jovian, space | nan | 2 | 3 CREDIT | nan | nan | nan | nan | 2 | 31 |
Land Claim | 17 | 5 | 7 | 9 | 11 | 14 | 16 | 18 | 19 | 21 | 23 | 25 | 27 | 29 | corporate | event | 1 | nan | event | nan | nan | mark a site where only you can build | nan | nan | nan | nan | 2 | 104 |
Advanced Alloys | 17 | 27 | 27 | 26 | 26 | 25 | 24 | 22 | 19 | 16 | 12 | 8 | 3 | -4 | corporate | active | 9 | nan | science | nan | nan | nan | steel and titanium are each worth 1 credit extra | nan | nan | nan | 2 | 5 |
Zeppelins | 16 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 19 | 19 | 19 | 17 | 14 | 11 | base | automated | 13 | nan | nan | 5% oxygen | 1 | 1 CREDIT per 1 city on mars | nan | nan | nan | nan | 2 | 208 |
Protected Valley | 16 | 28 | 26 | 24 | 22 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | base | automated | 23 | nan | plant, building | nan | nan | 2 CREDIT, 1 greenery on ocean site | nan | nan | nan | nan | 2 | 155 |
Artificial Lake | 16 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 15 | 16 | 17 | 18 | base | automated | 15 | nan | building | -6°C | 1 | 1 ocean on land site | nan | nan | nan | nan | 2 | 14 |
Towing a Comet | 16 | 16 | 16 | 16 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | base | event | 23 | nan | space, event | nan | nan | 2 plant, 1 oxygen, 1 ocean | nan | nan | nan | nan | 2 | 192 |
Pets | 16 | 3 | 7 | 12 | 15 | 19 | 21 | 22 | 24 | 22 | 20 | 18 | 16 | 12 | base | active | 10 | nan | earth, animal | nan | 1 per 2 animal on card | 1 animal on card | when a city is built, 1 animal on card, animals cannot be removed from card | nan | nan | nan | 2 | 145 |
Virus | 16 | 13 | 13 | 13 | 13 | 13 | 13 | 14 | 16 | 18 | 19 | 21 | 22 | 24 | corporate | event | 1 | nan | microbe, event | nan | nan | nan | nan | nan | nan | 2 animal or 5 plant | 2 | 202 |
Lava Flows | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | base | event | 18 | nan | event | nan | nan | 2 temp, special tile on volcano site | nan | nan | nan | nan | 2 | 106 |
Viral Enhancers | 15 | 26 | 26 | 26 | 25 | 23 | 21 | 19 | 16 | 13 | 9 | 5 | 1 | -4 | corporate | active | 9 | nan | science, microbe | nan | nan | nan | when playing a plant, microbe, or animal tag, (1 plant, or 1 microbe or 1 animal on card) | nan | nan | nan | 2 | 201 |
Asteroid | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | base | event | 14 | nan | space, event | nan | nan | 1 temp, 2 titanium | nan | nan | nan | 3 plant | 2 | 16 |
Ganymede Colony | 14 | -9 | -5 | -1 | 3 | 7 | 11 | 14 | 18 | 22 | 25 | 29 | 32 | 36 | base | automated | 20 | nan | jovian, space, city | nan | 1 per 1 player jovian tag | 1 city on reserved site | nan | nan | nan | nan | 2 | 68 |
Power Plant | 14 | 32 | 29 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | -1 | -4 | base | automated | 4 | nan | power, building | nan | nan | 1 ENERGY | nan | nan | nan | nan | 2 | 151 |
Great Dam | 14 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 19 | 15 | 10 | 5 | base | automated | 12 | nan | power, building | 4 ocean | 1 | 2 ENERGY | nan | nan | nan | nan | 2 | 74 |
Mining Area | 14 | 29 | 27 | 24 | 22 | 19 | 17 | 14 | 12 | 9 | 7 | 4 | 2 | -1 | corporate | automated | 4 | nan | building | nan | nan | special tile on site with steel/titanium bonus and adjacent to player tile, 1 STEEL/TITANIUM (same as bonus on tile) | nan | nan | nan | nan | 2 | 125 |
Windmills | 14 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 18 | 16 | 15 | 13 | 11 | base | automated | 6 | nan | power, building | 7% oxygen | 1 | 1 ENERGY | nan | nan | nan | nan | 2 | 206 |
Commercial District | 14 | 8 | 9 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 19 | 20 | corporate | automated | 16 | 1 ENERGY | building | nan | 1 per 1 adjacent city | 4 CREDIT, special tile | nan | nan | nan | nan | 2 | 39 |
GHG Factories | 13 | 37 | 33 | 29 | 25 | 21 | 17 | 13 | 9 | 5 | 1 | -3 | -7 | -11 | base | automated | 11 | 1 ENERGY | building | nan | nan | 4 HEAT | nan | nan | nan | nan | 2 | 66 |
Ice Asteroid | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | base | event | 23 | nan | space, event | nan | nan | 2 ocean | nan | nan | nan | nan | 2 | 82 |
Ice Cap Melting | 13 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 13 | 13 | base | event | 5 | nan | event | +2°C | nan | 1 ocean | nan | nan | nan | nan | 2 | 83 |
Solar Wind Power | 13 | 31 | 28 | 25 | 22 | 19 | 16 | 13 | 10 | 7 | 4 | 1 | -2 | -5 | base | automated | 11 | nan | science, space, power | nan | nan | 1 ENERGY, 2 titanium | nan | nan | nan | nan | 2 | 174 |
Noctis Farming | 13 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 13 | 13 | 13 | 13 | 13 | 13 | base | automated | 10 | nan | plant, building | -20°C | 1 | 1 CREDIT, 2 plant | nan | nan | nan | nan | 2 | 136 |
Symbiotic Fungus | 13 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 19 | 14 | 8 | 2 | base | active | 4 | nan | microbe | -14°C | nan | nan | nan | nan | 1 microbe on other card | nan | 2 | 185 |
Mining Expedition | 13 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | base | event | 12 | nan | event | nan | nan | 1 oxygen, 2 steel | nan | nan | nan | 2 plant | 2 | 126 |
Olympus Conference | 13 | 18 | 17 | 17 | 16 | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 9 | 9 | corporate | active | 10 | nan | science, earth, building | nan | 1 | nan | when playing a science tag, either add 1 resource to card or remove 1 resource to draw 1 | nan | nan | nan | 2 | 139 |
Strip Mine | 13 | 17 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | base | automated | 25 | 2 ENERGY | building | nan | nan | 2 STEEL, 1 TITANIUM, 2 oxygen | nan | nan | nan | nan | 2 | 183 |
Vesta Shipyard | 13 | 24 | 22 | 21 | 19 | 17 | 15 | 13 | 11 | 9 | 7 | 6 | 4 | 2 | corporate | automated | 15 | nan | jovian, space | nan | 1 | 1 TITANIUM | nan | nan | nan | nan | 2 | 200 |
Bushes | 13 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 24 | 19 | 13 | 7 | 2 | base | automated | 10 | nan | plant | -10°C | nan | 2 PLANT, 2 plant | nan | nan | nan | nan | 2 | 27 |
Wave Power | 13 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 18 | 16 | 14 | 13 | 11 | 9 | base | automated | 8 | nan | power | 3 ocean | 1 | 1 ENERGY | nan | nan | nan | nan | 2 | 205 |
Import of Advanced GHG | 12 | 33 | 30 | 26 | 22 | 19 | 16 | 12 | 8 | 5 | 2 | -2 | -6 | -9 | base | event | 9 | nan | earth, space, event | nan | nan | 2 HEAT | nan | nan | nan | nan | 2 | 86 |
Rover Construction | 12 | -14 | 12 | 13 | 14 | 14 | 15 | 15 | 15 | 15 | 15 | 15 | 14 | 14 | base | active | 8 | nan | building | nan | 1 | nan | when a city is built, 2 credit | nan | nan | nan | 2 | 165 |
Search for Life | 11 | 6 | 9 | 12 | 13 | 14 | 14 | 14 | 13 | N/A | N/A | N/A | N/A | N/A | base | active | 3 | nan | science | max 6% oxygen | 3 if at least 1 resource on card | nan | nan | 1 credit | reveal 1, if it has microbe tag, 1 resource on card | nan | 2 | 168 |
Titanium Mine | 11 | 29 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | -1 | -4 | -7 | corporate | automated | 7 | nan | building | nan | nan | 1 TITANIUM | nan | nan | nan | nan | 2 | 190 |
Optimal Aerobraking | 11 | 28 | 25 | 23 | 20 | 17 | 15 | 12 | 9 | 6 | 4 | 1 | -2 | -4 | base | active | 7 | nan | space | nan | nan | nan | 3 credit, 3 heat after paying for a space event | nan | nan | nan | 2 | 141 |
Satellites | 11 | 6 | 10 | 14 | 16 | 18 | 19 | 19 | 17 | 15 | 12 | 8 | 3 | -3 | corporate | automated | 10 | nan | space | nan | nan | 1 CREDIT per 1 player space tag | nan | nan | nan | nan | 2 | 167 |
Electro Catapult | 11 | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | N/A | N/A | N/A | N/A | corporate | active | 17 | 1 ENERGY | building | max 8% oxygen | 1 | nan | nan | 1 plant or 1 steel | 7 credit | nan | 2 | 53 |
Space Station | 11 | 14 | 14 | 14 | 13 | 13 | 12 | 12 | 11 | 11 | 10 | 9 | 9 | 8 | corporate | active | 10 | nan | space | nan | 1 | nan | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 178 |
Adapted Lichen | 11 | 28 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | 0 | -3 | -6 | base | automated | 9 | nan | plant | nan | nan | 1 PLANT | nan | nan | nan | nan | 2 | 4 |
Rad-Suits | 11 | N/A | N/A | N/A | N/A | N/A | 11 | 11 | 11 | 11 | 11 | 12 | 12 | 12 | corporate | automated | 6 | nan | nan | any 2 city | 1 | 1 CREDIT | nan | nan | nan | nan | 2 | 158 |
Research | 11 | 4 | 5 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | corporate | automated | 11 | nan | 2 science | nan | 1 | 2 draw | nan | nan | nan | nan | 2 | 161 |
Mars University | 11 | 12 | 12 | 12 | 12 | 11 | 11 | 11 | 11 | 11 | 11 | 10 | 10 | 10 | corporate | active | 8 | nan | science, building | nan | 1 | nan | when playing a science tag, may discard a card for 1 draw | nan | nan | nan | 2 | 115 |
Acquired Company | 11 | 29 | 26 | 23 | 20 | 17 | 14 | 11 | 8 | 5 | 2 | -1 | -4 | -7 | corporate | automated | 10 | nan | earth | nan | nan | 3 CREDIT | nan | nan | nan | nan | 2 | 2 |
Fueled Generators | 10 | 22 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -2 | base | automated | 1 | 1 CREDIT | power, building | nan | nan | 1 ENERGY | nan | nan | nan | nan | 2 | 64 |
Natural Preserve | 10 | 10 | 10 | 10 | 10 | 10 | 11 | 11 | N/A | N/A | N/A | N/A | N/A | N/A | base | automated | 9 | nan | science, building | max 4% oxygen | 1 | 1 CREDIT, special tile next to no other tile | nan | nan | nan | nan | 2 | 131 |
Algae | 10 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 22 | 16 | 10 | 4 | -1 | base | automated | 10 | nan | plant | 5 ocean | nan | 1 plant, 2 PLANT | nan | nan | nan | nan | 2 | 8 |
Cloud Seeding | 10 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 26 | 20 | 13 | 7 | 0 | -6 | base | automated | 11 | 1 CREDIT | nan | 3 ocean | nan | 2 PLANT | nan | nan | nan | 1 HEAT | 2 | 36 |
Domed Crater | 10 | 3 | 5 | 7 | 10 | 12 | 14 | 16 | 18 | N/A | N/A | N/A | N/A | N/A | base | automated | 24 | 1 ENERGY | city, building | max 7% oxygen | 1 | 3 plant, 3 CREDIT, 1 city | nan | nan | nan | nan | 2 | 48 |
Development Center | 10 | 28 | 25 | 22 | 19 | 16 | 13 | 10 | 7 | 4 | 1 | -2 | -5 | -8 | corporate | active | 11 | nan | science, building | nan | nan | nan | nan | 1 energy | 1 draw | nan | 2 | 47 |
Permafrost Extraction | 10 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 10 | 10 | 10 | 10 | 10 | base | event | 8 | nan | event | -8°C | nan | 1 ocean | nan | nan | nan | nan | 2 | 143 |
Convoy From Europa | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | base | event | 15 | nan | space, event | nan | nan | 1 ocean, 1 draw | nan | nan | nan | nan | 2 | 40 |
Shuttles | 9 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 8 | 9 | 9 | 9 | 10 | 10 | base | active | 10 | 1 ENERGY | space | 5% oxygen | 1 | 2 CREDIT | cards with a space tag cost 2 credit fewer | nan | nan | nan | 2 | 170 |
Decomposers | 9 | N/A | N/A | N/A | N/A | N/A | N/A | 16 | 15 | 13 | 11 | 8 | 4 | 0 | base | active | 5 | nan | microbe | 3% oxygen | 1 per 3 microbe on card | nan | when playing an animal, plant, or microbe tag, 1 microbe to card | nan | nan | nan | 2 | 43 |
Noctis City | 9 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | base | automated | 18 | 1 ENERGY | city, building | nan | nan | 3 CREDIT, 1 city on the reserved site | nan | nan | nan | nan | 2 | 135 |
Miranda Resort | 9 | -1 | 3 | 6 | 9 | 11 | 12 | 13 | 14 | 14 | 13 | 12 | 10 | 8 | corporate | automated | 12 | nan | jovian, space | nan | 1 | 1 CREDIT per 1 player earth tag | nan | nan | nan | nan | 2 | 128 |
Mining Rights | 9 | 24 | 22 | 19 | 17 | 14 | 12 | 9 | 7 | 4 | 2 | -1 | -3 | -6 | base | automated | 9 | nan | building | nan | nan | special tile on a site with steel/titanium bonus, 1 STEEL/TITANIUM (same as bonus on tile) | nan | nan | nan | nan | 2 | 127 |
Toll Station | 9 | 4 | 8 | 12 | 14 | 16 | 17 | 17 | 15 | 13 | 10 | 6 | 1 | -5 | corporate | automated | 12 | nan | space | nan | nan | 1 CREDIT per 1 opponent space tag | nan | nan | nan | nan | 2 | 191 |
Business Contacts | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | corporate | event | 7 | nan | earth, event | nan | nan | 4 draw, then discard 2 of them | nan | nan | nan | nan | 2 | 28 |
Sabotage | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | corporate | event | 1 | nan | event | nan | nan | nan | nan | nan | nan | 3 titanium or 4 steel or 7 credit | 2 | 166 |
Plantation | 8 | N/A | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | base | automated | 15 | nan | plant | 2 science tag | nan | 1 greenery | nan | nan | nan | nan | 2 | 148 |
Worms | 8 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 16 | 14 | 11 | 8 | 3 | -2 | base | automated | 8 | nan | microbe | 4% oxygen | nan | 1 PLANT per 2 player microbe tag | nan | nan | nan | nan | 2 | 207 |
Special Design | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | base | event | 4 | nan | science, event | nan | nan | global requirements +/- 2 for next card played | nan | nan | nan | nan | 2 | 179 |
Invention Contest | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | corporate | event | 2 | nan | science, event | nan | nan | 3 draw, then discard 2 of them | nan | nan | nan | nan | 2 | 96 |
Mine | 8 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -2 | -4 | corporate | automated | 4 | nan | building | nan | nan | 1 STEEL | nan | nan | nan | nan | 2 | 123 |
Sponsors | 8 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 | 0 | -2 | -4 | corporate | automated | 6 | nan | earth | nan | nan | 2 CREDIT | nan | nan | nan | nan | 2 | 180 |
Media Group | 8 | 22 | 20 | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 0 | -2 | -4 | corporate | active | 6 | nan | earth | nan | nan | nan | 3 credit after playing an event card | nan | nan | nan | 2 | 119 |
Imported GHG | 8 | 19 | 18 | 16 | 14 | 12 | 10 | 9 | 7 | 5 | 4 | 2 | 0 | -2 | base | event | 7 | nan | earth, space, event | nan | nan | 1 HEAT, 3 heat | nan | nan | nan | nan | 2 | 87 |
CEO’s Favorite Project | 8 | 3 | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | corporate | event | 1 | nan | event | nan | nan | Add 1 resource to a card with at least 1 resource on it | nan | nan | nan | nan | 2 | 30 |
Subterranean Reservoir | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | base | event | 11 | nan | event | nan | nan | 1 ocean | nan | nan | nan | nan | 2 | 184 |
Tropical Resort | 7 | -10 | -7 | -4 | -1 | 2 | 5 | 8 | 10 | 13 | 15 | 18 | 21 | 23 | corporate | automated | 13 | 2 HEAT | building | nan | 2 | 3 CREDIT | nan | nan | nan | nan | 2 | 195 |
Micro-Mills | 7 | 18 | 16 | 14 | 13 | 11 | 9 | 8 | 6 | 4 | 2 | 0 | -1 | -3 | base | automated | 3 | nan | nan | nan | nan | 1 HEAT | nan | nan | nan | nan | 2 | 122 |
Earth Office | 7 | 16 | 14 | 13 | 12 | 10 | 9 | 8 | 7 | 5 | 4 | 3 | 2 | 0 | corporate | active | 1 | nan | earth | nan | nan | nan | cards with an earth tag cost 3 credit fewer | nan | nan | nan | 2 | 51 |
Carbonate Processing | 7 | 21 | 19 | 16 | 14 | 12 | 10 | 8 | 5 | 3 | 1 | -2 | -4 | -6 | base | automated | 6 | 1 ENERGY | building | nan | nan | 3 HEAT | nan | nan | nan | nan | 2 | 33 |
Hired Raiders | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | corporate | event | 1 | nan | event | nan | nan | 2 steel or 3 credit | nan | nan | nan | 2 steel or 3 credit | 2 | 81 |
Technology Demonstration | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | corporate | event | 5 | nan | science, space, event | nan | nan | 2 draw | nan | nan | nan | nan | 2 | 187 |
LaGrange Observatory | 7 | 0 | 1 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 13 | 14 | corporate | automated | 9 | nan | science, space | nan | 1 | 1 draw | nan | nan | nan | nan | 2 | 102 |
Colonizer Training Camp | 6 | -2 | 1 | 3 | 6 | 8 | 10 | 13 | 15 | N/A | N/A | N/A | N/A | N/A | base | automated | 8 | nan | jovian, building | max 5% oxygen | 2 | nan | nan | nan | nan | nan | 2 | 37 |
Ecological Zone | 6 | 2 | 6 | 9 | 10 | 11 | 12 | 11 | 10 | 8 | 6 | 3 | -1 | -5 | base | active | 12 | nan | animal, plant | player’s 1 greenery tile | 1 per 2 animal on card | special tile adjacent to any greenery | when playing an animal or plant tag, 1 animal to card | nan | nan | nan | 2 | 52 |
Local Heat Trapping | 6 | 2 | 2 | 2 | 2 | 2 | 4 | 6 | 7 | 9 | 10 | 12 | 14 | 15 | base | event | 1 | 5 heat | event | nan | nan | 4 plant or 2 animal on other card | nan | nan | nan | nan | 2 | 110 |
Food Factory | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | base | automated | 12 | 1 PLANT | building | nan | 1 | 4 CREDIT | nan | nan | nan | nan | 2 | 62 |
Nitrophilic Moss | 6 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 21 | 15 | 9 | 4 | -2 | -8 | base | automated | 8 | 2 plant | plant | 3 ocean | nan | 2 PLANT | nan | nan | nan | nan | 2 | 134 |
Rad-Chem Factory | 6 | -14 | -10 | -7 | -3 | 0 | 3 | 7 | 10 | 13 | 16 | 19 | 22 | 25 | base | automated | 8 | 1 ENERGY | building | nan | nan | 2 TR | nan | nan | nan | nan | 2 | 157 |
Grass | 6 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 12 | 9 | 6 | 3 | 0 | base | automated | 11 | nan | plant | -16°C | nan | 1 PLANT, 3 plant | nan | nan | nan | nan | 2 | 73 |
Mineral Deposit | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | corporate | event | 5 | nan | event | nan | nan | 5 steel | nan | nan | nan | nan | 2 | 124 |
Heather | 5 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 11 | 8 | 6 | 3 | 0 | base | automated | 6 | nan | plant | -14°C | nan | 1 PLANT, 1 plant | nan | nan | nan | nan | 2 | 79 |
Bribed Committee | 5 | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 1 | -1 | -3 | -5 | -7 | corporate | event | 7 | nan | earth, event | nan | -2 | 2 TR | nan | nan | nan | nan | 2 | 25 |
Robotic Workforce | 5 | 18 | 16 | 14 | 11 | 9 | 7 | 5 | 3 | 1 | -1 | -4 | -6 | -8 | corporate | automated | 9 | nan | science | nan | nan | copy the immediate benefit of player card with building tag | nan | nan | nan | nan | 2 | 164 |
Lichen | 5 | N/A | N/A | N/A | N/A | N/A | 16 | 13 | 10 | 7 | 4 | 2 | -1 | -4 | base | automated | 7 | nan | plant | -24°C | nan | 1 PLANT | nan | nan | nan | nan | 2 | 107 |
Inventor’s Guild | 5 | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 1 | -1 | -3 | -5 | -7 | corporate | active | 9 | nan | science | nan | nan | nan | nan | nan | 1 draw, then buy or discard | nan | 2 | 97 |
Flooding | 4 | 12 | 11 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 0 | -1 | -2 | base | event | 7 | nan | event | nan | -1 | 1 ocean | nan | nan | nan | 4 credit from owner of a tile adjacent to placed ocean | 2 | 61 |
Trans-Neptune Probe | 4 | -3 | -2 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 9 | 10 | 11 | corporate | automated | 6 | nan | science, space | nan | 1 | nan | nan | nan | nan | nan | 2 | 193 |
Urbanized Area | 4 | -8 | -6 | -4 | -2 | 0 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | base | automated | 10 | 1 ENERGY | city, building | nan | nan | 2 CREDIT, 1 city adjacent to at least 2 cities | nan | nan | nan | nan | 2 | 199 |
Dust Seals | 4 | 1 | 2 | 4 | 5 | 6 | 7 | 8 | N/A | N/A | N/A | N/A | N/A | N/A | base | automated | 2 | nan | nan | max 3 ocean | 1 | nan | nan | nan | nan | nan | 2 | 49 |
Media Archives | 4 | -4 | -3 | -2 | 0 | 1 | 3 | 4 | 6 | 7 | 8 | 10 | 11 | 13 | corporate | automated | 8 | nan | earth | nan | nan | 1 credit per 1 event played by all players | nan | nan | nan | nan | 2 | 118 |
GHG Producing Bacteria | 3 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 20 | 6 | 6 | 6 | -8 | -8 | base | active | 8 | nan | science, microbe | 4% oxygen | nan | nan | nan | none/remove 2 microbes from card | 1 microbe on card/1 temp | nan | 2 | 67 |
Greenhouses | 3 | -4 | -3 | -3 | -2 | -1 | 0 | 1 | 4 | 6 | 7 | 9 | 11 | 14 | base | automated | 6 | nan | plant, building | nan | nan | 1 plant per 1 city | nan | nan | nan | nan | 2 | 76 |
Business Network | 3 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | corporate | active | 4 | 1 CREDIT | earth | nan | nan | nan | nan | nan | 1 draw, then buy or discard | nan | 2 | 29 |
Soil Factory | 3 | -4 | -3 | -2 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 11 | base | automated | 9 | 1 ENERGY | building | nan | 1 | 1 PLANT | nan | nan | nan | nan | 2 | 172 |
Cartel | 3 | 0 | 2 | 4 | 6 | 7 | 7 | 7 | 6 | 5 | 4 | 1 | -1 | -4 | corporate | automated | 8 | nan | earth | nan | nan | 1 CREDIT per 1 player earth tag | nan | nan | nan | nan | 2 | 35 |
Moss | 3 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 10 | 8 | 5 | 2 | -1 | -4 | base | automated | 4 | 1 plant | plant | 3 ocean | nan | 1 PLANT | nan | nan | nan | nan | 2 | 130 |
Cupola City | 3 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | N/A | N/A | N/A | N/A | base | automated | 16 | 1 ENERGY | city, building | max 9% oxygen | nan | 3 CREDIT, 1 city | nan | nan | nan | nan | 2 | 42 |
Biomass Combustors | 2 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 22 | 12 | 2 | -8 | -18 | base | automated | 4 | nan | power, building | 6% oxygen | -1 | 2 ENERGY | nan | nan | nan | 1 PLANT | 2 | 21 |
Caretaker Contract | 1 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 2 | 0 | corporate | active | 3 | nan | nan | 0°C | nan | nan | nan | 8 heat | 1 TR | nan | 2 | 34 |
Fuel Factory | 1 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | corporate | automated | 6 | 1 ENERGY | building | nan | nan | 1 TITANIUM, 1 CREDIT | nan | nan | nan | nan | 2 | 63 |
Nuclear Zone | 0 | 14 | 11 | 9 | 7 | 4 | 2 | 0 | -2 | -4 | -7 | -9 | -11 | -13 | base | automated | 10 | nan | earth | nan | -2 | 2 temp, special tile | nan | nan | nan | nan | 2 | 138 |
Standard Technology | 0 | 3 | 3 | 1 | 0 | -1 | -1 | -2 | -2 | -2 | -2 | -2 | -3 | -4 | corporate | active | 6 | nan | science | nan | nan | nan | 3 credit after paying for a standard project | nan | nan | nan | 2 | 181 |
Building Industries | 0 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | -6 | corporate | automated | 6 | 1 ENERGY | building | nan | nan | 2 STEEL | nan | nan | nan | nan | 2 | 26 |
Investment Loan | 0 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | corporate | event | 3 | 1 CREDIT | earth, event | nan | nan | 10 credit | nan | nan | nan | nan | 2 | 98 |
Martian Rails | -2 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -2 | -4 | -6 | -9 | base | active | 13 | nan | building | nan | nan | nan | nan | 1 energy | 1 credit per 1 city on mars | nan | 2 | 116 |
Indentured Workers | -2 | 5 | 4 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | -7 | -8 | -9 | corporate | event | 0 | nan | event | nan | -1 | the next card played by player costs 8 credit fewer | nan | nan | nan | nan | 2 | 90 |
Hackers | -3 | 10 | 8 | 5 | 3 | 1 | -1 | -3 | -5 | -7 | -9 | -12 | -14 | -16 | corporate | automated | 3 | 1 ENERGY | nan | nan | -1 | 2 CREDIT | nan | nan | nan | 2 CREDIT | 2 | 77 |
Magnetic Field Generator | -3 | -44 | -37 | -30 | -23 | -16 | -9 | -3 | 4 | 10 | 16 | 23 | 29 | 36 | base | automated | 20 | 4 ENERGY | building | nan | nan | 2 PLANT, 3 TR | nan | nan | nan | nan | 2 | 113 |
Magnetic Field Dome | -4 | -24 | -21 | -18 | -14 | -11 | -8 | -5 | -1 | 2 | 5 | 8 | 11 | 15 | base | automated | 5 | 2 ENERGY | building | nan | nan | 1 PLANT, 1 TR | nan | nan | nan | nan | 2 | 112 |
Immigrant City | -5 | -19 | -17 | -14 | -11 | -10 | -8 | -6 | -5 | -3 | -1 | 2 | 6 | 11 | base | active | 13 | 1 ENERGY, 2 CREDIT | city, building | nan | nan | 1 city | when a city is built, 1 CREDIT | nan | nan | nan | 2 | 84 |
Corporate Stronghold | -10 | -2 | -4 | -5 | -7 | -8 | -9 | -11 | -12 | -13 | -14 | -15 | -16 | -17 | corporate | automated | 11 | 1 ENERGY | city, building | nan | -2 | 3 CREDIT, 1 city | nan | nan | nan | nan | 2 | 41 |
Underground City | -12 | -30 | -27 | -24 | -21 | -18 | -15 | -12 | -9 | -6 | -3 | 0 | 3 | 6 | base | automated | 18 | 2 ENERGY | city, building | nan | nan | 2 STEEL, 1 city | nan | nan | nan | nan | 2 | 197 |
Insulation | -16 | -17 | -21 | -23 | -25 | -26 | -25 | -24 | -21 | -17 | -12 | -7 | 0 | 9 | base | automated | 2 | x HEAT | nan | nan | nan | x CREDIT | nan | nan | nan | nan | 2 | 94 |
Power Infrastructure | -46 | -88 | -81 | -74 | -67 | -60 | -53 | -46 | -39 | -32 | -25 | -18 | -11 | -4 | corporate | active | 4 | nan | power, building | nan | nan | nan | nan | x energy | x credit | nan | 2 | 150 |
The goal of this analysis was to take an extremely variable, context-heavy game with 208 unique cards and reduce each card to a single value through the calculation of hard variables and the averaging out of circumstantial ones. To determine the accuracy of the assessment, data from games in which every action was recorded was used to compare the total project values of all cards played by each player with their final scores.
Unfortunately the dataset used for assessment is exceptionally limited, comprising only five games, each with the same player count. It is impossible to glean much about the accuracy from this small of a sample size, yet the scant results are promising. Four out of the five games show correlation between the total project values of the players and their final scores. Within these four games, two of them show a close relationship between the ratios of the total project values and final scores.